I get the same error at the same line of vcruntime_new.h when trying to build my project or UE4 itself. Àny chance you’ve solved this already? Solutions I’ve found are all based on editing the Build.cs, which didn’t seem to work for me.
EDIT: A little more information: I’m on 4.16 and Visual Studio 2017. Everything compiled fine a few weeks ago and I’m pretty sure I haven’t done any codework in between, just blueprints. However, I’m on a new hardware setup now.