LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = PendingConnectionFailure, ErrorString = Your connection to the host has been lost., Driver = PendingNetDriver IpNetDriver_5
I am getting the error above when trying to join a game sessions after logging into my game. I get the error only in the editor. If I package the game, I do not get the error. I am working in UE 5.2.1 and I have reinstalled the engine twice.
Using Peer2Peer at the moment