Error message: [None] Object has overlapping UVs

This error gets thrown when you’re using baked lighting on a static mesh that has overlapping uv areas - basically it can’t generate a lightmap for UV areas that are used multiple times on a single mesh. You can either manually change the wrapping so there’s no overlap, or:

Open the static mesh editor with the offending mesh

Click “generate lightmap” option

Change the “lightmap index” to 1