error LNK2019: 无法解析的外部符号 “public: __cdecl UEditorBrushBuilder::UEditorBrushBuilder(class FObjectInitializer const &)” (??0UEditorBrushBuilder@@QEAA@AEBVFObjectInitializer@@@Z),该符号在函数 “public: __cdecl UDynamicBSPBuilder::UDynamicBSPBuilder(class FObjectInitializer const &)” (??0UDynamicBSPBuilder@@QEAA@AEBVFObjectInitializer@@@Z) 中被引用 Documents\Unreal Projects\WebBrowser490\Intermediate\ProjectFiles\DynamicBSPBuilder.cpp.obj WebBrowser490
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class WallCreatorPlugin : ModuleRules
{
public WallCreatorPlugin(TargetInfo Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"WallCreatorPlugin/Private",
});
PublicIncludePaths.AddRange(
new string[] {
"WallCreatorPlugin/Public","DesktopPlatform"
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"UnrealEd"
});
PrivateIncludePathModuleNames.AddRange(new string[]{
});
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"Engine",
"InputCore",
"ClassViewer",
"AssetTools",
"UnrealEd", // for FAssetEditorManager
"KismetWidgets",
"GraphEditor",
"Kismet", // for FWorkflowCentricApplication
"PropertyEditor",
"RenderCore",
"LevelEditor",
"EditorStyle",
"DesktopPlatform",
"Projects",
"WebBrowser",
"Json",
"JsonUtilities",
"UnrealEd",
"ContentBrowser",
"AssetRegistry"
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"DesktopPlatform",
});
}
}
}
Header file
#pragma once
//#include "EditorBrushBuilder.h"
#include "Editor/UnrealEd/Classes/Builders/EditorBrushBuilder.h"
#include "DynamicBSPBuilder.generated.h"
UCLASS(MinimalAPI, autoexpandcategories = BrushSettings, EditInlineNew, meta = (DisplayName = "DynamicBSP"))
//UCLASS()
class UDynamicBSPBuilder : public UEditorBrushBuilder
{
public:
GENERATED_BODY()
public:
UDynamicBSPBuilder(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
UPROPERTY()
FName GroupName;
virtual bool Build(UWorld* InWorld, ABrush* InBrush = NULL) override;
// virtual void BuildDynamicBSP();
};
Source file:
#include "WallCreatorPluginPrivatePCH.h"
#include "UnrealEd.h"
#include "BSPOps.h"
#include "Engine/Polys.h"
#include "Engine/Selection.h"
#include "DynamicBSPBuilder.h"
#define LOCTEXT_NAMESPACE "WallCreatorPlugin"
UDynamicBSPBuilder::UDynamicBSPBuilder(const FObjectInitializer& ObjectInitializer)
:Super(ObjectInitializer)
{
// struct FConstructorStatics
// {
// FName NAME_DynameBSP;
// FConstructorStatics()
// : NAME_DynameBSP(TEXT("DynamicBSP"))
// {
//
// }
// };
// static FConstructorStatics ConstructorStatics;
// GroupName = ConstructorStatics.NAME_DynameBSP;
}
bool UDynamicBSPBuilder::Build(UWorld* InWorld, ABrush* InBrush /* = NULL */)
{
return true;
}
// void UDynamicBSPBuilder::BuildDynamicBSP()
// {
//
// }
#undef LOCTEXT_NAMESPACE