I am recording a wave from audio input, then trying to process it in metasound. It records correctly, and if I play it back using Play Sound 2D it works fine. Also, as shown in the graph, the metasound works correctly when I directly specify a wave asset. However, when I try to pass the recorded wave object to the metasound wave asset input I get the error:
Cannot create FWaveProxy reader due to invalid sample rate (0.000000).
Looking through the code, it seems like the proxy should handle this case? Or is there some processing that needs to happen on the wave object first? I’ve tried delaying the playback just to test but that still results in the same error.