Error: media texture fails using decklink

I’m following this UE4 page: https://docs.unrealengine.com/en-US/Engine/ProVideoIO/BlackmagicQuickStart/index.html

Trying to set up a live action camera feed to ue4 v4.25. I have a decklink 8k pro. I’ve set the media bundle settings to the correct decklink port and have matched the camera settings (resolution, fps, etc.). I’m using the Virtual Production Template, and have verified the necessary plugins. I’m having an issue at step 8.

When I drag the media bundle into the level, I get the failure texture. For a brief instance I see my live feed flash on, but then it disapears and is replaced but the failure texture. I have toggled on “Request Play Media” as instructed, but still no fix.

Any thoughts, or troubleshooting suggestions are appreciated.

Hey, I’ve been wracking my brains over this one too.

My issue was that the settings on my Media Bundle didn’t match what the camera was inputting into the Decklink. I enabled ‘Reopen source on error’ and ended up getting a ‘live feed’ that was flickering on and off - and was really laggy.

Turns out the SDI output of the camera I’m using, a Blackmagic 2.5k, is 1080i50 at 10bit YUV.

I had it set at 1080p25 - and I got a flickering effect. I set it to 1080i50 and the flickering effect was still there but less noticeable and then finally I set the ‘Color Format’ to 10bit YUV and now I have a clean feed going into UE.

Hope this helps.