Hello,
I use the “AnimatedTexture” Plugin in one of my projects, which never received an update for the UE 4.27.1
Therefore, I recompiled it myself for the newest version, like shown in this video.
First it seemed to completely work in my project, but if I try to build my game now I get the Error:
UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for 'AnimatedTexture'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in AnimatedTexture.build.cs to override.
PackagingResults: Error: Missing precompiled manifest for 'AnimatedTexture'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in AnimatedTexture.build.cs to override.
And the building process gets aborted.
Does anyone have an idea how to fix it?
I tried to write ‘PrecompileForTargets = PrecompileTargetsType.Any;’ into the AnimatedTexture.Build.cs file but nothing seemed to change.
Did I maybe write it to the wrong place?
I would be very grateful for any help on this topic.
Here is a screenshot of the variable I added: