Hello, first thank you for reading this post.
I have a question about the MSB3073. I try to upgrade the project from 5.0.3 to 5.1.1.
Here is my environment:
- Unreal 5.1.1
- Visual Studio Community 2022
Here is the error code:
Build started...
1>------ Build started: Project: VTL_v2, Configuration: Development_Editor x64 ------
1>Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" VTL_v2Editor Win64 Development -Project="C:\Caden\20230502\VTL_UE - Copy 5.1\VTL_v2.uproject" -WaitMutex -FromMsBuild
1>Log file: C:\Users\tobby\AppData\Local\UnrealBuildTool\Log.txt
1>Creating makefile for VTL_v2Editor (no existing makefile)
1>DEPRECATION: 'IniKeyBlacklist', which is a config key in section [/Script/UnrealEd.ProjectPackagingSettings], in 'C:\Caden\20230502\VTL_UE - Copy 5.1\Config\DefaultGame.ini', has been deprecated. Using 'IniKeyDenylist' instead. It is recommended you update your .ini files as soon as possible, and replace IniKeyBlacklist with IniKeyDenylist
1>DEPRECATION: 'IniSectionBlacklist', which is a config key in section [/Script/UnrealEd.ProjectPackagingSettings], in 'C:\Caden\20230502\VTL_UE - Copy 5.1\Config\DefaultGame.ini', has been deprecated. Using 'IniSectionDenylist' instead. It is recommended you update your .ini files as soon as possible, and replace IniSectionBlacklist with IniSectionDenylist
1>Parsing headers for VTL_v2Editor
1> Running Internal UnrealHeaderTool "C:\Caden\20230502\VTL_UE - Copy 5.1\VTL_v2.uproject" "C:\Caden\20230502\VTL_UE - Copy 5.1\Intermediate\Build\Win64\VTL_v2Editor\Development\VTL_v2Editor.uhtmanifest" -WarningsAsErrors -installed
1>Total of 22 written
1>Reflection code generated for VTL_v2Editor in 1.0355783 seconds
1>Building VTL_v2Editor...
1>Using Visual Studio 2022 14.35.32217 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.35.32215) and Windows 10.0.22000.0 SDK (C:\Program Files (x86)\Windows Kits\10).
1>[Upgrade]
1>[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
1>[Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
1>[Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;' in VTL_v2Editor.Target.cs.
1>[Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
1>[Upgrade]
1>Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
1> Executing up to 8 processes, one per physical core
1>Building 108 actions with 8 processes...
1>[1/108] Resource Default.rc2
1>[2/108] Resource Default.rc2
1>[3/108] Resource Default.rc2
1>[4/108] Resource Default.rc2
1>[5/108] Resource Default.rc2
1>[6/108] Resource Default.rc2
1>[7/108] Resource Default.rc2
1>[8/108] Resource Default.rc2
1>[9/108] Resource Default.rc2
1>[10/108] Resource Default.rc2
1>[11/108] Resource Default.rc2
1>[12/108] Resource Default.rc2
1>[13/108] Resource Default.rc2
1>[14/108] Resource Default.rc2
1>[15/108] Resource Default.rc2
1>[16/108] Resource Default.rc2
1>[17/108] Resource Default.rc2
1>[18/108] Resource Default.rc2
1>[19/108] Resource Default.rc2
1>[20/108] Resource Default.rc2
1>[21/108] Compile SharedPCH.UnrealEd.ShadowErrors.InclOrderUnreal5_0.cpp
1>[22/108] Compile Module.C3_KickstartBlueprintLibrary.1_of_2.cpp
1>[23/108] Compile SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.cpp
1>[24/108] Compile Module.ElectronicNodes.cpp
1>C:\Program Files\Epic Games\UE_5.1\Engine\Plugins\Animation\ControlRig\Source\ControlRigEditor\Private\Graph\ControlRigConnectionDrawingPolicy.cpp(3): fatal error C1083: Cannot open include file: 'Graph/ControlRigConnectionDrawingPolicy.h': No such file or directory
1>[25/108] Link UnrealEditor-ElectronicNodes.dll cancelled
1>[26/108] Link UnrealEditor-ElectronicNodes.lib cancelled
1>[27/108] Compile NGXRHI.cpp
1>[28/108] Compile TimelineManagerBase.gen.cpp
1>[29/108] Compile NGXD3D12RHI.cpp
1>[30/108] Compile NISBlueprint.init.gen.cpp
1>[31/108] Compile NISShaders.cpp
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(307): warning C4996: 'RHICreateTexture2D': FRHITexture2D is deprecated, please use RHICreateTexture(const FRHITextureCreateDesc&). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(317): warning C4996: 'RHICreateTexture2D': FRHITexture2D is deprecated, please use RHICreateTexture(const FRHITextureCreateDesc&). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(328): warning C4996: 'RHICreateTexture2D': FRHITexture2D is deprecated, please use RHICreateTexture(const FRHITextureCreateDesc&). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(338): warning C4996: 'RHICreateTexture2D': FRHITexture2D is deprecated, please use RHICreateTexture(const FRHITextureCreateDesc&). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(369): error C3861: 'ETonemapperOutputDevice': identifier not found
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(370): error C2050: switch expression not integral
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(371): error C2653: 'ETonemapperOutputDevice': is not a class or namespace name
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(371): error C2065: 'sRGB': undeclared identifier
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(372): error C2653: 'ETonemapperOutputDevice': is not a class or namespace name
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(372): error C2065: 'Rec709': undeclared identifier
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(373): error C2653: 'ETonemapperOutputDevice': is not a class or namespace name
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(373): error C2065: 'ExplicitGammaMapping': undeclared identifier
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(375): error C2653: 'ETonemapperOutputDevice': is not a class or namespace name
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(375): error C2065: 'ACES1000nitST2084': undeclared identifier
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(376): error C2653: 'ETonemapperOutputDevice': is not a class or namespace name
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(376): error C2065: 'ACES2000nitST2084': undeclared identifier
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(378): error C2653: 'ETonemapperOutputDevice': is not a class or namespace name
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(378): error C2065: 'ACES1000nitScRGB': undeclared identifier
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(379): error C2653: 'ETonemapperOutputDevice': is not a class or namespace name
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(379): error C2065: 'ACES2000nitScRGB': undeclared identifier
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(381): error C2653: 'ETonemapperOutputDevice': is not a class or namespace name
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(381): error C2065: 'LinearEXR': undeclared identifier
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(382): error C2653: 'ETonemapperOutputDevice': is not a class or namespace name
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(382): error C2065: 'LinearNoToneCurve': undeclared identifier
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(383): error C2653: 'ETonemapperOutputDevice': is not a class or namespace name
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(383): error C2065: 'LinearWithToneCurve': undeclared identifier
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(385): error C2653: 'ETonemapperOutputDevice': is not a class or namespace name
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(385): error C2065: 'MAX': undeclared identifier
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(371): error C2051: case expression not constant
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(372): error C2051: case expression not constant
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(373): error C2051: case expression not constant
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(375): error C2051: case expression not constant
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(376): error C2051: case expression not constant
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(378): error C2051: case expression not constant
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(379): error C2051: case expression not constant
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(381): error C2051: case expression not constant
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(382): error C2051: case expression not constant
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(383): error C2051: case expression not constant
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(385): error C2051: case expression not constant
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISShaders\Private\NISShaders.cpp(389): error C4065: switch statement contains 'default' but no 'case' labels
1>[32/108] Link UnrealEditor-NISShaders.lib cancelled
1>[33/108] Link UnrealEditor-NISShaders.dll cancelled
1>[34/108] Compile Module.NISCore.cpp
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISCore\Private\NISUpscaler.cpp(149): error C2039: 'GetPrimaryResolutionFractionUpperBound': is not a member of 'FSceneViewFamily'
1>C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\Engine\Public\SceneViewExtension.h(84): note: see declaration of 'FSceneViewFamily'
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Source\NISCore\Private\NISUpscaler.cpp(149): error C2737: 'bIsActuallyPrimaryUpscaling': const object must be initialized
1>[35/108] Link UnrealEditor-NISCore.dll cancelled
1>[36/108] Link UnrealEditor-NISCore.lib cancelled
1>[37/108] Compile VTL_1004_LibraryItemManager.cpp
1>[38/108] Compile A0Object_Base.cpp
1>[39/108] Compile Module.DLSSUtility.cpp
1>[40/108] Compile DLSSLibrary.cpp
1>[41/108] Compile VTL_1014_LensProfile.gen.cpp
1>[42/108] Compile VTL_Light_SourceLength.cpp
1>[43/108] Compile VTL_1004_LibraryItemManager.gen.cpp
1>[44/108] Compile Module.BlueprintsAccessToGConfig.cpp
1>[45/108] Compile VTL_1012_ViveTrackerFL.cpp
1>[46/108] Compile NISLibrary.cpp
1>[47/108] Compile Module.C3_KickstartBlueprintLibrary.2_of_2.cpp
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\C3_KickstartBlueprintLibrary\Source\C3_KickstartBlueprintLibrary\Private\C3_KBP_General_FL.cpp(300): warning C4996: 'IAssetRegistry::GetAssetsByClass': Class names are now represented by path names. Please use a version of this function that uses FTopLevelAssetPath. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
1>[48/108] Compile KJStick_Manager_Base.cpp
1>[49/108] Compile NGXVulkanRHI.cpp
1>[50/108] Compile DLSSBlueprint.init.gen.cpp
1>[51/108] Compile VTL_1014_LensProfile.cpp
1>[52/108] Compile VolumetricCloud_Base.gen.cpp
1>[53/108] Compile Module.ColorWheelPlugin.cpp
1>[54/108] Compile NISLibrary.gen.cpp
1>[55/108] Link UnrealEditor-NISBlueprint.dll cancelled
1>[56/108] Compile A0Object_Base.gen.cpp
1>[57/108] Compile KJStick_Manager_Base.gen.cpp
1>[58/108] Compile VTL_1014_CineCamManager.cpp
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Source\VTL_v2\Private\1014_CineCam\VTL_1014_CineCamManager.cpp(24): warning C4996: 'IAssetRegistry::GetAssetsByClass': Class names are now represented by path names. Please use a version of this function that uses FTopLevelAssetPath. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
1>[59/108] Compile VTL_v2.init.gen.cpp
1>[60/108] Compile TimelineManagerBase.cpp
1>[61/108] Compile Module.C3_RSP.cpp
1>[62/108] Compile VTL_1012_ViveTrackerBase.gen.cpp
1>[63/108] Compile VolumetricCloud_Base.cpp
1>[64/108] Compile DLSSEditor.cpp
1>[65/108] Compile VTL_Light_SourceLength.gen.cpp
1>[66/108] Compile Module.DLSS.cpp
1>[67/108] Compile VTL_1012_ViveTrackerBase.cpp
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Source\VTL_v2\Private\1012_MotionControl\VTL_1012_ViveTrackerBase.cpp(46): warning C4996: 'UKismetMathLibrary::ConvertTransformToRelative': Use MakeRelativeTransform instead, with reversed order of arguments. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
1>[68/108] Compile NGXVulkanRHIPreInit.cpp
1>[69/108] Link UnrealEditor-NGXRHI.lib
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXRHI\UnrealEditor-NGXRHI.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXRHI\UnrealEditor-NGXRHI.exp
1>[70/108] Link UnrealEditor-NGXD3D12RHI.lib
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D12RHI\UnrealEditor-NGXD3D12RHI.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D12RHI\UnrealEditor-NGXD3D12RHI.exp
1>[71/108] Link UnrealEditor-DLSSUtility.lib
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSUtility\UnrealEditor-DLSSUtility.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSUtility\UnrealEditor-DLSSUtility.exp
1>[72/108] Compile VTL_v2.cpp
1>[73/108] Link UnrealEditor-NGXRHI.dll
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXRHI\UnrealEditor-NGXRHI.suppressed.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXRHI\UnrealEditor-NGXRHI.suppressed.exp
1>[74/108] Compile VTL_1014_CineCamManager.gen.cpp
1>[75/108] Link UnrealEditor-BlueprintsAccessToGConfig.lib
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\BlueprintsAccessToGConfig\Intermediate\Build\Win64\UnrealEditor\Development\BlueprintsAccessToGConfig\UnrealEditor-BlueprintsAccessToGConfig.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\BlueprintsAccessToGConfig\Intermediate\Build\Win64\UnrealEditor\Development\BlueprintsAccessToGConfig\UnrealEditor-BlueprintsAccessToGConfig.exp
1>[76/108] Link UnrealEditor-C3_KickstartBlueprintLibrary.lib
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\C3_KickstartBlueprintLibrary\Intermediate\Build\Win64\UnrealEditor\Development\C3_KickstartBlueprintLibrary\UnrealEditor-C3_KickstartBlueprintLibrary.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\C3_KickstartBlueprintLibrary\Intermediate\Build\Win64\UnrealEditor\Development\C3_KickstartBlueprintLibrary\UnrealEditor-C3_KickstartBlueprintLibrary.exp
1>[77/108] Link UnrealEditor-NGXVulkanRHI.lib
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHI\UnrealEditor-NGXVulkanRHI.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHI\UnrealEditor-NGXVulkanRHI.exp
1>[78/108] Link UnrealEditor-DLSSBlueprint.lib
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSBlueprint\UnrealEditor-DLSSBlueprint.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSBlueprint\UnrealEditor-DLSSBlueprint.exp
1>[79/108] Link UnrealEditor-DLSSUtility.dll
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSUtility\UnrealEditor-DLSSUtility.suppressed.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSUtility\UnrealEditor-DLSSUtility.suppressed.exp
1>[80/108] Link UnrealEditor-ColorWheelPlugin.lib
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\ColorWheelPlugin\Intermediate\Build\Win64\UnrealEditor\Development\ColorWheelPlugin\UnrealEditor-ColorWheelPlugin.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\ColorWheelPlugin\Intermediate\Build\Win64\UnrealEditor\Development\ColorWheelPlugin\UnrealEditor-ColorWheelPlugin.exp
1>[81/108] Link UnrealEditor-NISBlueprint.lib
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Intermediate\Build\Win64\UnrealEditor\Development\NISBlueprint\UnrealEditor-NISBlueprint.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\NIS\Intermediate\Build\Win64\UnrealEditor\Development\NISBlueprint\UnrealEditor-NISBlueprint.exp
1>[82/108] Compile VTL_1012_ViveTrackerFL.gen.cpp
1>[83/108] Link UnrealEditor-BlueprintsAccessToGConfig.dll
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\BlueprintsAccessToGConfig\Intermediate\Build\Win64\UnrealEditor\Development\BlueprintsAccessToGConfig\UnrealEditor-BlueprintsAccessToGConfig.suppressed.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\BlueprintsAccessToGConfig\Intermediate\Build\Win64\UnrealEditor\Development\BlueprintsAccessToGConfig\UnrealEditor-BlueprintsAccessToGConfig.suppressed.exp
1>[84/108] Link UnrealEditor-C3_RSP.lib
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\C3_RSP\Intermediate\Build\Win64\UnrealEditor\Development\C3_RSP\UnrealEditor-C3_RSP.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\C3_RSP\Intermediate\Build\Win64\UnrealEditor\Development\C3_RSP\UnrealEditor-C3_RSP.exp
1>[85/108] Link UnrealEditor-DLSSEditor.lib
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSEditor\UnrealEditor-DLSSEditor.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSEditor\UnrealEditor-DLSSEditor.exp
1>[86/108] Link UnrealEditor-DLSS.lib
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSS\UnrealEditor-DLSS.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSS\UnrealEditor-DLSS.exp
1>[87/108] Compile NGXD3D11RHI.cpp
1>[88/108] Link UnrealEditor-NGXVulkanRHIPreInit.lib
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHIPreInit\UnrealEditor-NGXVulkanRHIPreInit.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHIPreInit\UnrealEditor-NGXVulkanRHIPreInit.exp
1>[89/108] Link UnrealEditor-C3_KickstartBlueprintLibrary.dll
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\C3_KickstartBlueprintLibrary\Intermediate\Build\Win64\UnrealEditor\Development\C3_KickstartBlueprintLibrary\UnrealEditor-C3_KickstartBlueprintLibrary.suppressed.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\C3_KickstartBlueprintLibrary\Intermediate\Build\Win64\UnrealEditor\Development\C3_KickstartBlueprintLibrary\UnrealEditor-C3_KickstartBlueprintLibrary.suppressed.exp
1>[90/108] Link UnrealEditor-ColorWheelPlugin.dll
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\ColorWheelPlugin\Intermediate\Build\Win64\UnrealEditor\Development\ColorWheelPlugin\UnrealEditor-ColorWheelPlugin.suppressed.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\ColorWheelPlugin\Intermediate\Build\Win64\UnrealEditor\Development\ColorWheelPlugin\UnrealEditor-ColorWheelPlugin.suppressed.exp
1>[91/108] Link UnrealEditor-C3_RSP.dll
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\C3_RSP\Intermediate\Build\Win64\UnrealEditor\Development\C3_RSP\UnrealEditor-C3_RSP.suppressed.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\C3_RSP\Intermediate\Build\Win64\UnrealEditor\Development\C3_RSP\UnrealEditor-C3_RSP.suppressed.exp
1>[92/108] Link UnrealEditor-NGXVulkanRHIPreInit.dll
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHIPreInit\UnrealEditor-NGXVulkanRHIPreInit.suppressed.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHIPreInit\UnrealEditor-NGXVulkanRHIPreInit.suppressed.exp
1>[93/108] Link UnrealEditor-VTL_v2.lib
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Intermediate\Build\Win64\UnrealEditor\Development\VTL_v2\UnrealEditor-VTL_v2.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Intermediate\Build\Win64\UnrealEditor\Development\VTL_v2\UnrealEditor-VTL_v2.exp
1>[94/108] Link UnrealEditor-NGXVulkanRHI.dll
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHI\UnrealEditor-NGXVulkanRHI.suppressed.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXVulkanRHI\UnrealEditor-NGXVulkanRHI.suppressed.exp
1>[95/108] Link UnrealEditor-NGXD3D12RHI.dll
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D12RHI\UnrealEditor-NGXD3D12RHI.suppressed.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D12RHI\UnrealEditor-NGXD3D12RHI.suppressed.exp
1>[96/108] Compile Module.VictoryBPLibrary.cpp
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\VictoryBPLibrary_UE502\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.cpp(460): warning C4996: 'UUserWidget::GetIsVisible': GetIsVisible is deprecated. Please use IsInViewport instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\VictoryBPLibrary_UE502\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.cpp(489): warning C4996: 'UUserWidget::RemoveFromViewport': RemoveFromViewport is deprecated. Use RemoveFromParent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\VictoryBPLibrary_UE502\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.cpp(769): warning C4996: 'FImageUtils::CompressImageArray': Please use PNGCompressImageArray or ThumbnailCompressImageArray Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\VictoryBPLibrary_UE502\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.cpp(1523): warning C4996: 'USkinnedMeshComponent::SkeletalMesh': Replaced by SkinnedAsset. Use GetSkinnedAsset()/SetSkinnedAsset() instead, or GetSkeletalMeshAsset/SetSkeletalMeshAsset() when called from a USkeletalMeshComponent. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\VictoryBPLibrary_UE502\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.cpp(1545): warning C4996: 'USkinnedMeshComponent::SkeletalMesh': Replaced by SkinnedAsset. Use GetSkinnedAsset()/SetSkinnedAsset() instead, or GetSkeletalMeshAsset/SetSkeletalMeshAsset() when called from a USkeletalMeshComponent. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
1>[97/108] Link UnrealEditor-NGXD3D11RHI.lib
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D11RHI\UnrealEditor-NGXD3D11RHI.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D11RHI\UnrealEditor-NGXD3D11RHI.exp
1>[98/108] Link UnrealEditor-VictoryBPLibrary.lib
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\VictoryBPLibrary_UE502\Intermediate\Build\Win64\UnrealEditor\Development\VictoryBPLibrary\UnrealEditor-VictoryBPLibrary.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\VictoryBPLibrary_UE502\Intermediate\Build\Win64\UnrealEditor\Development\VictoryBPLibrary\UnrealEditor-VictoryBPLibrary.exp
1>[99/108] Link UnrealEditor-DLSS.dll
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSS\UnrealEditor-DLSS.suppressed.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSS\UnrealEditor-DLSS.suppressed.exp
1>[100/108] Link UnrealEditor-VTL_v2.dll
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Intermediate\Build\Win64\UnrealEditor\Development\VTL_v2\UnrealEditor-VTL_v2.suppressed.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Intermediate\Build\Win64\UnrealEditor\Development\VTL_v2\UnrealEditor-VTL_v2.suppressed.exp
1>[101/108] Link UnrealEditor-NGXD3D11RHI.dll
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D11RHI\UnrealEditor-NGXD3D11RHI.suppressed.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\NGXD3D11RHI\UnrealEditor-NGXD3D11RHI.suppressed.exp
1>[102/108] Link UnrealEditor-DLSSEditor.dll
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSEditor\UnrealEditor-DLSSEditor.suppressed.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSEditor\UnrealEditor-DLSSEditor.suppressed.exp
1>[103/108] Link UnrealEditor-DLSSBlueprint.dll
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSBlueprint\UnrealEditor-DLSSBlueprint.suppressed.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\DLSS\Intermediate\Build\Win64\UnrealEditor\Development\DLSSBlueprint\UnrealEditor-DLSSBlueprint.suppressed.exp
1>[104/108] Link UnrealEditor-VictoryBPLibrary.dll
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\VictoryBPLibrary_UE502\Intermediate\Build\Win64\UnrealEditor\Development\VictoryBPLibrary\UnrealEditor-VictoryBPLibrary.suppressed.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\VictoryBPLibrary_UE502\Intermediate\Build\Win64\UnrealEditor\Development\VictoryBPLibrary\UnrealEditor-VictoryBPLibrary.suppressed.exp
1>[105/108] Compile Module.C3_HAU.cpp
1>C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\C3_HAU\Source\C3_HAU\Private\C3_HAU_Base.cpp(27): warning C4996: 'UWidget::Visibility': Direct access to Visibility is deprecated. Please use the getter or setter. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
1>[106/108] Link UnrealEditor-C3_HAU.lib
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\C3_HAU\Intermediate\Build\Win64\UnrealEditor\Development\C3_HAU\UnrealEditor-C3_HAU.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\C3_HAU\Intermediate\Build\Win64\UnrealEditor\Development\C3_HAU\UnrealEditor-C3_HAU.exp
1>[107/108] Link UnrealEditor-C3_HAU.dll
1> Creating library C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\C3_HAU\Intermediate\Build\Win64\UnrealEditor\Development\C3_HAU\UnrealEditor-C3_HAU.suppressed.lib and object C:\Caden\20230502\VTL_UE - Copy 5.1\Plugins\C3_HAU\Intermediate\Build\Win64\UnrealEditor\Development\C3_HAU\UnrealEditor-C3_HAU.suppressed.exp
1>[108/108] WriteMetadata VTL_v2Editor.target cancelled
1>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ""C:\Program Files\Epic Games\UE_5.1\Engine\Build\BatchFiles\Build.bat" VTL_v2Editor Win64 Development -Project="C:\Caden\20230502\VTL_UE - Copy 5.1\VTL_v2.uproject" -WaitMutex -FromMsBuild" exited with code 6.
1>Done building project "VTL_v2.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
========== Build started at 2:03 PM and took 01:11.543 minutes ==========
I think is the plugin is not upgrade, although I upgrade the project to 5.1.1, those plugin still in 5.0.3.
If you have any idea, please let me know. Have a nice day.
Best
Caden