When building our game, we get hundreds of LogCook errors saying it can’t find localized versions of each of our materials. e.g.
LogCook:Error: Error loading ../../../Game/Content/L10N/en-US/Packages/[cut]Materials/MT_Wall.uasset
For 99.9% of assets we won’t have a localized version of the material.
How can we avoid these errors from filling up the build log?