Specs:
-MacBook Pro mid 2012 (13-inch)
-Intel HD Graphics 4000 (1536MB)
-16GB RAM
-2,5Ghz Intel Core i5
-10.14.6 Mojave
Hello UE Community,
so ive installed UE_4.25 on my MacBook and i keep getting this Error message saying:
LoginId:deb991ec5941f14d60a996a05735408c
EpicAccountId:7ae80282e04c43c68531f0b36a212573
Caught signal
IGAccelRenderCommandEncoder::drawPrimitives(MTLPrimitiveType, MTLIGAccelBuffer*, unsigned int) Address = 0x7fff2f42c406 (filename not found) [in AppleIntelHD4000GraphicsMTLDriver]
-[MTLIGAccelRenderCommandEncoder drawPrimitives:indirectBuffer:indirectBufferOffset:] Address = 0x7fff2f43a2c5 (filename not found) [in AppleIntelHD4000GraphicsMTLDriver]
FMetalRenderPass::DrawPrimitiveIndirect(unsigned int, FMetalVertexBuffer*, unsigned int) Address = 0x1528fe06c (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalRHICommandContext::RHIDrawPrimitiveIndirect(FRHIVertexBuffer*, unsigned int) Address = 0x15288a7fe (filename not found) [in UE4Editor-MetalRHI.dylib]
TRDGLambdaPass, FRHIVertexBuffer*) const::'lambda'(FRHICommandListImmediate&)>::ExecuteImpl(FRHICommandListImmediate&) const Address = 0x11df5c539 (filename not found) [in UE4Editor-Renderer.dylib]
FRDGPass::Execute(FRHICommandListImmediate&) const Address = 0x10aa11e68 (filename not found) [in UE4Editor-RenderCore.dylib]
FRDGBuilder::ExecutePass(FRDGPass const*) Address = 0x10aa09cbe (filename not found) [in UE4Editor-RenderCore.dylib]
FRDGBuilder::Execute() Address = 0x10a9e692b (filename not found) [in UE4Editor-RenderCore.dylib]
FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x11de352c9 (filename not found) [in UE4Editor-Renderer.dylib]
RenderViewFamily_RenderThread(FRHICommandListImmediate&, FSceneRenderer*) Address = 0x11e4b994d (filename not found) [in UE4Editor-Renderer.dylib]
TEnqueueUniqueRenderCommandType::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x11e4b924f (filename not found) [in UE4Editor-Renderer.dylib]
TGraphTask >::ExecuteTask(TArray >&, ENamedThreads::Type) Address = 0x11e4bbcca (filename not found) [in UE4Editor-Renderer.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x1089954f6 (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x108994323 (filename not found) [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x10aa1b5d3 (filename not found) [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x10aa94bd7 (filename not found) [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x108ab5118 (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x108a541a1 (filename not found) [in UE4Editor-Core.dylib]
_pthread_body Address = 0x7fff6365d2eb (filename not found) [in libsystem_pthread.dylib]
_pthread_start Address = 0x7fff63660249 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff6365c40d (filename not found) [in libsystem_pthread.dylib]
Ive tried renaming all the LPV files in User/Shared/UE_4.25/Engine/Shaders/Private to Lpv,
as well as only renaming the LPVDirectionalOcclusion.usf file to LpvDirectionalOcclusion.usf.
I also tried deleting the cache inside of the folder DerivedDataCache.
have nothing connected into any USB slot whatsoever and havent been able to install Xcode, due to my outdated version of macOS
Nothing worked and i cant find any previously asked questions solving this problem, so here i go.
Id appreciate any help a lot.