I have created C++ class and can’t compile project because of errors.
My header class:
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "BehaviorTree/Tasks/BTTask_BlackboardBase.h"
#include "GetNextPoint.generated.h"
UCLASS()
class UGetNextPoint : public UBTTaskNode
{
GENERATED_BODY()
};
My .cpp file
// Fill out your copyright notice in the Description page of Project Settings.
#include "MOBAVR.h"
#include "GetNextPoint.h"
This is error log (here you can see many strange symbols like “ёё√ыър эр эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы”, I don’t understand what does they mean)
Ошибка LNK2019 ёё√ыър эр эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы "__declspec(dllimport) public: static wchar_t const * __cdecl UBTNode::StaticConfigName(void)" (__imp_?StaticConfigName@UBTNode@@SAPEB_WXZ) т ЇєэъЎшш "private: static class UClass * __cdecl UGetNextPoint::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UGetNextPoint@@CAPEAVUClass@@PEB_W@Z) MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2019 ёё√ыър эр эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы "__declspec(dllimport) class UClass * __cdecl Z_Construct_UClass_UBTTaskNode(void)" (__imp_?Z_Construct_UClass_UBTTaskNode@@YAPEAVUClass@@XZ) т ЇєэъЎшш "class UClass * __cdecl Z_Construct_UClass_UGetNextPoint(void)" (?Z_Construct_UClass_UGetNextPoint@@YAPEAVUClass@@XZ) MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2019 ёё√ыър эр эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы "__declspec(dllimport) public: static class UClass * __cdecl UBTTaskNode::StaticClass(void)" (__imp_?StaticClass@UBTTaskNode@@SAPEAVUClass@@XZ) т ЇєэъЎшш "private: static class UClass * __cdecl UGetNextPoint::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UGetNextPoint@@CAPEAVUClass@@PEB_W@Z) MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2019 ёё√ыър эр эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы "__declspec(dllimport) public: __cdecl UBTTaskNode::UBTTaskNode(class FObjectInitializer const &)" (__imp_??0UBTTaskNode@@QEAA@AEBVFObjectInitializer@@@Z) т ЇєэъЎшш "public: static void __cdecl UGetNextPoint::__DefaultConstructor(class FObjectInitializer const &)" (?__DefaultConstructor@UGetNextPoint@@SAXAEBVFObjectInitializer@@@Z) MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2019 ёё√ыър эр эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы "__declspec(dllimport) public: __cdecl UBTTaskNode::UBTTaskNode(class FVTableHelper &)" (__imp_??0UBTTaskNode@@QEAA@AEAVFVTableHelper@@@Z) т ЇєэъЎшш "public: __cdecl UGetNextPoint::UGetNextPoint(class FVTableHelper &)" (??0UGetNextPoint@@QEAA@AEAVFVTableHelper@@@Z) MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2019 ёё√ыър эр эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы "__declspec(dllimport) public: virtual __cdecl UBTTaskNode::~UBTTaskNode(void)" (__imp_??1UBTTaskNode@@UEAA@XZ) т ЇєэъЎшш "public: virtual void * __cdecl UGetNextPoint::`scalar deleting destructor'(unsigned int)" (??_GUGetNextPoint@@UEAAPEAXI@Z) MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""protected: virtual enum EBTNodeResult::Type __cdecl UBTTaskNode::AbortTask(class UBehaviorTreeComponent &,unsigned char *)" (?AbortTask@UBTTaskNode@@MEAA?AW4Type@EBTNodeResult@@AEAVUBehaviorTreeComponent@@PEAE@Z)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""public: virtual void __cdecl UBTNode::CleanupMemory(class UBehaviorTreeComponent &,unsigned char *,enum EBTMemoryClear::Type)const " (?CleanupMemory@UBTNode@@UEBAXAEAVUBehaviorTreeComponent@@PEAEW4Type@EBTMemoryClear@@@Z)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""public: virtual void __cdecl UBTNode::DescribeRuntimeValues(class UBehaviorTreeComponent const &,unsigned char *,enum EBTDescriptionVerbosity::Type,class TArray<class FString,class FDefaultAllocator> &)const " (?DescribeRuntimeValues@UBTNode@@UEBAXAEBVUBehaviorTreeComponent@@PEAEW4Type@EBTDescriptionVerbosity@@AEAV?$TArray@VFString@@VFDefaultAllocator@@@@@Z)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""public: virtual enum EBTNodeResult::Type __cdecl UBTTaskNode::ExecuteTask(class UBehaviorTreeComponent &,unsigned char *)" (?ExecuteTask@UBTTaskNode@@UEAA?AW4Type@EBTNodeResult@@AEAVUBehaviorTreeComponent@@PEAE@Z)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""public: virtual class AActor * __cdecl UBTNode::GetGameplayTaskAvatar(class UGameplayTask const *)const " (?GetGameplayTaskAvatar@UBTNode@@UEBAPEAVAActor@@PEBVUGameplayTask@@@Z)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""public: virtual unsigned char __cdecl UBTNode::GetGameplayTaskDefaultPriority(void)const " (?GetGameplayTaskDefaultPriority@UBTNode@@UEBAEXZ)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""public: virtual class AActor * __cdecl UBTNode::GetGameplayTaskOwner(class UGameplayTask const *)const " (?GetGameplayTaskOwner@UBTNode@@UEBAPEAVAActor@@PEBVUGameplayTask@@@Z)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""public: virtual class UGameplayTasksComponent * __cdecl UBTNode::GetGameplayTasksComponent(class UGameplayTask const &)const " (?GetGameplayTasksComponent@UBTNode@@UEBAPEAVUGameplayTasksComponent@@AEBVUGameplayTask@@@Z)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""public: virtual unsigned short __cdecl UBTNode::GetInstanceMemorySize(void)const " (?GetInstanceMemorySize@UBTNode@@UEBAGXZ)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""public: virtual class FName __cdecl UBTTaskNode::GetNodeIconName(void)const " (?GetNodeIconName@UBTTaskNode@@UEBA?AVFName@@XZ)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""public: virtual unsigned short __cdecl UBTNode::GetSpecialMemorySize(void)const " (?GetSpecialMemorySize@UBTNode@@UEBAGXZ)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""public: virtual class FString __cdecl UBTNode::GetStaticDescription(void)const " (?GetStaticDescription@UBTNode@@UEBA?AVFString@@XZ)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""public: virtual class UWorld * __cdecl UBTNode::GetWorld(void)const " (?GetWorld@UBTNode@@UEBAPEAVUWorld@@XZ)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""public: virtual void __cdecl UBTNode::InitializeFromAsset(class UBehaviorTree &)" (?InitializeFromAsset@UBTNode@@UEAAXAEAVUBehaviorTree@@@Z)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""public: virtual void __cdecl UBTNode::InitializeMemory(class UBehaviorTreeComponent &,unsigned char *,enum EBTMemoryInit::Type)const " (?InitializeMemory@UBTNode@@UEBAXAEAVUBehaviorTreeComponent@@PEAEW4Type@EBTMemoryInit@@@Z)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""public: virtual void __cdecl IGameplayTaskOwnerInterface::OnGameplayTaskActivated(class UGameplayTask &)" (?OnGameplayTaskActivated@IGameplayTaskOwnerInterface@@UEAAXAEAVUGameplayTask@@@Z)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""public: virtual void __cdecl UBTTaskNode::OnGameplayTaskDeactivated(class UGameplayTask &)" (?OnGameplayTaskDeactivated@UBTTaskNode@@UEAAXAEAVUGameplayTask@@@Z)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""public: virtual void __cdecl UBTNode::OnGameplayTaskInitialized(class UGameplayTask &)" (?OnGameplayTaskInitialized@UBTNode@@UEAAXAEAVUGameplayTask@@@Z)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""public: virtual void __cdecl UBTNode::OnInstanceCreated(class UBehaviorTreeComponent &)" (?OnInstanceCreated@UBTNode@@UEAAXAEAVUBehaviorTreeComponent@@@Z)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""public: virtual void __cdecl UBTNode::OnInstanceDestroyed(class UBehaviorTreeComponent &)" (?OnInstanceDestroyed@UBTNode@@UEAAXAEAVUBehaviorTreeComponent@@@Z)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""protected: virtual void __cdecl UBTTaskNode::OnMessage(class UBehaviorTreeComponent &,unsigned char *,class FName,int,bool)" (?OnMessage@UBTTaskNode@@MEAAXAEAVUBehaviorTreeComponent@@PEAEVFName@@H_N@Z)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""protected: virtual void __cdecl UBTTaskNode::OnTaskFinished(class UBehaviorTreeComponent &,unsigned char *,enum EBTNodeResult::Type)" (?OnTaskFinished@UBTTaskNode@@MEAAXAEAVUBehaviorTreeComponent@@PEAEW4Type@EBTNodeResult@@@Z)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""public: virtual void __cdecl UBTNode::SetOwner(class AActor *)" (?SetOwner@UBTNode@@UEAAXPEAVAActor@@@Z)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""protected: virtual void __cdecl UBTTaskNode::TickTask(class UBehaviorTreeComponent &,unsigned char *,float)" (?TickTask@UBTTaskNode@@MEAAXAEAVUBehaviorTreeComponent@@PEAEM@Z)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""public: virtual bool __cdecl UBTNode::UsesBlueprint(void)const " (?UsesBlueprint@UBTNode@@UEBA_NXZ)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK2001 эхЁрчЁх°хээ√щ тэх°эшщ ёшьтюы ""public: virtual class UObject * __cdecl UBTNode::_getUObject(void)const " (?_getUObject@UBTNode@@UEBAPEAVUObject@@XZ)" MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\MOBAVR.generated.cpp.obj 1
Ошибка LNK1120 эхЁрчЁх°хээ√ї тэх°эшї ¤ыхьхэЄют: 32 MOBAVR E:\Projects\MOBAVR\Binaries\Win64\UE4Editor-MOBAVR-732.dll 1
Ошибка Failed to produce item: E:\Projects\MOBAVR\Binaries\Win64\UE4Editor-MOBAVR-732.dll MOBAVR E:\Projects\MOBAVR\Intermediate\ProjectFiles\ERROR 1
Ошибка MSB3075 Выход из команды ""E:\Epic Games\4.15.0-Seg\Engine\Build\BatchFiles\Build.bat" MOBAVREditor Win64 Development "E:\Projects\MOBAVR\MOBAVR.uproject" -waitmutex" с кодом 5. Убедитесь в наличии достаточных прав для выполнения данной команды. MOBAVR C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 41
I am new in C++ for UE, any help would be appreciated! Thanks in advance.