Patrick93
(Patrick93)
1
Hello together,
I’m working on a Network Shooter Game based on the First Person Template.
I used this example
to build my own RCP in C++ but everytime I try to compile the code it shows “error : In WastedCharacter: Missing event name”.
can someone help please ?
I encountered the same error, and was lead here by a google search. For anyone else who ends up here - the problem for me was this:
UFUNCTION( Client, Reliable ); // <------ semicolon causes compile error
void ClientRPCFunction( int32 iInput );
Using this instead fixed it:
UFUNCTION( Client, Reliable ) // <------ removed semicolon
void ClientRPCFunction( int32 iInput );
This was happening for me with Unreal 4.5, and the error was due to following the examples on this page:
https://docs.unrealengine.com/latest/INT/Gameplay/Networking/Replication/RPCs/index.html
If anyone from unreal is reading this, you may want to fix that document.
Thanks!