Error: Expecting ShaderCompileWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompileWorker?

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UATHelper: Packaging (Windows): LogShaderCompilers: Error: Expecting ShaderCompileWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompileWorker?
UATHelper: Packaging (Windows): LogShaderCompilers: Error: ShaderCompileWorker returned 0 single jobs, 10 expected
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Expecting ShaderCompileWorker Pipeline Jobs 80, got -1 instead! Forgot to build ShaderCompileWorker?
PackagingResults: Error: Expecting ShaderCompileWorker Pipeline Jobs 80, got -1 instead! Forgot to build ShaderCompileWorker?
PackagingResults: Error: SCW 10 Queued Jobs, Finished 2 single jobs
PackagingResults: Error: Job 0 [Single] Global/FNiagaraRibbonVertexReductionFinalizeCS/9:/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonVertexReductionFinalization.usf Type ‘FNiagaraRibbonVertexReductionFinalizeCS’ ‘/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonVertexReductionFinalization.usf’ Entry ‘OutputRibbonStats’ Permutation 9
PackagingResults: Error: Job 1 [Single] Global/FTonemapPS/3993:/Engine/Private/PostProcessTonemap.usf Type ‘FTonemapPS’ ‘/Engine/Private/PostProcessTonemap.usf’ Entry ‘MainPS’ Permutation 3993
PackagingResults: Error: Job 2 [Single] Global/FNodeAndClusterCull_CS/7:/Engine/Private/Nanite/NaniteClusterCulling.usf Type ‘FNodeAndClusterCull_CS’ ‘/Engine/Private/Nanite/NaniteClusterCulling.usf’ Entry ‘NodeAndClusterCull’ Permutation 7
PackagingResults: Error: Job 3 [Single] Global/FTranslucencyVolumeTraceVoxelsCS/0:/Engine/Private/Lumen/LumenTranslucencyVolumeLighting.usf Type ‘FTranslucencyVolumeTraceVoxelsCS’ ‘/Engine/Private/Lumen/LumenTranslucencyVolumeLighting.usf’ Entry ‘TranslucencyVolumeTraceVoxelsCS’ Permutation 0
PackagingResults: Error: Job 4 [Single] Global/FLumenScreenProbeGatherHardwareRayTracingRGS/158:/Engine/Private/Lumen/LumenScreenProbeHardwareRayTracing.usf Type ‘FLumenScreenProbeGatherHardwareRayTracingRGS’ ‘/Engine/Private/Lumen/LumenScreenProbeHardwareRayTracing.usf’ Entry ‘LumenScreenProbeGatherHardwareRayTracingRGS’ Permutation 158
PackagingResults: Error: Job 5 [Single] Global/FScreenProbeIntegrateCS/64:/Engine/Private/Lumen/LumenScreenProbeGather.usf Type ‘FScreenProbeIntegrateCS’ ‘/Engine/Private/Lumen/LumenScreenProbeGather.usf’ Entry ‘ScreenProbeIntegrateCS’ Permutation 64
PackagingResults: Error: Job 6 [Single] Global/FScreenProbeIntegrateCS/70:/Engine/Private/Lumen/LumenScreenProbeGather.usf Type ‘FScreenProbeIntegrateCS’ ‘/Engine/Private/Lumen/LumenScreenProbeGather.usf’ Entry ‘ScreenProbeIntegrateCS’ Permutation 70
PackagingResults: Error: Job 7 [Single] Global/FScreenProbeIntegrateCS/72:/Engine/Private/Lumen/LumenScreenProbeGather.usf Type ‘FScreenProbeIntegrateCS’ ‘/Engine/Private/Lumen/LumenScreenProbeGather.usf’ Entry ‘ScreenProbeIntegrateCS’ Permutation 72
PackagingResults: Error: Job 8 [Single] Global/FScreenProbeIntegrateCS/81:/Engine/Private/Lumen/LumenScreenProbeGather.usf Type ‘FScreenProbeIntegrateCS’ ‘/Engine/Private/Lumen/LumenScreenProbeGather.usf’ Entry ‘ScreenProbeIntegrateCS’ Permutation 81
PackagingResults: Error: Job 9 [Single] Global/FScreenProbeIntegrateCS/86:/Engine/Private/Lumen/LumenScreenProbeGather.usf Type ‘FScreenProbeIntegrateCS’ ‘/Engine/Private/Lumen/LumenScreenProbeGather.usf’ Entry ‘ScreenProbeIntegrateCS’ Permutation 86
PackagingResults: Error: Crash inside the platform compiler!
PackagingResults: Error: Expecting ShaderCompileWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompileWorker?
PackagingResults: Error: ShaderCompileWorker returned 0 single jobs, 10 expected
PackagingResults: Error: Expecting ShaderCompileWorker Pipeline Jobs 80, got -1 instead! Forgot to build ShaderCompileWorker?
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Worker returned 48 pipeline jobs, 0 expected
UATHelper: Packaging (Windows): LogShaderCompilers: Error: SCW 10 Queued Jobs, Finished 5 single jobs
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 0 [Single] Global/FNiagaraCollisionRayTraceRG/3:/Plugin/FX/Niagara/Private/NiagaraRayTracingShaders.usf Type ‘FNiagaraCollisionRayTraceRG’ ‘/Plugin/FX/Niagara/Private/NiagaraRayTracingShaders.usf’ Entry ‘NiagaraCollisionRayTraceRG’ Permutation 3
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 1 [Single] Global/FVolumetricFogLightScatteringCS/85:/Engine/Private/VolumetricFog.usf Type ‘FVolumetricFogLightScatteringCS’ ‘/Engine/Private/VolumetricFog.usf’ Entry ‘LightScatteringCS’ Permutation 85
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 2 [Single] Global/FTonemapCS/1945:/Engine/Private/PostProcessTonemap.usf Type ‘FTonemapCS’ ‘/Engine/Private/PostProcessTonemap.usf’ Entry ‘MainCS’ Permutation 1945
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 3 [Single] Global/FTonemapCS/4121:/Engine/Private/PostProcessTonemap.usf Type ‘FTonemapCS’ ‘/Engine/Private/PostProcessTonemap.usf’ Entry ‘MainCS’ Permutation 4121
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 4 [Single] Global/FSubsurfaceIndirectDispatchCS/119:/Engine/Private/PostProcessSubsurface.usf Type ‘FSubsurfaceIndirectDispatchCS’ ‘/Engine/Private/PostProcessSubsurface.usf’ Entry ‘MainIndirectDispatchCS’ Permutation 119
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 5 [Single] Global/FSubsurfaceIndirectDispatchCS/121:/Engine/Private/PostProcessSubsurface.usf Type ‘FSubsurfaceIndirectDispatchCS’ ‘/Engine/Private/PostProcessSubsurface.usf’ Entry ‘MainIndirectDispatchCS’ Permutation 121
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 6 [Single] Global/FSubsurfaceIndirectDispatchCS/122:/Engine/Private/PostProcessSubsurface.usf Type ‘FSubsurfaceIndirectDispatchCS’ ‘/Engine/Private/PostProcessSubsurface.usf’ Entry ‘MainIndirectDispatchCS’ Permutation 122
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 7 [Single] Global/FSubsurfaceIndirectDispatchCS/129:/Engine/Private/PostProcessSubsurface.usf Type ‘FSubsurfaceIndirectDispatchCS’ ‘/Engine/Private/PostProcessSubsurface.usf’ Entry ‘MainIndirectDispatchCS’ Permutation 129
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 8 [Single] Global/FSubsurfaceIndirectDispatchCS/138:/Engine/Private/PostProcessSubsurface.usf Type ‘FSubsurfaceIndirectDispatchCS’ ‘/Engine/Private/PostProcessSubsurface.usf’ Entry ‘MainIndirectDispatchCS’ Permutation 138
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 9 [Single] Global/FSubsurfaceIndirectDispatchCS/149:/Engine/Private/PostProcessSubsurface.usf Type ‘FSubsurfaceIndirectDispatchCS’ ‘/Engine/Private/PostProcessSubsurface.usf’ Entry ‘MainIndirectDispatchCS’ Permutation 149
UATHelper: Packaging (Windows): LogWindows: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227]
UATHelper: Packaging (Windows): ShaderCompileWorker crashed!
UATHelper: Packaging (Windows): Fatal error!
PackagingResults: Error: Worker returned 48 pipeline jobs, 0 expected
PackagingResults: Error: SCW 10 Queued Jobs, Finished 5 single jobs
PackagingResults: Error: Job 0 [Single] Global/FNiagaraCollisionRayTraceRG/3:/Plugin/FX/Niagara/Private/NiagaraRayTracingShaders.usf Type ‘FNiagaraCollisionRayTraceRG’ ‘/Plugin/FX/Niagara/Private/NiagaraRayTracingShaders.usf’ Entry ‘NiagaraCollisionRayTraceRG’ Permutation 3
PackagingResults: Error: Job 1 [Single] Global/FVolumetricFogLightScatteringCS/85:/Engine/Private/VolumetricFog.usf Type ‘FVolumetricFogLightScatteringCS’ ‘/Engine/Private/VolumetricFog.usf’ Entry ‘LightScatteringCS’ Permutation 85
PackagingResults: Error: Job 2 [Single] Global/FTonemapCS/1945:/Engine/Private/PostProcessTonemap.usf Type ‘FTonemapCS’ ‘/Engine/Private/PostProcessTonemap.usf’ Entry ‘MainCS’ Permutation 1945
PackagingResults: Error: Job 3 [Single] Global/FTonemapCS/4121:/Engine/Private/PostProcessTonemap.usf Type ‘FTonemapCS’ ‘/Engine/Private/PostProcessTonemap.usf’ Entry ‘MainCS’ Permutation 4121
PackagingResults: Error: Job 4 [Single] Global/FSubsurfaceIndirectDispatchCS/119:/Engine/Private/PostProcessSubsurface.usf Type ‘FSubsurfaceIndirectDispatchCS’ ‘/Engine/Private/PostProcessSubsurface.usf’ Entry ‘MainIndirectDispatchCS’ Permutation 119
PackagingResults: Error: Job 5 [Single] Global/FSubsurfaceIndirectDispatchCS/121:/Engine/Private/PostProcessSubsurface.usf Type ‘FSubsurfaceIndirectDispatchCS’ ‘/Engine/Private/PostProcessSubsurface.usf’ Entry ‘MainIndirectDispatchCS’ Permutation 121
PackagingResults: Error: Job 6 [Single] Global/FSubsurfaceIndirectDispatchCS/122:/Engine/Private/PostProcessSubsurface.usf Type ‘FSubsurfaceIndirectDispatchCS’ ‘/Engine/Private/PostProcessSubsurface.usf’ Entry ‘MainIndirectDispatchCS’ Permutation 122
PackagingResults: Error: Job 7 [Single] Global/FSubsurfaceIndirectDispatchCS/129:/Engine/Private/PostProcessSubsurface.usf Type ‘FSubsurfaceIndirectDispatchCS’ ‘/Engine/Private/PostProcessSubsurface.usf’ Entry ‘MainIndirectDispatchCS’ Permutation 129
PackagingResults: Error: Job 8 [Single] Global/FSubsurfaceIndirectDispatchCS/138:/Engine/Private/PostProcessSubsurface.usf Type ‘FSubsurfaceIndirectDispatchCS’ ‘/Engine/Private/PostProcessSubsurface.usf’ Entry ‘MainIndirectDispatchCS’ Permutation 138
PackagingResults: Error: Job 9 [Single] Global/FSubsurfaceIndirectDispatchCS/149:/Engine/Private/PostProcessSubsurface.usf Type ‘FSubsurfaceIndirectDispatchCS’ ‘/Engine/Private/PostProcessSubsurface.usf’ Entry ‘MainIndirectDispatchCS’ Permutation 149
PackagingResults: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227]
UATHelper: Packaging (Windows): LogThreadingWindows: Error: Runnable thread ShaderCompilingThread crashed.
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227]
UATHelper: Packaging (Windows): LogWindows: Error: ShaderCompileWorker crashed!
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Fatal error!
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8b36cc754 UnrealEditor-Engine.dll!SCWErrorCode::HandleGeneralCrash() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:1228]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8b36cecb6 UnrealEditor-Engine.dll!HandleWorkerCrash() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:1829]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8b36ba9b7 UnrealEditor-Engine.dll!FShaderCompileUtilities::DoReadTaskResults() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:1909]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8b36adce2 UnrealEditor-Engine.dll!<lambda_76a0bcd77eeb105d5417577fe1607bb2>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2698]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8b36da64f UnrealEditor-Engine.dll!FShaderCompileThreadRunnable::ReadAvailableResults() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2729]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8b36b8a92 UnrealEditor-Engine.dll!FShaderCompileThreadRunnable::CompilingLoop() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2986]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8b36e3eb3 UnrealEditor-Engine.dll!FShaderCompileThreadRunnableBase::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2255]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8b0185342 UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8b017d230 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff92996257d KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff92b7eaa48 ntdll.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Crash in runnable thread ShaderCompilingThread
UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: Runnable thread ShaderCompilingThread crashed.
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227]
PackagingResults: Error: ShaderCompileWorker crashed!
PackagingResults: Error: Fatal error!
PackagingResults: Error: [Callstack] 0x00007ff8b36cc754 UnrealEditor-Engine.dll!SCWErrorCode::HandleGeneralCrash() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:1228]
PackagingResults: Error: [Callstack] 0x00007ff8b36cecb6 UnrealEditor-Engine.dll!HandleWorkerCrash() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:1829]
PackagingResults: Error: [Callstack] 0x00007ff8b36ba9b7 UnrealEditor-Engine.dll!FShaderCompileUtilities::DoReadTaskResults() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:1909]
PackagingResults: Error: [Callstack] 0x00007ff8b36adce2 UnrealEditor-Engine.dll!<lambda_76a0bcd77eeb105d5417577fe1607bb2>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2698]
PackagingResults: Error: [Callstack] 0x00007ff8b36da64f UnrealEditor-Engine.dll!FShaderCompileThreadRunnable::ReadAvailableResults() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2729]
PackagingResults: Error: [Callstack] 0x00007ff8b36b8a92 UnrealEditor-Engine.dll!FShaderCompileThreadRunnable::CompilingLoop() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2986]
PackagingResults: Error: [Callstack] 0x00007ff8b36e3eb3 UnrealEditor-Engine.dll!FShaderCompileThreadRunnableBase::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:2255]
PackagingResults: Error: [Callstack] 0x00007ff8b0185342 UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
PackagingResults: Error: [Callstack] 0x00007ff8b017d230 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
PackagingResults: Error: [Callstack] 0x00007ff92996257d KERNEL32.DLL!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff92b7eaa48 ntdll.dll!UnknownFunction
PackagingResults: Error: Crash in runnable thread ShaderCompilingThread
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows): Took 88.4569431s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows): ERROR: Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.1\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows): AutomationTool executed for 0h 1m 31s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure