Error message and no animation when importing from Blender

I’m sure this has a simple solution, but I’m new to this. I’m following this tutorial:

I do get an error when importing the FBX from Blender to UE4 saying “Imported bone transform is different from original. Please check Output Log to see detail of error.”

Could this be the fault?

Here’s a screenshot of how it looks like in UE4:

And here’s another of the import options from UE4:

And here’s a photoshop mashup of all the FBX export tabs in Blender.

well a couple things I see are when you export from blender pick ‘face’ in geometries smoothing… and when you import choose ‘import normals’ and I also tick ‘use toa reference pose’… as for ‘bone transform’ i’m not really sure… the youtube is from like 2015, maybe find a more up to date one, there are lots of them… for an initial import you leave the armature empty and for subsequent animations you need to pick the armature…