Hey I’ve rigged up and animated a character using the maya rigging tools and I exported and imported the skeletal mesh fine but when i go to use the tools to export an animation, while it exports fine, i get a failed to import engine side:
Failed to import ‘D:/Current Work/TheTower/RawAssets/assets/CHAR_Player_Default/Finals/Animations/Idle.fbx’. Failed to create asset ‘/Game/TheTower/Characters/Hugo/Animations/Idle’
Any pointers? I’ve also had some problems importing fbx files that were created with groups in maya not sure if that is the problems or not might have a look at it.