Was simply wondering how this bridge actor is made, what elements make it a bridge:
And what is being rotated here. What is the sequence rotating? Was hoping that you have a mesh + collision and forgot to rotate / attach the latter.
Perhaps it’s something else - maybe the bridge is too thick for the character to step on.
I saw the rest of the video now, so what’s up with that thing that you turn invisible?
run the game with:
You can then see what is going on in real-time. Or even start printing the names of the entities your character bumps into.