Error: Nativize Blueprint Packagaing

Hi community dev,
Here is the status of my project:

  • Main classes are defined in c++ and then associated with blueprints. These classes have very basic variables declared.
  • Much of the functionality is in blueprints like object manipulation, game mechanics , etc.
  • To reduce runtime overhead, I tried nativizing blueprint option while packaging.

But I got some ambiguous errors for which I need help from community.
Here is the complete log. http:///SZf8UdQ0

But let me ask in parts from that log which I wants to know.

  • What does these statement means ? I went to check for the particular variable mentioned as in log, but couldn’t find it. That variable wasn’t in blueprint but mentioned in the log. How can I solve this issue ?

    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:935][ 0]LogInit:Display: LogBlueprint:Warning: [ClueCard_Widget] CreatePinForVariable: ‘Display Text Reference’ variable not found. Base class was probably changed.
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:935][ 0]LogInit:Display: LogBlueprint:Warning: [CharacterCard_Widget] CreatePinForVariable: ‘Display Text Reference’ variable not found. Base class was probably changed.
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:936][ 0]LogInit:Display: LogBlueprint:Warning: [WidgetDropBoxCrimeScene] CreatePinForVariable: ‘Display Text Reference’ variable not found. Base class was probably changed.
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:936][ 0]LogInit:Display: LogBlueprint:Warning: [InspectorBP] CreatePinForVariable: ‘CaseStatus’ variable not found. Base class was probably changed.
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:936][ 0]LogInit:Display: LogBlueprint:Warning: [InspectorBP] CreatePinForVariable: ‘Save Game Instance’ variable not found. Base class was probably changed.
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:936][ 0]LogInit:Display: LogBlueprint:Warning: [InspectorBP] CreatePinForVariable: ‘saveslot’ variable not found. Base class was probably changed.
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:936][ 0]LogInit:Display: LogBlueprint:Warning: [timelineBar2] CreatePinForVariable: ‘ScrollBox_60’ variable not found. Base class was probably changed.
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:937][ 0]LogInit:Display: LogBlueprint:Warning: [CharacterCard_Crimescene_Widget] CreatePinForVariable: ‘Display Text Reference’ variable not found. Base class was probably changed.
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:937][ 0]LogInit:Display: LogBlueprint:Warning: [ClueCard_CrimeScene_Widget] CreatePinForVariable: ‘Display Text Reference’ variable not found. Base class was probably changed

  • See these lines of log. It looks engine is unable to find the correct file. I tried to look into the folder and the file wasn’t there in that folder, it was in other folder. I find out where the file is been used in the game, turns out its a placeholder art asset which is not been used now. I also got to know that this file has no references in the game. Why is engine looking for this file while packaging ? How can I solve this error ?

    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:941][ 0]LogInit:Display: LogLinker:Warning: Can’t find file ‘/Game/Material/Sprites/Textures/Pillar3_Sprite’
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:941][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Game/Material/Sprites/Textures/Pillar3_Sprite’: Can’t find file ‘/Game/Material/Sprites/Textures/Pillar3_Sprite’
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:942][ 0]LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Game/Material/Sprites/Textures/Pillar3_Sprite’ while loading …/…/…/…/…/…/Detective Game/TheDetective_WC/branches/testblueprintc++branch/Conte
    MainFrameActions: Packaging (Windows (64-bit)): nt/Blueprints/sprite_Blueprint_Blueprint.uasset.

  • I didn’t get these lines in the output log as well. “Get Nugget Message” is the method to get variable value from Nugget Widget Class. The variable is editable in the widget class and rest of all options in the variable is disabled. I dont have any clue how this error could come. Please community any valuable guidance ?

    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:948][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it’s own ( Get NuggetMessage ) tried to inject code into Set NuggetMessage . K2Node_VariableGet /Temp/TEMP_BP/Game/UI
    MainFrameActions: Packaging (Windows (64-bit)): Widgets/MindPalace_Bar/MindPalaceBar.MindPalaceBar:EdGraph_16.K2Node_VariableGet_717
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:949][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it’s own ( Get CardID ) tried to inject code into Set CardID . K2Node_VariableGet /Temp/TEMP_BP/Game/UIWidgets/MindPa
    MainFrameActions: Packaging (Windows (64-bit)): lace_Bar/MindPalaceBar.MindPalaceBar:EdGraph_16.K2Node_VariableGet_715
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:949][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it’s own ( Get CardID ) tried to inject code into Get Card Image . K2Node_VariableGet /Temp/TEMP_BP/Game/UIWidgets/Mi
    MainFrameActions: Packaging (Windows (64-bit)): ndPalace_Bar/MindPalaceBar.MindPalaceBar:EdGraph_16.K2Node_VariableGet_714
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:949][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it’s own ( Get CardCaseStatus ) tried to inject code into Get Card Image . K2Node_VariableGet /Temp/TEMP_BP/Game/UIWi
    MainFrameActions: Packaging (Windows (64-bit)): dgets/MindPalace_Bar/MindPalaceBar.MindPalaceBar:EdGraph_16.K2Node_VariableGet_233
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:950][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it’s own ( Get CardID ) tried to inject code into Set CardID . K2Node_VariableGet /Temp/TEMP_BP/Game/UIWidgets/MindPa
    MainFrameActions: Packaging (Windows (64-bit)): lace_Bar/MindPalaceBar.MindPalaceBar:EdGraph_16.K2Node_VariableGet_127
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:950][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it’s own ( Get CardCaseStatus ) tried to inject code into Get Card Image . K2Node_VariableGet /Temp/TEMP_BP/Game/UIWidgets/MindPalace_Bar/MindPalaceBar.MindPalaceBar:EdGraph
    _16.K2Node_VariableGet_208
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:951][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it’s own ( Get CardID ) tried to inject code into Get Card Image . K2Node_VariableGet /Temp/TEMP_BP/Game/UIWidgets/MindPalace_Bar/MindPalaceBar.MindPalaceBar:EdGraph_16.K2No
    de_VariableGet_127
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:951][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it’s own ( Get CardCaseStatus ) tried to inject code into Set CardCaseStatus . K2Node_VariableGet /Temp/TEMP_BP/Game/UIWidgets/MindPalace_Bar/MindPalaceBar.MindPalaceBar:EdG
    raph_16.K2Node_VariableGet_208
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:952][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it’s own ( Get Description ) tried to inject code into Set Description . K2Node_VariableGet /Temp/TEMP_BP/Game/UIWidgets/MindPalace_Bar/MindPalaceBar.MindPalaceBar:EdGraph_1
    6.K2Node_VariableGet_20846
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:952][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it’s own ( Get ExtendDescription ) tried to inject code into Set ExtendDescription . K2Node_VariableGet /Temp/TEMP_BP/Game/UIWidgets/MindPalace_Bar/MindPalaceBar.MindPalaceB
    ar:EdGraph_16.K2Node_VariableGet_20845
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:952][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it’s own ( Get Clue ) tried to inject code into Set Clue . K2Node_VariableGet /Temp/TEMP_BP/Game/UIWidgets/MindPalace_Bar/MindPalaceBar.MindPalaceBar:EdGraph_16.K2Node_Varia
    bleGet_20844
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:953][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed.
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:953][ 0]LogInit:Display:
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:953][ 0]LogInit:Display: Failure - 2 error(s), 264 warning(s)
    MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:953][ 0]LogInit:Display:

The reason I’m using nativize blueprint functionality is because I have blueprint heavy project, although the classes are defined in c++ but there is no functionality there, just the variable declaration which I’m accessing in the blueprints. I wanted to convert everything through nativize functionality. Can community devs guide me ?

If you didn’t understand any point in the post, please comment, I will explain it again.

Thanks for the help, its very much in need.

Hello Fieol,

The first set of messages about “Base class was probably changed.” could be related to any variables you have set in code. Have you changed any of their display names or removed any of them that a blueprint may of been referencing? I would suggest checking through the Blueprints mentioned and ensure that the variable type of the variables mentioned still exist or set them again if necessary.

The second set is what you suspect, it’s a missing asset. As far as what is referencing it, I can’t tell exactly from this log as the message gets cut off but most of the path is listed at the end of this line, starting at “while loading …/…/”

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.16-05.19.37:942][ 0]LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Game/Material/Sprites/Textures/Pillar3_Sprite’ while loading …/…/…/…/…/…/Detective Game/TheDetective_WC/branches/testblueprintc++branch/Conte

The third set, I’ve never actually seen that message before. Could you post screenshots of blueprints that show examples of the interactions mentioned in the errors, such as between GetNuggetMessage and SetNuggetMessage as well as the code for these functions?

Hi Clark,
Thanks for your advise, I will look into those files and get back to you.

I looked into the widget blueprints having “Base class was probably changed.” error. It seems that variable is obsolete and I’m not using it anymore in that particular widget. Hence I deleted the variables which were showing errors and my widget blueprint compiled successfully. But that warning is still there in packaging log.

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.35.47:668][  0]LogBlueprint:Warning: [CharacterCard_Widget] CreatePinForVariable: 'Display Text Reference' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.35.47:873][  0]LogBlueprint:Warning: [WidgetDropBoxCrimeScene] CreatePinForVariable: 'Display Text Reference' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.35.48:543][  0]Warning: Unknown property in CrimeObjectStructure: AskedCardIDArray_10_2926B98E4A67947D0C0F5CB4101664E2=,AskCountArray_14_A0A6D39042519D795EFA329F021700B6=) 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.35.48:543][  0]Warning: Unknown property in CrimeObjectStructure: AskCountArray_14_A0A6D39042519D795EFA329F021700B6=) 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.35.48:543][  0]Warning: Unknown property in CrimeObjectStructure: AskedCardIDArray_10_2926B98E4A67947D0C0F5CB4101664E2=,AskCountArray_14_A0A6D39042519D795EFA329F021700B6=) 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.35.48:544][  0]Warning: Unknown property in CrimeObjectStructure: AskCountArray_14_A0A6D39042519D795EFA329F021700B6=) 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.35.49:739][  0]LogBlueprint:Warning: [InspectorBP] CreatePinForVariable: 'CaseStatus' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.35.49:739][  0]LogBlueprint:Warning: [InspectorBP] CreatePinForVariable: 'CaseStatus' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.35.49:740][  0]LogBlueprint:Warning: [InspectorBP] CreatePinForVariable: 'Save Game Instance' variable not found. Base class was probably changed.

For the section where I have showing you

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:065][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break Card-SavedStates ) tried to inject code into  Return Node . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/Blueprints/NPC_Character_BP.NPC_Character_BP:EdGraph_90.K2N
ode_BreakStruct_69
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:065][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break Card-SavedStates ) tried to inject code into  Set Local Counter Value Array . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/Blueprints/NPC_Character_BP.NPC_Character
_BP:EdGraph_91.K2Node_BreakStruct_32
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:065][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break Card-SavedStates ) tried to inject code into  Set Array Elem . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/
MainFrameActions: Packaging (Windows (64-bit)): Blueprints/NPC_Character_BP.NPC_Character_BP:EdGraph_91.K2Node_BreakStruct_32
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:066][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break Card-SavedStates ) tried to inject code into  Branch . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/Blueprints/NPC_Character_BP.NPC_Character_BP:EdGraph_91.K2Node_B
reakStruct_32
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:066][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break Card-SavedStates ) tried to inject code into  ForEachLoop . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/Blueprints/NPC_Character_BP.NPC_Character_BP:EdGraph_91.K2N
ode_BreakStruct_32
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:067][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0147.60] Compile of NPC_Character_BP successful, but with 5 Warning(s) [in 344 ms] (/Temp/__TEMP_BP__/Game/Blueprints/NPC_Character_BP.NPC_Character_BP)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:067][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break Card-SavedStates ) tried to inject code into  Return Node . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/Blueprints/InspectorBP.InspectorBP:EdGraph_115.K2Node_Break
Struct_69
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:067][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0149.97] Compile of InspectorBP successful, but with 1 Warning(s) [in 441 ms] (/Temp/__TEMP_BP__/Game/Blueprints/InspectorBP.InspectorBP)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:068][  0]LogInit:Display: LogK2Compiler:Warning: AccessInaccessiblePropertyUsingOffset - NOEXPORT structure should be handled in a custom way: /Script/CoreUObject.IntPoint
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:068][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break Object-SavedStates ) tried to inject code into  Return Node . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/Blueprints/CrimeScene_Object_Parent.CrimeScene_Object_Par
ent:EdGraph_80.K2Node_BreakStruct_2

I checked the mentioned blueprint and found that a set of variables are updating the values of structure and sending this structure. When I have made the development build (without nativizing option enabled) it worked correctly. But now its showing me error. I think if I changed the variable type it should work ? like if I change the variable type to “Transient” would that work ? I’m still looking into other files. But all of them are compiling correctly. So there is no way to recheck if I did something to fix it or not. What do you recommend ? Also apart from all this I main goal was to get the major errors fixed. Which this package log is getting harder for me to find.
Can you tell me what major error could be in there. Log tells there are 2 error and 200+ warnings. Here is the log.

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.36.56:129][  0]LogCook:Display: Marking D:/Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/NPC_Character_BP_ChildPillaiJr.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.36.56:817][  0]Warning: Unknown property in CharacterAttributesStructure: CharacterID_31_461E496C4D84A8199E9B599CEB5402E6=0,motiveArray_23_D2DED14849EB4F42601159A76FF21C24=,MeansArray_24_92DE7C974E2DD23FF18C8D8AC75F79A8=,OpportunityArray_28_6D5B17C54511F1458DCC35882855D696=) 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.02:539][  0]LogOutputDevice:Error: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.02:539][  0]LogOutputDevice:Warning: === Handled error: ===
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Ensure condition failed: FunctionReference.IsSelfContext() || (MemberClass != nullptr) || bIsLocalMacro [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallFunction.cpp] [Line: 1645]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Unknown member class in /Temp/__TEMP_BP__/Game/Blueprints/NPC_Character_BP.NPC_Character_BP:EventGraph.K2Node_CallFunction_13142
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Stack: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:183]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:327]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:451]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-BlueprintGraph.dll!UK2Node_CallFunction::FixupSelfMemberContext() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\blueprintgraph\private\k2node_callfunction.cpp:1645]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-BlueprintGraph.dll!UK2Node_CallFunction::PostDuplicate() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\blueprintgraph\private\k2node_callfunction.cpp:1723]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!StaticDuplicateObjectEx() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1937]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!StaticDuplicateObject() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1794]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-BlueprintNativeCodeGen.dll!FBlueprintNativeCodeGenUtils::GenerateCppCode() [d:\build\++ue4+release-4.12+compile\sync\engine\source\developer\blueprintnativecodegen\private\blueprintnativecodegenutils.cpp:286]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-BlueprintNativeCodeGen.dll!FBlueprintNativeCodeGenModule::GenerateSingleAsset() [d:\build\++ue4+release-4.12+compile\sync\engine\source\developer\blueprintnativecodegen\private\blueprintnativecodegenmodule.cpp:359]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-BlueprintNativeCodeGen.dll!FBlueprintNativeCodeGenModule::GenerateFullyConvertedClasses() [d:\build\++ue4+release-4.12+compile\sync\engine\source\developer\blueprintnativecodegen\private\blueprintnativecodegenmodule.cpp:297]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::CookByTheBookFinished() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:3941]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2058]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1375]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:679]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1780]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:114]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNEL32.DLL
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.02:546][  0]LogOutputDevice:Error: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.04:970][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break Card-SavedStates ) tried to inject code into  Return Node . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/Blueprints/NPC_Character_BP.NPC_Character_BP:EdGraph_90.K2Node_BreakStruct_6
9
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.04:971][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break Card-SavedStates ) tried to inject code into  Set Local Counter Value Array . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/Bl
MainFrameActions: Packaging (Windows (64-bit)): ueprints/NPC_Character_BP.NPC_Character_BP:EdGraph_91.K2Node_BreakStruct_32
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.04:971][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break Card-SavedStates ) tried to inject code into  Set Array Elem . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/Blueprints/NPC_Ch
MainFrameActions: Packaging (Windows (64-bit)): aracter_BP.NPC_Character_BP:EdGraph_91.K2Node_BreakStruct_32
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.04:972][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break Card-SavedStates ) tried to inject code into  Branch . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/Blueprints/NPC_Character_BP.NPC_Character_BP:EdGraph_91.K2Node_BreakStruct_32
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.04:972][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break Card-SavedStates ) tried to inject code into  ForEachLoop . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/Blueprints/NPC_Character_BP.NPC_Character_BP:EdGraph_91.K2Node_BreakStruct_3
2
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.04:975][  0]Warning: Unknown property in CharacterAttributesStructure: CharacterID_31_461E496C4D84A8199E9B599CEB5402E6=0,motiveArray_23_D2DED14849EB4F42601159A76FF21C24=,MeansArray_24_92DE7C974E2DD23FF18C8D8AC75F79A8=,OpportunityArray_28_6D5B17C54511F1458DCC35882855D696=) 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.05:148][  0]LogBlueprint:Warning: Compiler Warning [0147.60] Compile of NPC_Character_BP successful, but with 5 Warning(s) [in 344 ms] (/Temp/__TEMP_BP__/Game/Blueprints/NPC_Character_BP.NPC_Character_BP)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.05:488][  0]LogCook:Display: Marking D:/Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/MouseCursor_BP.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.06:192][  0]LogCook:Display: Marking D:/Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/InvisibleCloseUp_CSPillai.uasset as reloading for cooker because it's been cooked for platforms  Wind
MainFrameActions: Packaging (Windows (64-bit)): owsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.07:320][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break Card-SavedStates ) tried to inject code into  Return Node . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/Blueprints/InspectorBP.InspectorBP:EdGraph_115.K2Node_BreakStruct_69
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.07:524][  0]LogBlueprint:Warning: Compiler Warning [0149.97] Compile of InspectorBP successful, but with 1 Warning(s) [in 441 ms] (/Temp/__TEMP_BP__/Game/Blueprints/InspectorBP.InspectorBP)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.08:270][  0]LogK2Compiler:Warning: AccessInaccessiblePropertyUsingOffset - NOEXPORT structure should be handled in a custom way: /Script/CoreUObject.IntPoint
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.08:299][  0]LogCook:Display: Marking D:/Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/CrimeScene_TestObject4.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.08:794][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break Object-SavedStates ) tried to inject code into  Return Node . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/Blueprints/CrimeSc
MainFrameActions: Packaging (Windows (64-bit)): ene_Object_Parent.CrimeScene_Object_Parent:EdGraph_80.K2Node_BreakStruct_2
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.08:904][  0]LogK2Compiler:Warning: AccessInaccessiblePropertyUsingOffset - NOEXPORT structure should be handled in a custom way: /Script/CoreUObject.IntPoint
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.08:926][  0]LogBlueprint:Warning: Compiler Warning [0151.38] Compile of CrimeScene_Object_Parent successful, but with 1 Warning(s) [in 234 ms] (/Temp/__TEMP_BP__/Game/Blueprints/CrimeScene_Object_Parent.CrimeScene_Object_Pa
MainFrameActions: Packaging (Windows (64-bit)): rent)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.08:940][  0]LogCook:Display: Marking D:/Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Movies/Old_Film_Effect.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.08:941][  0]LogCook:Display: Marking D:/Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/Camera_Effect_Box_BP.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.09:145][  0]LogK2Compiler:Warning: AccessInaccessiblePropertyUsingOffset - NOEXPORT structure should be handled in a custom way: /Script/CoreUObject.IntPoint
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.09:145][  0]LogK2Compiler:Warning: AccessInaccessiblePropertyUsingOffset - NOEXPORT structure should be handled in a custom way: /Script/CoreUObject.IntPoint
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.09:668][  0]LogCook:Display: Marking D:/Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/ObjectBlueprint/PillaiBungalow/Bedroom/exitSafe.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.09:722][  0]LogCook:Display: Marking D:/Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/ObjectBlueprint/PillaiBungalow/Bedroom/exitdressingtable_bp.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.09:782][  0]LogCook:Display: Marking D:/Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/ObjectBlueprint/PillaiBungalow/Bedroom/exitdoor_bedroom.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.09:833][  0]LogCook:Display: Marking D:/Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/ObjectBlueprint/PillaiBungalow/Bedroom/dressingtable.uasset as reloading for cooker because it's been
MainFrameActions: Packaging (Windows (64-bit)):  cooked for platforms  WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.09:930][  0]LogCook:Display: Marking D:/Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/ObjectBlueprint/PillaiBungalow/Secondfloor/exitdoormasterbedroom_secondfloor.uasset as reloading for cooker because it's been cooked for platforms  WindowsNo
Editor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.09:980][  0]LogCook:Display: Marking D:/Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/ObjectBlueprint/PillaiBungalow/Kitchen/Exitdoor_blueprint.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:029][  0]LogCook:Display: Marking D:/Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/ObjectBlueprint/PillaiBungalow/Kitchen/Door_blueprint.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:079][  0]LogCook:Display: Marking D:/Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/ObjectBlueprint/PillaiBungalow/Courtyard/stairs_blueprint.uasset as reloading for cooker because it's
MainFrameActions: Packaging (Windows (64-bit)):  been cooked for platforms  WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:135][  0]LogCook:Display: Marking D:/Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/ObjectBlueprint/PillaiBungalow/Courtyard/exit_blueprint.uasset as reloading for cooker because it's b
MainFrameActions: Packaging (Windows (64-bit)): een cooked for platforms  WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:182][  0]LogLinker:Warning: Can't find file '/Game/Material/Crime_SceneArt/safeclose_Sprite'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:182][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Material/Crime_SceneArt/safeclose_Sprite': Can't find file '/Game/Material/Crime_SceneArt/safeclose_Sprite'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:182][  0]LogLinker:Warning: Can't find file for asset '/Game/Material/Crime_SceneArt/safeclose_Sprite' while loading ../../../../../../Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/Obj
MainFrameActions: Packaging (Windows (64-bit)): ectBlueprint/PillaiBungalow/Bedroom/safe_blueprint.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:183][  0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/ObjectBlueprint/PillaiBungalow/Bedroom/safe_blueprint.uasset': Can't find file for asset '/Game/Material/Crime_SceneArt/safe
close_Sprite' while loading ../../../../../../Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/ObjectBlueprint/PillaiBungalow/Bedroom/safe_blueprint.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:183][  0]LogLinker:Warning: Can't find file '/Game/Material/Crime_SceneArt/safeclose_Sprite'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:183][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Material/Crime_SceneArt/safeclose_Sprite': Can't find file '/Game/Material/Crime_SceneArt/safeclose_Sprite'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:184][  0]LogLinker:Warning: Can't find file for asset '/Game/Material/Crime_SceneArt/safeclose_Sprite' while loading ../../../../../../Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/ObjectBlueprint/PillaiBungalow/Bedroom/safe_blueprint.uasse
t.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:184][  0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/ObjectBlueprint/PillaiBungalow/Bedroom/safe_blueprint.uasset': Can't
MainFrameActions: Packaging (Windows (64-bit)):  find file for asset '/Game/Material/Crime_SceneArt/safeclose_Sprite' while loading ../../../../../../Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/ObjectBlueprint/PillaiBungalow/Bedroom/safe_blueprint.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:185][  0]LogCook:Display: Marking D:/Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/ObjectBlueprint/PillaiBungalow/Bedroom/safe_blueprint.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:185][  0]LogLinker:Warning: Can't find file '/Game/Material/Crime_SceneArt/safeclose_Sprite'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:185][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Material/Crime_SceneArt/safeclose_Sprite': Can't find file '/Game/Material/Crime_SceneArt/safeclose_Sprite'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:186][  0]LogLinker:Warning: Can't find file for asset '/Game/Material/Crime_SceneArt/safeclose_Sprite' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:186][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Material/Crime_SceneArt/safeclose_Sprite': Can't find file for asset '/Game/Material/Crime_SceneArt/safeclose_Sprite' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:187][  0]LogLinker:Warning: Can't find file '/Game/Material/Crime_SceneArt/safeclose_Sprite'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:187][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Material/Crime_SceneArt/safeclose_Sprite': Can't find file '/Game/Material/Crime_SceneArt/safeclose_Sprite'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:187][  0]LogLinker:Warning: Can't find file for asset '/Game/Material/Crime_SceneArt/safeclose_Sprite' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:187][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Material/Crime_SceneArt/safeclose_Sprite': Can't find file for asset '/Game/Material/Crime_SceneArt/safeclose_Sprite' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:188][  0]LogLinker:Warning: Can't find file '/Game/Material/Crime_SceneArt/safeclose_Sprite'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:188][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Material/Crime_SceneArt/safeclose_Sprite': Can't find file '/Game/Material/Crime_SceneArt/safeclose_Sprite'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:189][  0]LogLinker:Warning: Can't find file for asset '/Game/Material/Crime_SceneArt/safeclose_Sprite' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:189][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Material/Crime_SceneArt/safeclose_Sprite': Can't find file for asset '/Game/Material/Crime_SceneArt/safeclose_Sprite' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:231][  0]LogCook:Display: Marking D:/Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/ObjectBlueprint/PillaiBungalow/Bedroom/safe.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:415][  0]LogCook:Display: Marking D:/Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/UIWidgets/Menu_Items/PostProcessWidget.uasset as reloading for cooker because it's been cooked for platforms  Wi
MainFrameActions: Packaging (Windows (64-bit)): ndowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.10:625][  0]LogCook:Display: Marking D:/Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/UIWidgets/Lodge/Chapter4Newspaper.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.11:827][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardCaseStatus ) tried to inject code into  Get Card Image . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/Interrogati
MainFrameActions: Packaging (Windows (64-bit)): on/CharacterSelectionWidget.CharacterSelectionWidget:EdGraph_6.K2Node_VariableGet_9
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.11:828][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Get Card Image . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/Interrogation/CharacterSelectionWidget.CharacterSelectionWidget:EdGraph_6.K
2Node_VariableGet_16
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.11:828][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Title ) tried to inject code into  Set Title . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/Interrogation/CharacterSelectionWidget.CharacterSelectionWidget:EdGraph_6.K2Node_
VariableGet_14037
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.11:829][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Name ) tried to inject code into  Set Name . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/Interrogation/CharacterSelectionWidget.CharacterSelectionWidget:EdGraph_6.K2Node_Va
riableGet_14036
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.11:829][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Set CardID . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/Interrogation/CharacterSelectionWidget.CharacterSelectionWidget:EdGraph_6.K2Nod
e_VariableGet_16
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.11:829][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Description ) tried to inject code into  Set Description . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/Interrogation/CharacterSelectionWidget.CharacterSelectionWidget:EdGra
ph_6.K2Node_VariableGet_14035
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.11:830][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CheckBox_15 ) tried to inject code into  Set Checked State . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/Interrogation/CharacterSelectionWidget.CharacterSelectionWidget:EdG
raph_7.K2Node_VariableGet_5094
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.11:831][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CheckBox_15 ) tried to inject code into  Set Checked State . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/Interrogation/CharacterSelectionWidget.CharacterSelectionWidget:EdG
raph_7.K2Node_VariableGet_5094
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.11:831][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get SlotID ) tried to inject code into  Branch . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/Interrogation/CharacterSele
MainFrameActions: Packaging (Windows (64-bit)): ctionWidget.CharacterSelectionWidget:EdGraph_7.K2Node_VariableGet_5030
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.11:941][  0]LogBlueprint:Warning: Compiler Warning [0154.39] Compile of CharacterSelectionWidget successful, but with 9 Warning(s) [in 124 ms] (/Temp/__TEMP_BP__/Game/UIWidgets/Interrogation/CharacterSelectionWidget.CharacterSelectionWidget)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.13:180][  0]LogCook:Display: Marking D:/Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/UIWidgets/EstabllishingShots/Chapter4RoomLight.uasset as reloading for cooker because it's been cooked for platforms  WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.15:082][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Setup Locations ) tried to inject code into  Setup Locations . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/UIWidgets/TravelMenu/Tr
MainFrameActions: Packaging (Windows (64-bit)): avelSceneMenu.TravelSceneMenu:ExecuteUbergraph_TravelSceneMenu.K2Node_BreakStruct_1
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.15:083][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Setup Locations ) tried to inject code into  Setup Locations . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/UIWidgets/TravelMenu/Tr
MainFrameActions: Packaging (Windows (64-bit)): avelSceneMenu.TravelSceneMenu:ExecuteUbergraph_TravelSceneMenu.K2Node_BreakStruct_1
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.15:196][  0]LogBlueprint:Warning: Compiler Warning [0157.65] Compile of TravelSceneMenu successful, but with 2 Warning(s) [in 124 ms] (/Temp/__TEMP_BP__/Game/UIWidgets/TravelMenu/TravelSceneMenu.TravelSceneMenu)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.16:655][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Description ) tried to inject code into  Set Description . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace_Bar/MindPalaceBar.MindPalaceBar:EdGraph_16.K2Node_Variable
Get_718
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.16:656][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get NuggetMessage ) tried to inject code into  Set NuggetMessage . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalac
MainFrameActions: Packaging (Windows (64-bit)): e_Bar/MindPalaceBar.MindPalaceBar:EdGraph_16.K2Node_VariableGet_717
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.16:657][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Set CardID . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace_Bar/MindPalaceBar.MindPalaceBar:EdGraph_16.K2Node_VariableGet_715
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.16:657][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Set CardID . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace_Bar/MindPala
MainFrameActions: Packaging (Windows (64-bit)): ceBar.MindPalaceBar:EdGraph_16.K2Node_VariableGet_127
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.16:657][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardCaseStatus ) tried to inject code into  Get Card Image . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace_Bar/MindPalaceBar.MindPalaceBar:EdGraph_16.K2Node_Variab
leGet_208
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.16:658][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Get Card Image . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace_Bar/Mind
MainFrameActions: Packaging (Windows (64-bit)): PalaceBar.MindPalaceBar:EdGraph_16.K2Node_VariableGet_127
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.16:658][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardCaseStatus ) tried to inject code into  Set CardCaseStatus . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPal
MainFrameActions: Packaging (Windows (64-bit)): ace_Bar/MindPalaceBar.MindPalaceBar:EdGraph_16.K2Node_VariableGet_208
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.16:659][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Description ) tried to inject code into  Set Description . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace_Bar/MindPalaceBar.MindPalaceBar:EdGraph_16.K2Node_Variable
Get_20846
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.16:659][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get ExtendDescription ) tried to inject code into  Set ExtendDescription . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace_Bar/MindPalaceBar.MindPalaceBar:EdGraph_16.K2N
ode_VariableGet_20845
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.16:660][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Clue ) tried to inject code into  Set Clue . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace_Bar/MindPalaceBar.MindPalaceBar:EdGraph_16.K2Node_VariableGet_20844
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.16:660][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Set CardID . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace_Bar/MindPalaceBar.MindPalaceBar:EdGraph_16.K2Node_VariableGet_326
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.16:661][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardCaseStatus ) tried to inject code into  Set CardCaseStatus . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace_Bar/MindPalaceBar.MindPalaceBar:EdGraph_16.K2Node_Va
riableGet_210
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.16:661][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardCaseStatus ) tried to inject code into  Get Card Image . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace_Bar/MindPalaceBar.MindPalaceBar:EdGraph_16.K2Node_Variab
leGet_210
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.16:662][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Get Card Image . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace_Bar/MindPalaceBar.MindPalaceBar:EdGraph_16.K2Node_VariableGet_32
6
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.16:662][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get IsImplicated? ) tried to inject code into  Set IsImplicated? . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace_Bar/MindPalaceBar.MindPalaceBar:EdGraph_16.K2Node_Vari
ableGet_10377
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.16:663][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Title ) tried to inject code into  Set Title . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace_Bar/MindPalaceBar.MindPalaceBar:EdGraph_16.K2Node_VariableGet_21234
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.16:663][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Name ) tried to inject code into  Set Name . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace_Bar/MindPalaceBar.MindPalaceBar:EdGraph_16.K2Node_VariableGet_21233
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.16:664][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Description ) tried to inject code into  Set Description . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace_Ba
MainFrameActions: Packaging (Windows (64-bit)): r/MindPalaceBar.MindPalaceBar:EdGraph_16.K2Node_VariableGet_21232
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.16:796][  0]LogBlueprint:Warning: Compiler Warning [0159.25] Compile of MindPalaceBar successful, but with 18 Warning(s) [in 187 ms] (/Temp/__TEMP_BP__/Game/UIWidgets/MindPalace_Bar/MindPalaceBar.MindPalaceBar)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:159][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break CharacterSlotStructure ) tried to inject code into  Branch . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/ImplicationScreen/OpportunitySlot.OpportunitySlot:Exec
uteUbergraph_OpportunitySlot.K2Node_BreakStruct_3
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:160][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break CharacterSlotStructure ) tried to inject code into  Set SlotID . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/UIWidgets/MindP
MainFrameActions: Packaging (Windows (64-bit)): alace/ImplicationScreen/OpportunitySlot.OpportunitySlot:ExecuteUbergraph_OpportunitySlot.K2Node_BreakStruct_3
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:160][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break CharacterSlotStructure ) tried to inject code into  Set Message . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/UIWidgets/Mind
MainFrameActions: Packaging (Windows (64-bit)): Palace/ImplicationScreen/OpportunitySlot.OpportunitySlot:ExecuteUbergraph_OpportunitySlot.K2Node_BreakStruct_3
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:161][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break CharacterSlotStructure ) tried to inject code into  Set DataID . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/ImplicationScreen/OpportunitySlot.OpportunitySlot:
ExecuteUbergraph_OpportunitySlot.K2Node_BreakStruct_3
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:163][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Branch . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/ImplicationScreen/OpportunitySlot.OpportunitySlot:EdGraph_35.K2Node_Vari
ableGet_166
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:164][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Clue ) tried to inject code into  Add Card . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/ImplicationScree
MainFrameActions: Packaging (Windows (64-bit)): n/OpportunitySlot.OpportunitySlot:EdGraph_35.K2Node_VariableGet_12053
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:164][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Description ) tried to inject code into  Add Card . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/ImplicationScreen/OpportunitySlot.OpportunitySlot:EdGraph_35.K2No
de_VariableGet_12054
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:165][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get ExtendDescription ) tried to inject code into  Add Card . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/Imp
MainFrameActions: Packaging (Windows (64-bit)): licationScreen/OpportunitySlot.OpportunitySlot:EdGraph_35.K2Node_VariableGet_12055
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:165][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Add Card . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/ImplicationScreen/OpportunitySlot.OpportunitySlot:EdGraph_35.K2Node_Va
riableGet_167
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:294][  0]LogBlueprint:Warning: Compiler Warning [0159.74] Compile of OpportunitySlot successful, but with 9 Warning(s) [in 174 ms] (/Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/ImplicationScreen/OpportunitySlot.Opportunit
MainFrameActions: Packaging (Windows (64-bit)): ySlot)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:482][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break CharacterSlotStructure ) tried to inject code into  Set SlotID . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/UIWidgets/MindP
MainFrameActions: Packaging (Windows (64-bit)): alace/ImplicationScreen/MotiveSlot.MotiveSlot:ExecuteUbergraph_MotiveSlot.K2Node_BreakStruct_3
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:483][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break CharacterSlotStructure ) tried to inject code into  Branch . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/UIWidgets/MindPalac
MainFrameActions: Packaging (Windows (64-bit)): e/ImplicationScreen/MotiveSlot.MotiveSlot:ExecuteUbergraph_MotiveSlot.K2Node_BreakStruct_3
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:483][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break CharacterSlotStructure ) tried to inject code into  Set Message . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/UIWidgets/Mind
MainFrameActions: Packaging (Windows (64-bit)): Palace/ImplicationScreen/MotiveSlot.MotiveSlot:ExecuteUbergraph_MotiveSlot.K2Node_BreakStruct_3
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:484][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break CharacterSlotStructure ) tried to inject code into  Set DataID . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/UIWidgets/MindP
MainFrameActions: Packaging (Windows (64-bit)): alace/ImplicationScreen/MotiveSlot.MotiveSlot:ExecuteUbergraph_MotiveSlot.K2Node_BreakStruct_3
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:485][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Clue ) tried to inject code into  Add Card To Motive Grid . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/ImplicationScreen/MotiveSlot.MotiveSlot:EdGraph_46.K2Node
_VariableGet_9941
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:485][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Description ) tried to inject code into  Add Card To Motive Grid . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindP
MainFrameActions: Packaging (Windows (64-bit)): alace/ImplicationScreen/MotiveSlot.MotiveSlot:EdGraph_46.K2Node_VariableGet_9942
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:486][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get ExtendDescription ) tried to inject code into  Add Card To Motive Grid . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/ImplicationScreen/MotiveSlot.MotiveSlot:EdGr
aph_46.K2Node_VariableGet_9943
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:487][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get AttributeSlotID ) tried to inject code into  Add Card To Motive Grid . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/M
MainFrameActions: Packaging (Windows (64-bit)): indPalace/ImplicationScreen/MotiveSlot.MotiveSlot:EdGraph_46.K2Node_VariableGet_9944
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:487][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Add Card To Motive Grid . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace
MainFrameActions: Packaging (Windows (64-bit)): /ImplicationScreen/MotiveSlot.MotiveSlot:EdGraph_46.K2Node_VariableGet_66
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:489][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Clue ) tried to inject code into  Add Card To Motive Grid . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/I
MainFrameActions: Packaging (Windows (64-bit)): mplicationScreen/MotiveSlot.MotiveSlot:EdGraph_55.K2Node_VariableGet_12053
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:489][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Description ) tried to inject code into  Add Card To Motive Grid . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/ImplicationScreen/MotiveSlot.MotiveSlot:EdGraph_55
.K2Node_VariableGet_12054
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:490][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get ExtendDescription ) tried to inject code into  Add Card To Motive Grid . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets
MainFrameActions: Packaging (Windows (64-bit)): /MindPalace/ImplicationScreen/MotiveSlot.MotiveSlot:EdGraph_55.K2Node_VariableGet_12055
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:491][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Add Card To Motive Grid . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/ImplicationScreen/MotiveSlot.MotiveSlot:EdGraph_55.K2No
de_VariableGet_66
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:491][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Branch . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/ImplicationScree
MainFrameActions: Packaging (Windows (64-bit)): n/MotiveSlot.MotiveSlot:EdGraph_55.K2Node_VariableGet_233
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:621][  0]LogBlueprint:Warning: Compiler Warning [0160.07] Compile of MotiveSlot successful, but with 14 Warning(s) [in 189 ms] (/Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/ImplicationScreen/MotiveSlot.MotiveSlot)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:777][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break CharacterSlotStructure ) tried to inject code into  Branch . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/ImplicationScreen/MeansSlot.MeansSlot:ExecuteUbergraph
_MeansSlot.K2Node_BreakStruct_3
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:778][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break CharacterSlotStructure ) tried to inject code into  Set SlotID . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/UIWidgets/MindP
MainFrameActions: Packaging (Windows (64-bit)): alace/ImplicationScreen/MeansSlot.MeansSlot:ExecuteUbergraph_MeansSlot.K2Node_BreakStruct_3
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:778][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break CharacterSlotStructure ) tried to inject code into  Set Message . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/UIWidgets/Mind
MainFrameActions: Packaging (Windows (64-bit)): Palace/ImplicationScreen/MeansSlot.MeansSlot:ExecuteUbergraph_MeansSlot.K2Node_BreakStruct_3
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:779][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break CharacterSlotStructure ) tried to inject code into  Set DataID . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/UIWidgets/MindP
MainFrameActions: Packaging (Windows (64-bit)): alace/ImplicationScreen/MeansSlot.MeansSlot:ExecuteUbergraph_MeansSlot.K2Node_BreakStruct_3
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:781][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Branch . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/ImplicationScree
MainFrameActions: Packaging (Windows (64-bit)): n/MeansSlot.MeansSlot:EdGraph_39.K2Node_VariableGet_66
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:781][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Clue ) tried to inject code into  Add Cards . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/ImplicationScreen/MeansSlot.MeansSlot:EdGraph_39.K2Node_VariableGet_120
53
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:782][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Description ) tried to inject code into  Add Cards . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/ImplicationScreen/MeansSlot.MeansSlot:EdGraph_39.K2Node_Variable
Get_12054
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:782][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get ExtendDescription ) tried to inject code into  Add Cards . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/ImplicationScreen/MeansSlot.MeansSlot:EdGraph_39.K2Node_Va
riableGet_12055
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:783][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Add Cards . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/ImplicationScreen/MeansSlot.MeansSlot:EdGraph_39.K2Node_VariableGet_1
44
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.17:939][  0]LogBlueprint:Warning: Compiler Warning [0160.39] Compile of MeansSlot successful, but with 9 Warning(s) [in 199 ms] (/Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/ImplicationScreen/MeansSlot.MeansSlot)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:505][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break CharacterAttributesStructure ) tried to inject code into  Branch . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:ExecuteUbergra
ph_MindPalaceWidget.K2Node_BreakStruct_3
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:506][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Branch . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget
MainFrameActions: Packaging (Windows (64-bit)): .MindPalaceWidget:ExecuteUbergraph_MindPalaceWidget.K2Node_VariableGet_291
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:507][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Set CardID . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_54.K2Node_VariableGet_844
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:508][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Clue ) tried to inject code into  Set Clue . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget
MainFrameActions: Packaging (Windows (64-bit)): .MindPalaceWidget:EdGraph_54.K2Node_VariableGet_12527
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:508][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get ExtendDescription ) tried to inject code into  Set ExtendDescription . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/M
MainFrameActions: Packaging (Windows (64-bit)): indPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_54.K2Node_VariableGet_12234
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:508][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Description ) tried to inject code into  Set Description . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_54.K2Node_Variab
leGet_12233
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:509][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Set CardID . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_54.K2Node_VariableGet_1115
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:509][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Description ) tried to inject code into  Set Description . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/Mi
MainFrameActions: Packaging (Windows (64-bit)): ndPalaceWidget.MindPalaceWidget:EdGraph_54.K2Node_VariableGet_11729
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:510][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Title ) tried to inject code into  Set Title . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_54.K2Node_VariableGet_11728
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:510][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Name ) tried to inject code into  Set Name . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_54.K2Node_VariableGet_11726
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:511][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Set CardID . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_57.K2Node_VariableGet_1656
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:511][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get ExtendDescription ) tried to inject code into  Set ExtendDescription . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_57.K
2Node_VariableGet_6902
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:512][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Clue ) tried to inject code into  Set Clue . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_57.K2Node_VariableGet_6901
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:512][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Description ) tried to inject code into  Set Description . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/Mi
MainFrameActions: Packaging (Windows (64-bit)): ndPalaceWidget.MindPalaceWidget:EdGraph_57.K2Node_VariableGet_6899
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:514][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Set CardID . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWi
MainFrameActions: Packaging (Windows (64-bit)): dget.MindPalaceWidget:EdGraph_62.K2Node_VariableGet_2197
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:514][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardCaseStatus ) tried to inject code into  Get Card Image . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_62.K2Node_Vari
ableGet_711
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:515][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Get Card Image . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPala
MainFrameActions: Packaging (Windows (64-bit)): ceWidget.MindPalaceWidget:EdGraph_62.K2Node_VariableGet_2197
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:515][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardCaseStatus ) tried to inject code into  Set CardCaseStatus . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_62.K2Node_
VariableGet_711
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:515][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get IsImplicated? ) tried to inject code into  Set IsImplicated? . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalac
MainFrameActions: Packaging (Windows (64-bit)): e/MindPalaceWidget.MindPalaceWidget:EdGraph_62.K2Node_VariableGet_7712
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:515][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Description ) tried to inject code into  Set Description . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_62.K2Node_Variab
leGet_12697
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:517][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Title ) tried to inject code into  Set Title . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_62.K2Node_VariableGet_12696
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:517][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Name ) tried to inject code into  Set Name . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_62.K2Node_VariableGet_12695
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:517][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Description ) tried to inject code into  Set Description . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/Mi
MainFrameActions: Packaging (Windows (64-bit)): ndPalaceWidget.MindPalaceWidget:EdGraph_62.K2Node_VariableGet_1433
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:518][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardCaseStatus ) tried to inject code into  Set CardCaseStatus . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_62.K2Node_
VariableGet_1432
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:518][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get NuggetMessage ) tried to inject code into  Set NuggetMessage . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_62.K2Node_Va
riableGet_1431
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:519][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Set CardID . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_62.K2Node_VariableGet_1430
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:519][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Get Card Image . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPala
MainFrameActions: Packaging (Windows (64-bit)): ceWidget.MindPalaceWidget:EdGraph_62.K2Node_VariableGet_2468
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:520][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Set CardID . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_62.K2Node_VariableGet_2468
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:520][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardCaseStatus ) tried to inject code into  Set CardCaseStatus . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPal
MainFrameActions: Packaging (Windows (64-bit)): ace/MindPalaceWidget.MindPalaceWidget:EdGraph_62.K2Node_VariableGet_713
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:521][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Clue ) tried to inject code into  Set Clue . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_62.K2Node_VariableGet_12527
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:521][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get ExtendDescription ) tried to inject code into  Set ExtendDescription . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_62.K
2Node_VariableGet_12234
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:522][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Description ) tried to inject code into  Set Description . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_62.K2Node_Variab
leGet_12233
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:522][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Get Card Image . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_63.K2Node_VariableGet_
2739
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:523][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardCaseStatus ) tried to inject code into  Set CardCaseStatus . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPal
MainFrameActions: Packaging (Windows (64-bit)): ace/MindPalaceWidget.MindPalaceWidget:EdGraph_63.K2Node_VariableGet_2955
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:523][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Set CardID . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_63.K2Node_VariableGet_2739
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:524][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Clue ) tried to inject code into  Set Clue . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_63.K2Node_VariableGet_12527
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:524][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get ExtendDescription ) tried to inject code into  Set ExtendDescription . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_63.K
2Node_VariableGet_12234
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:524][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Description ) tried to inject code into  Set Description . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_63.K2Node_Variab
leGet_12233
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:525][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Set SelectedCharID . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_64.K2Node_Variable
Get_3010
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:526][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Set LCardID . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_65.K2Node_VariableGet_328
1
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:526][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Add . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.Mi
MainFrameActions: Packaging (Windows (64-bit)): ndPalaceWidget:EdGraph_65.K2Node_VariableGet_3552
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:527][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break CharacterAttributesStructure ) tried to inject code into  Set MotiveSlotArray . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:E
dGraph_67.K2Node_BreakStruct_377
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:527][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break CharacterAttributesStructure ) tried to inject code into  Set OpportunitySlotArray . K2Node_BreakStruct /Temp/__TEMP_BP__/
MainFrameActions: Packaging (Windows (64-bit)): Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_67.K2Node_BreakStruct_377
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:528][  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break CharacterAttributesStructure ) tried to inject code into  Set MeansSlotArray . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/U
MainFrameActions: Packaging (Windows (64-bit)): IWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget:EdGraph_67.K2Node_BreakStruct_377
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.20:679][  0]LogBlueprint:Warning: Compiler Warning [0163.13] Compile of MindPalaceWidget successful, but with 44 Warning(s) [in 316 ms] (/Temp/__TEMP_BP__/Game/UIWidgets/MindPalace/MindPalaceWidget.MindPalaceWidget)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.21:479][  0]Warning: Unknown property in CrimeObjectStructure: AskedCardIDArray_10_2926B98E4A67947D0C0F5CB4101664E2=,AskCountArray_14_A0A6D39042519D795EFA329F021700B6=) 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.21:479][  0]Warning: Unknown property in CrimeObjectStructure: AskCountArray_14_A0A6D39042519D795EFA329F021700B6=) 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.21:479][  0]Warning: Unknown property in CrimeObjectStructure: AskedCardIDArray_10_2926B98E4A67947D0C0F5CB4101664E2=,AskCountArray_14_A0A6D39042519D795EFA329F021700B6=) 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.21:480][  0]Warning: Unknown property in CrimeObjectStructure: AskCountArray_14_A0A6D39042519D795EFA329F021700B6=) 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.21:717][  0]Warning: Unknown property in CrimeObjectStructure: AskedCardIDArray_10_2926B98E4A67947D0C0F5CB4101664E2=,AskCountArray_14_A0A6D39042519D795EFA329F021700B6=) 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.21:718][  0]Warning: Unknown property in CrimeObjectStructure: AskCountArray_14_A0A6D39042519D795EFA329F021700B6=) 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.21:718][  0]Warning: Unknown property in CrimeObjectStructure: AskedCardIDArray_10_2926B98E4A67947D0C0F5CB4101664E2=,AskCountArray_14_A0A6D39042519D795EFA329F021700B6=) 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.21:718][  0]Warning: Unknown property in CrimeObjectStructure: AskCountArray_14_A0A6D39042519D795EFA329F021700B6=) 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.22:452][  0]LogChunkManifestGenerator:Display: Saving asset registry.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.22:463][  0]LogChunkManifestGenerator:Display: Generated asset registry num assets 539, size is 293.92kb
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.22:482][  0]LogChunkManifestGenerator:Display: Done saving asset registry.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.22:859][  0]LogCook:Display: Cook by the book total time in tick 43.770171s total time 148.235916
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.22:860][  0]LogCookCommandlet:Display: GC...
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:988][  0]LogCookCommandlet:Display: CookStats
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:989][  0]LogCookCommandlet:Display: ---------
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:989][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=292,TimeSec=1.589196,MB=27.606094,MB/s=17.371102,Node= 0: LimitKeyLength
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:989][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=4,TimeSec=0.036862,MB=0.000000,MB/s=0.000000,Node= 0: LimitKeyLength
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:989][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=310,TimeSec=9.108761,MB=542.481113,MB/s=59.555975,Node= 0: LimitKeyLength
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:990][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=242,TimeSec=0.247406,MB=0.000000,MB/s=0.000000,Node= 0: LimitKeyLength
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:990][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=292,TimeSec=1.578553,MB=28.569300,MB/s=18.098410,Node= 0. 0: AsyncPut
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:990][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=4,TimeSec=0.036676,MB=0.000000,MB/s=0.000000,Node= 0. 0: AsyncPut
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:990][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=310,TimeSec=9.105222,MB=542.554391,MB/s=59.587168,Node= 0. 0: AsyncPut
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:991][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=242,TimeSec=0.245317,MB=0.000000,MB/s=0.000000,Node= 0. 0: AsyncPut
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:991][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=292,TimeSec=1.578294,MB=28.569300,MB/s=18.101385,Node= 0. 0. 0: Hierarchical
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:991][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=4,TimeSec=0.036670,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:992][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=310,TimeSec=9.104755,MB=542.554391,MB/s=59.590223,Node= 0. 0. 0: Hierarchical
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:992][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=242,TimeSec=0.244975,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:992][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=2,TimeSec=0.000080,MB=0.088523,MB/s=1113.373643,Node= 0. 0. 0. 0: AsyncPut
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:993][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Put,HitOrMiss=Miss,Count=2,TimeSec=0.000023,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0: AsyncPutSync
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:993][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=116,TimeSec=0.004881,MB=12.227933,MB/s=2505.118447,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/Fieol/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:993][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=2,TimeSec=0.000062,MB=0.088523,MB/s=1421.016360,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/Fieol/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:993][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=116,TimeSec=0.000185,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/Fieol/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:994][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=424,TimeSec=0.000012,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/Fieol/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:994][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=312,TimeSec=0.000009,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/Fieol/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:995][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=104,TimeSec=1.055384,MB=3.746266,MB/s=3.549670,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed.ddp
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:995][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=215,TimeSec=0.000416,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed.ddp
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:995][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=323,TimeSec=0.000609,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed.ddp
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:996][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=310,TimeSec=0.000635,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed
MainFrameActions: Packaging (Windows (64-bit)): .ddp
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:996][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Miss,Count=5,TimeSec=0.000406,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2: AsyncPut
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:996][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Put,HitOrMiss=Miss,Count=5,TimeSec=0.000039,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2: AsyncPutSync
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:997][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=72,TimeSec=0.458709,MB=1.448089,MB/s=3.156878,Node= 0. 0. 0. 2. 0: CorruptionWrapper
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:997][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=310,TimeSec=9.079250,MB=542.554391,MB/s=59.757621,Node= 0. 0. 0. 2. 0: CorruptionWrapper
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:997][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=314,TimeSec=0.251480,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0: CorruptionWrapper
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:998][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=4,TimeSec=0.036658,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0: CorruptionWrapper
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:998][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Hit,Count=315,TimeSec=0.024424,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0: CorruptionWrapper
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:998][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=72,TimeSec=0.457563,MB=1.449187,MB/s=3.167187,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/Fieol/AppData/Local/UnrealEngine/
MainFrameActions: Packaging (Windows (64-bit)): Common/DerivedDataCache
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:999][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=310,TimeSec=8.695368,MB=542.559121,MB/s=62.396340,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/Fieol/AppData/Local/UnrealEngine/Common/DerivedDataCache
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:999][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=314,TimeSec=0.251354,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/Fieol/AppData/Local/UnrealEngine/Common/DerivedDataCache
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.23:999][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=4,TimeSec=0.036656,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/Fieol/AppData/Local/UnrealEngi
MainFrameActions: Packaging (Windows (64-bit)): ne/Common/DerivedDataCache
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:000][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Hit,Count=315,TimeSec=0.024335,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/Fieol/AppData/Local/UnrealEngine/Common/DerivedDataCache
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:000][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=296,TimeSec=0.000036,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:000][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Miss,Count=310,TimeSec=0.000157,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:001][  0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=242,TimeSec=0.000072,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:001][  0]LogCookCommandlet:Display: DDC.Summary,TotalGetHits=602,TotalGets=606,TotalHitPct=0.993399,LocalHitPct=0.630363,SharedHitPct=0.000000,OtherHitPct=0.363036,MissPct=0.006601
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:001][  0]LogCookCommandlet:Display: Cook.Profile,Path= 0,CookWallTimeSec=166.438398
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:001][  0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0,StartupWallTimeSec=17.013566
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:001][  0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0,NewCookTimeSec=149.378305
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:001][  0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 0,StartCookByTheBookTimeSec=14.590720
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:002][  0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1,TickCookOnTheSideTimeSec=132.946644
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:002][  0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 0,TickCookOnTheSideLoadPackagesTimeSec=20.088059
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:002][  0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 1,TickCookOnTheSideResolveRedirectorsTimeSec=2.642802
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:002][  0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 2,TickCookOnTheSideSaveCookedPackageTimeSec=15.553858
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:002][  0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 3,TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.261827
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:003][  0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 4,TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=4.276525
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:003][  0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 2,TickLoopGCTimeSec=1.461856
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:003][  0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 3,TickLoopRecompileShaderRequestsTimeSec=0.058569
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:003][  0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 4,TickLoopShaderProcessAsyncResultsTimeSec=0.027676
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:004][  0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 5,TickLoopProcessDeferredCommandsTimeSec=0.032144
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:004][  0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 6,TickLoopTickCommandletStatsTimeSec=0.009619
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:004][  0]LogInit:Display: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:004][  0]LogInit:Display: Warning/Error Summary (Unique only)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:004][  0]LogInit:Display: -----------------------------------
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:050][  0]LogInit:Display: LogOutputDevice:Error: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:050][  0]LogInit:Display: LogOutputDevice:Error: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:050][  0]LogInit:Display: LogBlueprint:Warning: [CharacterCard_Widget] CreatePinForVariable: 'Display Text Reference' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:050][  0]LogInit:Display: LogBlueprint:Warning: [WidgetDropBoxCrimeScene] CreatePinForVariable: 'Display Text Reference' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:051][  0]LogInit:Display: LogBlueprint:Warning: [InspectorBP] CreatePinForVariable: 'CaseStatus' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:051][  0]LogInit:Display: LogBlueprint:Warning: [InspectorBP] CreatePinForVariable: 'Save Game Instance' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:051][  0]LogInit:Display: LogBlueprint:Warning: [InspectorBP] CreatePinForVariable: 'saveslot' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:052][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Material/Sprites/Textures/Pillar3_Sprite'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:052][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Material/Sprites/Textures/Pillar3_Sprite': Can't find file '/Game/Material/Sprites/Textures/Pillar3_Sprite'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:052][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Material/Sprites/Textures/Pillar3_Sprite' while loading ../../../../../../Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/sprite_Blueprint_Blueprint.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:053][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/sprite_Blueprint_Blueprint.uasset': Can't find file for asset '/Game/Material/Sprites/Textures/Pillar3_Spri
te' while loading ../../../../../../Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/sprite_Blueprint_Blueprint.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:053][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Material/Sprites/Textures/Pillar3_Sprite' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:054][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Material/Sprites/Textures/Pillar3_Sprite': Can't find file for asset '/Game/Material/Sprites/Textures/Pillar3_Sprite' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:054][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Material/Crime_SceneArt/safeclose_Sprite'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:054][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Material/Crime_SceneArt/safeclose_Sprite': Can't find file '/Game/Material/Crime_SceneArt/safeclose_Sprite'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:054][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Material/Crime_SceneArt/safeclose_Sprite' while loading ../../../../../../Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/ObjectBlueprint/PillaiBungalow/Bedroom/saf
e_blueprint.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:055][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/ObjectBlueprint/PillaiBungalow/Bedroom/safe_blueprint.uasset': Can't find file for asset '/Game/Material/Cr
ime_SceneArt/safeclose_Sprite' while loading ../../../../../../Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Blueprints/ObjectBlueprint/PillaiBungalow/Bedroom/safe_blueprint.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:055][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Material/Crime_SceneArt/safeclose_Sprite' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:055][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Material/Crime_SceneArt/safeclose_Sprite': Can't find file for asset '/Game/Material/Crime_SceneArt/safeclose_Sprite' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:055][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Material/Old_Film_Effect_MediaTexture'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:055][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Material/Old_Film_Effect_MediaTexture': Can't find file '/Game/Material/Old_Film_Effect_MediaTexture'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:057][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Material/Old_Film_Effect_MediaTexture' while loading ../../../../../../Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Material/Old_Film_Effect_Tex_Mat.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:057][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Material/Old_Film_Effect_Tex_Mat.uasset': Can't find file for asset '/Game/Material/Old_Film_Effect_MediaTexture' whil
e loading ../../../../../../Detective Game/TheDetective_WC/branches/testblueprintc++branch/Content/Material/Old_Film_Effect_Tex_Mat.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:058][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Material/Old_Film_Effect_MediaTexture' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:058][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Material/Old_Film_Effect_MediaTexture': Can't find file for asset '/Game/Material/Old_Film_Effect_MediaTexture' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:058][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/Material/Old_Film_Effect_Tex_Mat.Old_Film_Effect_Tex_Mat for platform PCD3D_SM5, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:058][  0]LogInit:Display: LogMaterial:Warning:    (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:059][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/Material/Old_Film_Effect_Tex_Mat.Old_Film_Effect_Tex_Mat for platform PCD3D_SM4, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:059][  0]LogInit:Display: LogBlueprint:Warning: [Temple] CreatePinForVariable: 'PlayerLevelStatus' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:059][  0]LogInit:Display: LogBlueprint:Warning: [Temple] CreatePinForVariable: 'Save Game Instance' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:060][  0]LogInit:Display: LogOutputDevice:Warning: === Handled error: ===
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Ensure condition failed: FunctionReference.IsSelfContext() || (MemberClass != nullptr) || bIsLocalMacro [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallFunction.cpp] [Line: 1645]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Unknown member class in /Temp/__TEMP_BP__/Game/Blueprints/NPC_Character_BP.NPC_Character_BP:EventGraph.K2Node_CallFunction_13142
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Stack: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:183]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:327]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:451]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-BlueprintGraph.dll!UK2Node_CallFunction::FixupSelfMemberContext() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\blueprintgraph\private\k2node_callfunction.cpp:1645]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-BlueprintGraph.dll!UK2Node_CallFunction::PostDuplicate() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\blueprintgraph\private\k2node_callfunction.cpp:1723]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!StaticDuplicateObjectEx() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1937]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!StaticDuplicateObject() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1794]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-BlueprintNativeCodeGen.dll!FBlueprintNativeCodeGenUtils::GenerateCppCode() [d:\build\++ue4+release-4.12+compile\sync\engine\source\developer\blueprintnativecodegen\private\blueprintnativecodegenutils.cpp:286]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-BlueprintNativeCodeGen.dll!FBlueprintNativeCodeGenModule::GenerateSingleAsset() [d:\build\++ue4+release-4.12+compile\sync\engine\source\developer\blueprintnativecodegen\private\blueprintnativecodegenmodule.cpp:359]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-BlueprintNativeCodeGen.dll!FBlueprintNativeCodeGenModule::GenerateFullyConvertedClasses() [d:\build\++ue4+release-4.12+compile\sync\engine\source\developer\blueprintnativecodegen\private\blueprintnativecodegenmodule.cpp:297]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::CookByTheBookFinished() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:3941]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2058]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1375]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:679]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1780]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:114]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNEL32.DLL
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:065][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break Card-SavedStates ) tried to inject code into  Return Node . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/Blueprints/NPC_Character_BP.NPC_Character_BP:EdGraph_90.K2N
ode_BreakStruct_69
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:065][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break Card-SavedStates ) tried to inject code into  Set Local Counter Value Array . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/Blueprints/NPC_Character_BP.NPC_Character
_BP:EdGraph_91.K2Node_BreakStruct_32
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:065][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break Card-SavedStates ) tried to inject code into  Set Array Elem . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/
MainFrameActions: Packaging (Windows (64-bit)): Blueprints/NPC_Character_BP.NPC_Character_BP:EdGraph_91.K2Node_BreakStruct_32
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:066][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break Card-SavedStates ) tried to inject code into  Branch . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/Blueprints/NPC_Character_BP.NPC_Character_BP:EdGraph_91.K2Node_B
reakStruct_32
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:066][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break Card-SavedStates ) tried to inject code into  ForEachLoop . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/Blueprints/NPC_Character_BP.NPC_Character_BP:EdGraph_91.K2N
ode_BreakStruct_32
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:067][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0147.60] Compile of NPC_Character_BP successful, but with 5 Warning(s) [in 344 ms] (/Temp/__TEMP_BP__/Game/Blueprints/NPC_Character_BP.NPC_Character_BP)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:067][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break Card-SavedStates ) tried to inject code into  Return Node . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/Blueprints/InspectorBP.InspectorBP:EdGraph_115.K2Node_Break
Struct_69
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:067][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0149.97] Compile of InspectorBP successful, but with 1 Warning(s) [in 441 ms] (/Temp/__TEMP_BP__/Game/Blueprints/InspectorBP.InspectorBP)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:068][  0]LogInit:Display: LogK2Compiler:Warning: AccessInaccessiblePropertyUsingOffset - NOEXPORT structure should be handled in a custom way: /Script/CoreUObject.IntPoint
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:068][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Break Object-SavedStates ) tried to inject code into  Return Node . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/Blueprints/CrimeScene_Object_Parent.CrimeScene_Object_Par
ent:EdGraph_80.K2Node_BreakStruct_2
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:068][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0151.38] Compile of CrimeScene_Object_Parent successful, but with 1 Warning(s) [in 234 ms] (/Temp/__TEMP_BP__/Game/Blueprints/CrimeScene_Object_Parent.CrimeScene_Object_Parent)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:069][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardCaseStatus ) tried to inject code into  Get Card Image . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/Interrogation/CharacterSelectionWidget.CharacterSe
lectionWidget:EdGraph_6.K2Node_VariableGet_9
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:069][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Get Card Image . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/Interrogation/CharacterSelectionWidget.CharacterSelectionW
idget:EdGraph_6.K2Node_VariableGet_16
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:069][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Title ) tried to inject code into  Set Title . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/Interrog
MainFrameActions: Packaging (Windows (64-bit)): ation/CharacterSelectionWidget.CharacterSelectionWidget:EdGraph_6.K2Node_VariableGet_14037
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:070][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Name ) tried to inject code into  Set Name . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/Interrogation/CharacterSelectionWidget.CharacterSelectionWidget:Ed
Graph_6.K2Node_VariableGet_14036
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:070][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CardID ) tried to inject code into  Set CardID . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/Interrogation/CharacterSelectionWidget.CharacterSelectionWidge
t:EdGraph_6.K2Node_VariableGet_16
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:071][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get Description ) tried to inject code into  Set Description . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/Interrogation/CharacterSelectionWidget.CharacterSele
ctionWidget:EdGraph_6.K2Node_VariableGet_14035
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:071][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CheckBox_15 ) tried to inject code into  Set Checked State . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/Interrogation/CharacterSelectionWidget.CharacterSe
lectionWidget:EdGraph_7.K2Node_VariableGet_5094
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:072][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get SlotID ) tried to inject code into  Branch . K2Node_VariableGet /Temp/__TEMP_BP__/Game/UIWidgets/Interrogation/CharacterSelectionWidget.CharacterSelectionWidget:Ed
Graph_7.K2Node_VariableGet_5030
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:072][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0154.39] Compile of CharacterSelectionWidget successful, but with 9 Warning(s) [in 124 ms] (/Temp/__TEMP_BP__/Game/UIWidgets/Interrogation/CharacterSelectionWidget.CharacterSelectionWidget)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:073][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Setup Locations ) tried to inject code into  Setup Locations . K2Node_BreakStruct /Temp/__TEMP_BP__/Game/UIWidgets/TravelMenu/TravelSceneMenu.TravelSceneMenu:ExecuteUb
ergraph_TravelSceneMenu.K2Node_BreakStruct_1
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:073][  0]LogInit:Display: NOTE: Only first 50 warnings displayed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:073][  0]LogInit:Display: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:073][  0]LogInit:Display: Failure - 2 error(s), 248 warning(s)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.22-06.38.24:073][  0]LogInit:Display: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took:  149.51 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 172.5343064s to run UE4Editor-Cmd.exe, ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for D:\Detective Game\TheDetective_WC\branches\testblueprintc++
MainFrameActions: Packaging (Windows (64-bit)): branch\TheDetective.uproject; see log C:\Users\Fieol\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Development+Epic+Games+4.12\Cook-2016.09.22-12.08.30.txt
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
MainFrameActions: Packaging (Windows (64-bit)):    at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)):    --- End of inner exception stack trace ---
MainFrameActions: Packaging (Windows (64-bit)):    at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure

Please let me know if you have any queries.
Thanks for you help.

If this is only happening when using Generative Nativized Blueprints, it may be best to disable it for now. Please be aware that this is still an experimental feature and that could be why this is causing issues. When looking into similar reports, I do see a bug in related to a case such as this where the variable references aren’t visible inside of the blueprint editor which would make removing these references difficult, if not impossible.

I’ll try looking into the particular issues more, but at the moment I’m not sure of what’s causing this.