Error importing the metahuman skeleton back from maya to UE5

Hello everyone, I created a metahuman in ue5.7 and then I imported in maya where I wanted to attach some other geometries to the skeleton and re-import back to ue5. However after re-importing the skeleton and assigning the metahuman rig to the skeleton, the rig is breaking and all dropping all the controllers on the floor. The rig works by moving these controllers, the only issue is that they are not appearing on their position.

Can someone help with this?

Thank you so much in advance!

I believe the mesh extracted from maya had different X axis and Y axis try adjusting that to -90 and try!

Thank you so much for your answer!

I tried it exporting with different axis, only the mesh rotates. In all the cases the rig breaks and imports in the same location…