Trying to import a character I animated from 3ds Max 2016 into Unreal. I get the horrendous ‘multiple roots found’ error though and can’t find out why.
Tried baking the animation, importing the mesh and anim seperately and adding a NULL object. Used this hierarchy on another character and it seemed to work.
Am I doing something wrong with parenting or naming? Seems like I have everything under one root bone and splintering the spine and legs off of the hip bone properly.
Checked out all the other entries but couldn’t find my solution in the answer hub.