ERROR: Missing precompiled manifest

Hello,

I use the “AnimatedTexture” Plugin in one of my projects, which never received an update for the UE 4.27.1

Therefore, I recompiled it myself for the newest version, like shown in this video.

First it seemed to completely work in my project, but if I try to build my game now I get the Error:

UATHelper: Packaging (Windows (64-bit)):   ERROR: Missing precompiled manifest for 'AnimatedTexture'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in AnimatedTexture.build.cs to override.
PackagingResults: Error: Missing precompiled manifest for 'AnimatedTexture'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in AnimatedTexture.build.cs to override.

And the building process gets aborted.

Does anyone have an idea how to fix it?

I tried to write ‘PrecompileForTargets = PrecompileTargetsType.Any;’ into the AnimatedTexture.Build.cs file but nothing seemed to change.

Did I maybe write it to the wrong place?
I would be very grateful for any help on this topic.

Here is a screenshot of the variable I added:

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