Error: FBitWriter overflowed! (and Client Disconnected)

@piicone Good that you have found a solution.

I had some issues with a lot of unnecessary RPCs as well.

But I wonder why the engine would exit with an error and not try to increase “some buffer” and fire a warning instead, so that this bottleneck could be eased from two sides.

When you for example would only occasionally or rarely hit the limit, the game would at least continue.