Error Message when Packaging: InNumLeafObjects <= MaxNumLeafObjects

Hi I am getting an Error message when packaging my project, and I am struggling to find any resources online. Did anyone ever experience something similar:

UATHelper: Cooking (Windows): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Cooking (Windows): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Cooking (Windows): LogOutputDevice: Error:
UATHelper: Cooking (Windows): LogOutputDevice: Error: Ensure condition failed: InNumLeafObjects <= MaxNumLeafObjects [File:D:\build++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\ImplicitObjectUnion.cpp] [Line: 116]

(And then some Callstack Errors)
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc8f525dc7 UnrealEditor-Chaos.dll!UnknownFunction []
etc.

I am trying to build a Large Landscape (10km x 10km), with buildings, roads, railtracks and rivers

Did you ever find an awnser to this? I’m running into the same problem in a project. I’ve been doing a lot of work with geometry scripting and wondered if that led to the issues.

Hi. No, sadly not.

Having same issue. No solution found yet but only error in project when cooking.

File:D:\build++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\ImplicitObjectUnion.cpp I went to this file in the source code, to see if i can figure out what exactly is wrong. But I didn’t want to mess around with the engine source code too much and nothing helped, so I let it be.