To keep the unnecessary details to a minimum. my game works fine in the editor (to a certain extent at least still need to figure out few things but that’s a topic for another post if I fail to solve my problems alone) but still wanted to try it in standalone to see how well it’ll work.
everything goes smoothly( by that I mean the compiling,validating the files and whatever else needs to be done) until I get an error combined with a weird sound. The log file is so large that I didn’t know were to start reading and the error is “uknown” in case it matters
here is the log file in case someone will be able to explain to me why it is happening and hopefully how to solve it.
thank you all in advance.
I am on windows 10
version of UE: latest version 4.11 and my project is Blueprint based