I’m sure this has a simple solution, but I’m new to this. I’m following this tutorial: https://www.youtube.com/watch?v=SWKOOoSKFK8
I do get an error when importing the FBX from Blender to UE4 saying “Imported bone transform is different from original. Please check Output Log to see detail of error.”
Could this be the fault?
Here’s a screenshot of how it looks like in UE4:
And here’s another of the import options from UE4:
And here’s a photoshop mashup of all the FBX export tabs in Blender.