“Warning Movement component RotatingMovement1 must update a PrimitiveComponent, but owning actor ‘LeashedCameraBlueprint_C_1’ does not have a root PrimitiveComponent. Auto registration failed.”
So I have a leashed camera, but it falls into the floor every time I hit play and wont move. Does a camera component have to be part of the character blueprint? If that’s not it, I have no idea what’s wrong.
I believe this is because movement components expect their owning actor to have a root component which is a subclass of PrimitiveComponent. Can you show us a screenshot of your component hierarchy?