in 4.11 on OS X, clean git status (no local changes), no issues building.
running always stumbles on the following:
[2015.12.17-00.45.39:840] 0]LogShaderCompilers:Warning: InstancedStereo.usf(100): error: static variables must be declared const
[2015.12.17-00.45.39:840] 0]LogShaderCompilers:Warning: Common.usf(894): warning: implicit truncation from ‘vec3’ to ‘vec2’
Fatal error: [File:/Users/sshinderman/dev/UnrealEngine/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 1539]
Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
since this is a default shader guessing it’s not a cache or previous build issue.
any one see something similar or know a workaround?
-thanks!
here’s the revision i’m at:
git log | more
commit 582b12c6a9a91e9461ae2825ee8fc832cbf3e3bd
Author: taizyd korambayil <Taizyd.Korambayil@epicgames.com>
Date: Wed Dec 16 16:48:52 2015 -0500
#jira UE-22952 Resaved asset that was producing Log Warnings
[CL 2805885 by taizyd korambayil in 4.11 branch]