I’ve been working on this for a few weeks and now after updating this pops up and it crashes when I try play in the editor
LogPlayLevel: Launcher Device ID: WindowsNoEditor@OWEN
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2434_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2b24_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_4b8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_1e54_0///####STATCAT_Advanced####
LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0
LogChunkManifestGenerator: Chunk: 0, Started with 477 packages, Final after dependency resolve: 477
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 362, size is 84.80kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 0.000012s total time 1.746108
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2654_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2b24_0///####STATCAT_Advanced####
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000018
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_ca0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2b24_0///####STATCAT_Advanced####
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Program.Main: 2016-04-11T13:57:36.1447253Z: Running on WindowsHostPlatform as a 64-bit process.
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Owen/Documents/Unreal Projects/You_Are_God/You_Are_God.uproject BuildCookRun -project=C:/Users/Owen/Documents/Unreal Projects/You_Are_God/You_Are_God.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4
Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -build -map=/Game/Game/Main_Game -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/Game/Main_Game -Messaging -device=WindowsNoEditor@OWEN -addcmdline=-SessionId=72D61ACB4DDCF9ACD7EBEE82B0A7D982 -SessionOwner=‘Owen’ -SessionName=‘Launch On Device’ -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
LogPlayLevel: Automation.Process: Compiling scripts.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Owen\Documents\Unreal Projects\You_Are_God\You_Are_God.uproject
LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.011969
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_bf0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2b24_0///####STATCAT_Advanced####
LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe You_Are_God Win64 Development -Project=“C:\Users\Owen\Documents\Unreal Projects\You_Are_God\You_Are_God.uproject” “C:\Users\Owen\Documents\Unreal Projects\You_Are_God\You_Are_God.uproject” -remoteini=“C:\Users\Owen\Documents\Unreal Project
s\You_Are_God” -noxge -generatemanifest -NoHotReloadFromIDE
LogPlayLevel: UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
LogPlayLevel: CommandUtils.Run: Run: Took 1.1616151s to run UnrealBuildTool.exe, ExitCode=0
LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe You_Are_God Win64 Development -Project=“C:\Users\Owen\Documents\Unreal Projects\You_Are_God\You_Are_God.uproject” “C:\Users\Owen\Documents\Unreal Projects\You_Are_God\You_Are_God.uproject” -remoteini=“C:\Users\Owen\Documents\Unreal Project
s\You_Are_God” -noxge -NoHotReloadFromIDE -ignorejunk
LogPlayLevel: UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
LogPlayLevel: UnrealBuildTool: Creating makefile for You_Are_God (.uproject file is newer)
LogPlayLevel: UnrealBuildTool: Performing full C++ include scan (no include cache file)
LogPlayLevel: UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
LogPlayLevel: CommandUtils.Run: Run: Took 3.1600326s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe You_Are_God Win64 Development -Project=“C:\Users\Owen\Documents\Unreal Projects\You_Are_God\You_Are_God.uproject” “C:\Users\Owen\Document
s\Unreal Projects\You_Are_God\You_Are_God.uproject” -remoteini=“C:\Users\Owen\Documents\Unreal Projects\You_Are_God” -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.04.11-14.57.38.txt’
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars) LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: at AutomationTool.BuildCommand.Execute() LogPlayLevel: at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine) LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files…
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 4.003840
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error
Any ideas???
Thanks!