Hi everyone,
I try to convert a level to World partition as in the tutorial video, however error occurs.
Pls help me what is problem. I consumed two days to fix up😵
- Creating a basic level map and save as “WPmap”
- Toolbar>Tool>Convert Level>Select “WPmap”>Default Setting
- Error message appear as fail to convert.
- Log file is as follows.
[2023.11.22-03.50.18:392][138]LogWorldPartitionEditor: Display: Running commandlet: /Users///Unreal Projects/APEX_legends/UE_5.3/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor “…/…/…/…/…/MyProject/MyProject.uproject” -BaseDir=“/Users///Unreal Projects/APEX_legends/UE_5.3/Engine/Binaries/Mac/” -Unattended -RunningFromUnrealEd -AbsLog=“/Users//Library/Logs/Unreal Engine/MyProjectEditor/WorldPartition/WorldPartitionConvertCommandlet-00003680-2023-11-22T12.50.18.392Z.log" -run=WorldPartitionConvertCommandlet /Game/WPmap -AllowCommandletRendering -ConversionSuffix -FoliageTypePath=/Game/FoliageTypes
[2023.11.22-03.50.19:000][138]LogWorldPartitionEditor: Error: #### Commandlet Failed ####
[2023.11.22-03.50.19:000][138]LogWorldPartitionEditor: Error: /Users///Unreal Projects/APEX_legends/UE_5.3/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor “…/…/…/…/…/MyProject/MyProject.uproject” -BaseDir="/Users///Unreal Projects/APEX_legends/UE_5.3/Engine/Binaries/Mac/" -Unattended -RunningFromUnrealEd -AbsLog="/Users//Library/Logs/Unreal Engine/MyProjectEditor/WorldPartition/WorldPartitionConvertCommandlet-00003680-2023-11-22T12.50.18.392Z.log” -run=WorldPartitionConvertCommandlet /Game/WPmap -AllowCommandletRendering -ConversionSuffix -FoliageTypePath=/Game/FoliageTypes
[2023.11.22-03.50.19:000][138]LogWorldPartitionEditor: Error: Return Code: 1
[2023.11.22-03.50.19:000][138]LogWorldPartitionEditor: Error: #### BEGIN COMMANDLET OUTPUT (from /Users/****/Library/Logs/Unreal Engine/MyProjectEditor/WorldPartition/WorldPartitionConvertCommandlet-00003680-2023-11-22T12.50.18.392Z.log) ####
[2023.11.22-03.50.19:001][138]LogWorldPartitionEditor: Error: #### END COMMANDLET OUTPUT ####
My environment is; UE 5.3.2 on MacOS