I am using a Maximo character and trying to add some extra animations. But when I try to import I get this error.
Error Mesh contains Hips bone as root but animation doesn’t contain the root track.
Where do I go to find information to fix this please?
I think I have worked it out. The Maximo Characters Start with Hip then Spine then Spine1 and the Animation Pack Starts with Root then Pelvis then Spine_01.
Is there anyway of aligning them.
If you haven’t seen the documentation on retargeting, they use a Mixamo character in the example and show bone for bone how to retarget (if I understand your issue correctly): https://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/index.html
Hi, having this ancient problem here. The link is now broken, any quick way to suggest how to proceed?