[Error] Inherited CameraComponent attach to Actor

Hello. I use 4.19.1

I create NewBlueprintComponent inherited CameraComponent.

and I attached this component to Empty Actor in world.

I use this actor.

I compile NewBlueprintComponent,

Editor always print error code.

Am I wrong method?..

I need to this method to make env camera.

Error Code

LogSceneComponent: Error: Component 'REINST_NewBlueprint_C_30 /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Actor_2.REINST_NewBlueprint_C_0' has 'DrawFrustumComponent /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Actor_2.DrawFrustumComponent_3' in its AttachChildren array, however,
 'DrawFrustumComponent /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Actor_2.DrawFrustumComponent_3' believes it is attached to 'NewBlueprint_C /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Actor_2.NewBlueprint'
LogSceneComponent: Error: Component 'REINST_NewBlueprint_C_30 /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Actor_2.REINST_NewBlueprint_C_0' has 'StaticMeshComponent /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Actor_2.StaticMeshComponent_3' in its AttachChildren array, however, '
StaticMeshComponent /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Actor_2.StaticMeshComponent_3' believes it is attached to 'NewBlueprint_C /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Actor_2.NewBlueprint'

and I upload sample project.

you need to see “Actor” in WorldOutliner.
and CameraComponent name is “NewBlueprint”

please help me.

Hello,

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Thanks