Hi all i have 2 errors I’m trying to work out.
Blueprint Runtime Error: “Accessed None trying to read (real) property CallFunc_Array_Get_Item in not an UClass”. Node: Branch Graph: GetClosestActor Function: Get Closest Actor Blueprint: Interaction_Component
Blueprint Runtime Error: “Accessed None trying to read (real) property CallFunc_Array_Get_Item in not an UClass”. Node: Set Distance-Local Graph: GetClosestActor Function: Get Closest Actor Blueprint: Interaction_Component
I understand the error is in the BP_Interactaction_Component file
I found a few ClosestActor’s with bad connections i fixed.
But the error still comes up at end of Level?