I’ve been trying unsuccessfully for the past week or so trying to generate an Xcode project using the GenerateProjectFiles.command file for what was originally a PC-only project. After fixing the dreaded EOL character issue that happens when transferring shell files from Windows to Unix-based machines, I was greeted by this different error below:
User-MacBook-Pro:~ User$ /Users/User/Desktop/SourceFiles/GenerateProjectFiles.command ; exit;
Setting up Unreal Engine 4 project files...
Setting up Mono
/Users/User/Desktop/SourceFiles/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/4.0/Microsoft.CSharp.targets: error : Compiler crashed with code: 255.
UnrealBuildTool Exception: ERROR: Failed to launch compiler to compile assembly from source files 'System.Collections.Generic.List`1[System.String]' (Exception: Compiler failed to produce the assembly. Output: '')
logout
[Process completed]
Does anyone know how to fix this/what I might have done wrong? I found a similar question on the forums, saying that I might be lacking some dependencies on the Mac side, but unfortunately the links provided were dead.