Hi to All, i like to play with UDK a lot, i love the engine, i really dont like ue4 (dont ask me why, i just love udk).
but now, i install windows 10 and when a try to save a package or a texture, the engine Crash a lot!, i check the log and i found this
“Compressing ‘…\UDKGame\Content\LocalShaderCache-PC-D3D-SM3_save.tmp’ to ‘…\UDKGame\Content\LocalShaderCache-PC-D3D-SM3.upk’”
ALL THE TIME!, i think is something with windows permissions… the only think i know is that “error” is really frustrating (like my english).
Here is the log
[0017.01] Log: TIMER ALL OF INIT : [5.776426]
[0069.47] Log: Building adjacency information for static mesh ‘MyPackage.Aset_rock_sandstone_S_plww4_LOD3’.
[0069.47] Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\Users\eduar\Downloads\Rock_Sandstone_plww4_2K_3d_ms (1)\Aset_rock_sandstone_S_plww4_2K_Albedo.bmp)
[0084.37] Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\Users\eduar\Downloads\Rock_Sandstone_plww4_2K_3d_ms (1)\Aset_rock_sandstone_S_plww4_2K_Displacement.bmp)
[0095.95] Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\Users\eduar\Downloads\Rock_Sandstone_plww4_2K_3d_ms (1)\Aset_rock_sandstone_S_plww4_2K_Fuzz.bmp)
[0101.53] Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\Users\eduar\Downloads\Rock_Sandstone_plww4_2K_3d_ms (1)\Aset_rock_sandstone_S_plww4_2K_Gloss.bmp)
[0116.31] Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\Users\eduar\Downloads\Rock_Sandstone_plww4_2K_3d_ms (1)\Aset_rock_sandstone_S_plww4_2K_Normal_LOD3.bmp)
[0129.27] Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\Users\eduar\Downloads\Rock_Sandstone_plww4_2K_3d_ms (1)\Aset_rock_sandstone_S_plww4_2K_Specular.bmp)
[0143.64] Log: Missing cached shader map for material PreviewMaterial_0, quality 0, compiling.
[0264.15] Log: Missing cached shader map for material Rock, quality 0, compiling.
[0264.56] Warning: ConditionalFlattenMaterial: Invalid FlattenType: 2
[0276.92] Log: saving as …\UDKGame\Content\Maps\UT3\MyPackage.upk
[0276.93] Log: OBJ SavePackage: Generating thumbnails for [6] asset(s) in package [MyPackage] ([13] browsable assets)…
[0276.96] Log: OBJ SavePackage: Rendered thumbnail for [StaticMesh MyPackage.Aset_rock_sandstone_S_plww4_LOD3]
[0277.14] Log: OBJ SavePackage: Rendered thumbnail for [SubstanceAirImageInput MyPackage.Aset_rock_sandstone_S_plww4_2K_Albedo]
[0277.21] Log: OBJ SavePackage: Rendered thumbnail for [SubstanceAirImageInput MyPackage.Aset_rock_sandstone_S_plww4_2K_Displacement]
[0277.27] Log: OBJ SavePackage: Rendered thumbnail for [SubstanceAirImageInput MyPackage.Aset_rock_sandstone_S_plww4_2K_Fuzz]
[0277.45] Log: OBJ SavePackage: Rendered thumbnail for [SubstanceAirImageInput MyPackage.Aset_rock_sandstone_S_plww4_2K_Normal_LOD3]
[0277.52] Log: OBJ SavePackage: Rendered thumbnail for [SubstanceAirImageInput MyPackage.Aset_rock_sandstone_S_plww4_2K_Specular]
[0277.53] Log: OBJ SavePackage: Finished generating thumbnails for package [MyPackage]
[0277.53] Cmd: OBJ SAVEPACKAGE PACKAGE=“MyPackage” FILE="…\UDKGame\Content\Maps\UT3\MyPackage.upk"
[0277.53] Warning: ConditionalFlattenMaterial: Invalid FlattenType: 2
[0334.46] Log: Save=56904.178834
[0334.46] Log: Moving ‘…\UDKGame\Content\Maps\UT3\MyPackage_save.tmp’ to ‘…\UDKGame\Content\Maps\UT3\MyPackage.upk’
[0334.51] Log: Save=42.743219
[0334.51] Log: Compressing ‘…\UDKGame\Content\LocalShaderCache-PC-D3D-SM3_save.tmp’ to ‘…\UDKGame\Content\LocalShaderCache-PC-D3D-SM3.upk’
[0410.55] Log: === Critical error: ===
Fatal error