Error launching project to android, please help. Thank You!

LogPlayLevel: ********** STAGE COMMAND STARTED **********
LogPlayLevel: Creating UE4CommandLine.txt
LogPlayLevel: Creating Staging Manifest…
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\BaseEditor.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\BaseEditorKeyBindings.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\BaseEditorPerProjectUserSettings.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\BaseEditorSettings.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\BaseLightmass.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\BasePakFileRules.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\Localization\Category.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\Localization\Editor.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\Localization\EditorTutorials.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\Localization\Engine.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\Localization\Keywords.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\Localization\PortableObjectExport.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\Localization\PortableObjectImport.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\Localization\PropertyNames.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\Localization\RepairData.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\Localization\ToolTips.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.26\Engine\Config\Localization\WordCount.ini
LogPlayLevel: Excluding config file C:\Users\Documents\Unreal Projects\EndlessRunnerGame\Config\DefaultEditor.ini
LogPlayLevel: Cleaning Stage Directory: C:\Users\Documents\Unreal Projects\EndlessRunnerGame\Saved\StagedBuilds\Android_ASTC
LogPlayLevel: Copying NonUFSFiles to staging directory: C:\Users\Documents\Unreal Projects\EndlessRunnerGame\Saved\StagedBuilds\Android_ASTC
LogPlayLevel: Copying UFSFiles to staging directory: C:\Users\Documents\Unreal Projects\EndlessRunnerGame\Saved\StagedBuilds\Android_ASTC
LogPlayLevel: Copying DebugFiles to staging directory: C:\Users\Documents\Unreal Projects\EndlessRunnerGame\Saved\StagedBuilds\Android_ASTC
LogPlayLevel: Running: C:\Users\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 4534504f35353498 shell “echo $EXTERNAL_STORAGE”
LogPlayLevel: Took 0.0850047s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 4534504f35353498 pull /sdcard/UE4Game/EndlessRunnerGame/Manifest_UFSFiles_Android.txt “C:\Users\Documents\Unreal Projects\EndlessRunnerGame\Saved\StagedBuilds\Android_ASTC\Manifest_UFSFiles_Android_4534504f35353498.txt”
LogPlayLevel: Took 0.0850047s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 4534504f35353498 pull /sdcard/UE4Game/EndlessRunnerGame/Manifest_NonUFSFiles_Android.txt “C:\Users\Documents\Unreal Projects\EndlessRunnerGame\Saved\StagedBuilds\Android_ASTC\Manifest_NonUFSFiles_Android_4534504f35353498.txt”
LogPlayLevel: Took 0.063004s to run adb.exe, ExitCode=0
LogPlayLevel: Error: ERROR: System.ArgumentException: Attempt to construct staged filesystem reference from absolute path (/FX/Niagara/Content/Icons/S_ParticleSystem.ubulk). Staged paths are always relative to the staging root.
LogPlayLevel: at StagedFileSystemReference…ctor(String InName) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\StagedFileSystemReference.cs:line 44
LogPlayLevel: at StagedFileReference…ctor(String Name) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\StagedFileReference.cs:line 20
LogPlayLevel: at Project.ReadDeployedManifest(ProjectParams Params, DeploymentContext SC, List1 ManifestList) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 3665 LogPlayLevel: at Project.CopyBuildToStagingDirectory(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 3995 LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 216 LogPlayLevel: at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39 LogPlayLevel: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263 LogPlayLevel: at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547 LogPlayLevel: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511 LogPlayLevel: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 175 LogPlayLevel: at AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87 LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func1 Main) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 737
LogPlayLevel: at AutomationTool.Program.Main(String[] Arguments) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
LogPlayLevel: (see C:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 49.796786
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Error

my game launched two days ago but won’t now.

Edit: This is the end of the log, where the error occoured

@Amanda.Schade Do you know how to fix this error? thanks!