Hi everyone,
I hope someone can help me find a solution to this rather strange error I get from Visual Studio.
It was last night I was about to create a new class in Unreal engine 4.6. I did the “normal procedure” and then when it was loading the new file into Visual Studio all hell went loose.
It crashed really hard and didn’t want to boot the UE4 project anymore. I just threw a whole bunch of errors everywhere at me.
I thought it might be the project so I took that away and tried with the default engine solution but still the same error. Then I “re-installed” the 4.6 engine, but now I get these errors and then the same crash:
Unsupported
This version of Visual Studio is unable to open the following projects. The project types may not be installed or this version of Visual Studio may not support them.
For more information on enabling these project types or otherwise migrating your assets, please see the details in the “Migration Report” displayed after clicking OK.
- UE4, "E:\Program\UnrealEngine\Engine\Intermediate\ProjectFiles\UE4.vcxproj"
- BlankProgram, "E:\Program\UnrealEngine\Engine\Intermediate\ProjectFiles\BlankProgram.vcxproj"
- BuildPatchTool, "E:\Program\UnrealEngine\Engine\Intermediate\ProjectFiles\BuildPatchTool.vcxproj"
- CrashReportClient, "E:\Program\UnrealEngine\Engine\Intermediate\ProjectFiles\CrashReportClient.vcxproj"
- MinidumpDiagnostics, "E:\Program\UnrealEngine\Engine\Intermediate\ProjectFiles\MinidumpDiagnostics.vcxproj"
- CrossCompilerTool, "E:\Program\UnrealEngine\Engine\Intermediate\ProjectFiles\CrossCompilerTool.vcxproj"
- UnrealLaunchDaemon, "E:\Program\UnrealEngine\Engine\Intermediate\ProjectFiles\UnrealLaunchDaemon.vcxproj"
- UE4EditorServices, "E:\Program\UnrealEngine\Engine\Intermediate\ProjectFiles\UE4EditorServices.vcxproj"
- ShaderCompileWorker, "E:\Program\UnrealEngine\Engine\Intermediate\ProjectFiles\ShaderCompileWorker.vcxproj"
- SlateViewer, "E:\Program\UnrealEngine\Engine\Intermediate\ProjectFiles\SlateViewer.vcxproj"
- SymbolDebugger, "E:\Program\UnrealEngine\Engine\Intermediate\ProjectFiles\SymbolDebugger.vcxproj"
- TestPAL, "E:\Program\UnrealEngine\Engine\Intermediate\ProjectFiles\TestPAL.vcxproj"
- UnrealCEFSubProcess, "E:\Program\UnrealEngine\Engine\Intermediate\ProjectFiles\UnrealCEFSubProcess.vcxproj"
- UnrealFileServer, "E:\Program\UnrealEngine\Engine\Intermediate\ProjectFiles\UnrealFileServer.vcxproj"
- UnrealFrontend, "E:\Program\UnrealEngine\Engine\Intermediate\ProjectFiles\UnrealFrontend.vcxproj"
- UnrealHeaderTool, "E:\Program\UnrealEngine\Engine\Intermediate\ProjectFiles\UnrealHeaderTool.vcxproj"
- UnrealLightmass, "E:\Program\UnrealEngine\Engine\Intermediate\ProjectFiles\UnrealLightmass.vcxproj"
- UnrealPak, "E:\Program\UnrealEngine\Engine\Intermediate\ProjectFiles\UnrealPak.vcxproj"
- UnrealSync, "E:\Program\UnrealEngine\Engine\Intermediate\ProjectFiles\UnrealSync.vcxproj"
- UnrealVersionSelector, "E:\Program\UnrealEngine\Engine\Intermediate\ProjectFiles\UnrealVersionSelector.vcxproj"
- BootstrapPackagedGame, "E:\Program\UnrealEngine\Engine\Intermediate\ProjectFiles\BootstrapPackagedGame.vcxproj"
No changes required
These projects can be opened in Visual Studio 2013, Visual Studio 2012, and Visual Studio 2010 SP1 without changing them.
- Programs, “Programs”
- Engine, “Engine”
- Automation, “Automation”
- UnrealBuildTool, “E:\Program\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj”
- AutomationTool, “E:\Program\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationTool.csproj”
- AutomationToolLauncher, “E:\Program\UnrealEngine\Engine\Source\Programs\AutomationToolLauncher\AutomationToolLauncher.csproj”
- Android.Automation, “E:\Program\UnrealEngine\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj”
- HTML5.Automation, “E:\Program\UnrealEngine\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj”
- IOS.Automation, “E:\Program\UnrealEngine\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj”
- Linux.Automation, “E:\Program\UnrealEngine\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj”
- Mac.Automation, “E:\Program\UnrealEngine\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj”
- AutomationScripts.Automation, “E:\Program\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj”
- Win.Automation, “E:\Program\UnrealEngine\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj”
- Distill, “E:\Program\UnrealEngine\Engine\Source\Programs\Distill\Distill.csproj”
- DotNETUtilities, “E:\Program\UnrealEngine\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj”
- GitDependencies, “E:\Program\UnrealEngine\Engine\Source\Programs\GitDependencies\GitDependencies.csproj”
- iPhonePackager, “E:\Program\UnrealEngine\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.csproj”
- DeploymentInterface, “E:\Program\UnrealEngine\Engine\Source\Programs\IOS\DeploymentInterface\DeploymentInterface.csproj”
- DeploymentServer, “E:\Program\UnrealEngine\Engine\Source\Programs\IOS\DeploymentServer\DeploymentServer.csproj”
- MobileDeviceInterface, “E:\Program\UnrealEngine\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj”
- UE4, “E:\Program\UnrealEngine\UE4.sln”
Can anyone please point me in the right direction of what to do?
I tried to search for it today, but that error message isn’t that easy to search for
Specs:
Unreal engine 4.6
Win 8.1
Visual Studio 2013 Ultimate
Empty project/old project, same result.
Best regards
/Oscar Hvarfvén