Hello,
I got this error in the log: “Late EndPlayMap Detection Level:…”
What can I do?
Thank you! ![]()
It’d be good to know exactly what these messages mean so we can clean up the log spam - I seem to get “Early/Late EndPlayMap Detection” every launch for any level/sublevel that has had something in the level blueprint before (even if I remove everything from the level BP):
Early EndPlayMap Detection: Level '/Game/Levels/School_P.School_P:PersistentLevel' has LevelScriptBlueprint '/Game/Levels/School_P.School_P:PersistentLevel.School_P' with GeneratedClass '/Game/Levels/School_P.School_P_C' with ClassGeneratedBy '/Game/Levels/School_P.School_P:PersistentLevel.School_P'