1seda
(1seda)
October 25, 2018, 9:48am
1
hi
how are you.
for packing android i the unreal engine we cant packing.
error in the pack game.
we see diferent video in you tube and doc in the unreal sait and change setting and ..
but erroring.
attach pic of error for you.
note = we can export for win and android in the new Empty project but erroring . we tets for emply project and my project .
Is the software problem?
we test for ur4 4.20.3 and 4.20 .
please help .
thanks for help we.
1seda
(1seda)
November 10, 2018, 11:52pm
2
answer?
answer?
answer?
answer?
answer?
answer?
1seda
(1seda)
November 12, 2018, 12:04am
3
hi
I new create for gamein the 4.21 but not packinh
error =
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 9561.568365
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Parsing command line: -ScriptsForProject=“C:/Users/Zare/Desktop/runner786 4.21/runner786.uproject” BuildCookRun -project=“C:/Users/Zare/Desktop/runner786 4.21/runner786.uproject” -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_ASTC -targetpl
atform=Android -cookflavor=ASTC -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -map=/Game/runner110/map/base-leve1 -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/runner110/map/base-leve1 -Messaging" -device=Android_ASTC@BEPRSWDQEQOJCY69 -addcmdline="-SessionId=
A4EBA9BD48303AEE5D5F4D9C7EB92589 -SessionOwner=‘Zare’ -SessionName=‘Launch On Device’ " -run
LogPlayLevel: Setting up ProjectParams for C:\Users\Zare\Desktop\runner786 4.21\runner786.uproject
LogPlayLevel: ********** STAGE COMMAND STARTED **********
LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt ‘C:\Users\Zare\Desktop\runner786 4.21\Binaries\Android\runner786.target’. Check that this target has been built.
LogPlayLevel: (see C:\Users\Zare\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+UE_4.21\Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 4.764109
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000139
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game
please help me for paking