error LNK2001: unresolved external symbol "private: static class FName const UE::AnimationWarping::FRootOffsetProvider::TypeName"

Hello, Using unreal engine version 5.4.4, I have created FAnimNode_QuadrupedOrientationWarping struct which is an exact copy of FAnimNode_OrientationWarping (I plan to make changes in FAnimNode_QuadrupedOrientationWarping later). When I try to compile my project, I get following linking error:

AnimNode_QuadrupedOrientationWarping.cpp.obj : error LNK2001: unresolved external symbol “private: static class FName const UE::AnimationWarping::FRootOffsetProvider::TypeName” (?TypeName@FRootOffsetProvider@AnimationWarping@UE@@0VFName@@B)

I have searched online quite a lot but couldn’t find any pointers to how to resolve this. Would really appreciate if someone can point me to what I am doing wrong. I am including BoneControllers/AnimNode_OffsetRootBone.h in (in my .cpp) which defines UE::AnimationWarping::FRootOffsetProvider.
Thank you very much in advance.

My project.Build.cs:

// Fill out your copyright notice in the Description page of Project Settings.

using UnrealBuildTool;

public class mot_match_quadrupeds : ModuleRules
{
public mot_match_quadrupeds(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

	PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AnimGraphRuntime", "AnimGraph", "BlueprintGraph", "UnrealEd", "AnimationWarpingRuntime" });

	PrivateDependencyModuleNames.AddRange(new string[] {  });

	// Uncomment if you are using Slate UI
	// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
	
	// Uncomment if you are using online features
	// PrivateDependencyModuleNames.Add("OnlineSubsystem");

	// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}

}

Top of my .h file (my header file is identical to AnimNode_OrientationWarping.h except that instead of AnimNode_OrientationWarping I have AnimNode_QuadrupedOrientationWarping ) :
#pragma once

include “BoneControllers/BoneControllerTypes.h”
include “BoneControllers/AnimNode_SkeletalControlBase.h”
include “AnimNode_QuadrupedOrientationWarping.generated.h”

struct FAnimationInitializeContext;
struct FComponentSpacePoseContext;
struct FNodeDebugData;

Top of my .cpp file (my cpp file is identical to AnimNode_OrientationWarping.cpp except that instead of AnimNode_OrientationWarping I have AnimNode_QuadrupedOrientationWarping):

include “AnimNode_QuadrupedOrientationWarping.h”

include “Animation/AnimInstanceProxy.h”
include “Animation/AnimNodeFunctionRef.h”
include “Animation/AnimRootMotionProvider.h”
include “BoneControllers/AnimNode_OffsetRootBone.h”
include “HAL/IConsoleManager.h”
include “Animation/AnimTrace.h”
include “Logging/LogVerbosity.h”
include “VisualLogger/VisualLogger.h”

include UE_INLINE_GENERATED_CPP_BY_NAME(AnimNode_QuadrupedOrientationWarping)

DECLARE_CYCLE_STAT(TEXT(“QuadrupedOrientationWarping Eval”), STAT_QuadrupedOrientationWarping_Eval, STATGROUP_Anim);

I looked in unreal code. I think I need to include declaration of AnimationWarping namespace. I see that it has been defined in AnimationWarpingRuntimeModule.cpp but I can’t find which header file it is declared in (I have searched online and in unreal code installed on my PC). Would really appreciate if someone can point me in the right direction.