Error during launch of editor/game.. After 4.26.0 / 4.26.1

Hello everyone,

After switching to 4.26.0 or 4.26.1, I’ve been getting the following error, not sure how come. However, it makes my whole editor painfully slow, launching fails and a second CapsuleComponent is created inside the Mesh component of my character blueprint. Very confusing.

Any help would be dearly appreciated. Thanks in advance, Seyia X

[2021.02.03-09.58.35:458] 6]LogStats: FPlatformStackWalk::StackWalkAndDump - 188.710 s
[2021.02.03-09.58.36:802] 6]LogOutputDevice: Error: === Handled ensure: ===
[2021.02.03-09.58.36:865] 6]LogOutputDevice: Error:
[2021.02.03-09.58.36:865] 6]LogOutputDevice: Error: Ensure condition failed: false [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp] [Line: 1897]
[2021.02.03-09.58.36:865] 6]LogOutputDevice: Error: Template Mismatch during attachment. Attaching instanced component to template component. Parent ‘CameraBoom’ (Owner ‘Default__MyGame_CharacterBP_AbstractMale_001_C’) Self ‘SideViewCamera’ (Owner ‘MyGame_CharacterBP_Ciro_C_0’).
[2021.02.03-09.58.36:975] 6]LogOutputDevice: Error: Stack:
[2021.02.03-09.58.36:975] 6]LogOutputDevice: Error: [Callstack] 0x00007fffad705e43 UE4Editor-Engine.dll!<lambda_60714cfe82b80370bb04d993df7e28ef>::operator()() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:1897]
[2021.02.03-09.58.36:994] 6]LogOutputDevice: Error: [Callstack] 0x00007fffac19d573 UE4Editor-Engine.dll!USceneComponent::AttachToComponent() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:2132]
[2021.02.03-09.58.36:994] 6]LogOutputDevice: Error: [Callstack] 0x00007fffac1bb2b6 UE4Editor-Engine.dll!USceneComponent::OnRegister() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:674]
[2021.02.03-09.58.36:994] 6]LogOutputDevice: Error: [Callstack] 0x00007fffac0cbb1a UE4Editor-Engine.dll!UActorComponent::ExecuteRegisterEvents() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1525]
[2021.02.03-09.58.36:994] 6]LogOutputDevice: Error: [Callstack] 0x00007fffac0fe587 UE4Editor-Engine.dll!UActorComponent::RegisterComponentWithWorld() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1223]
[2021.02.03-09.58.36:994] 6]LogOutputDevice: Error: [Callstack] 0x00007fffabcff2d2 UE4Editor-Engine.dll!AActor::IncrementalRegisterComponents() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:4619]
[2021.02.03-09.58.36:994] 6]LogOutputDevice: Error: [Callstack] 0x00007fffabd0dc9a UE4Editor-Engine.dll!AActor::RegisterAllComponents() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:4518]
[2021.02.03-09.58.36:994] 6]LogOutputDevice: Error: [Callstack] 0x00007fffabd0b386 UE4Editor-Engine.dll!AActor::PostSpawnInitialize() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:3166]
[2021.02.03-09.58.37:024] 6]LogOutputDevice: Error: [Callstack] 0x00007fffac61f334 UE4Editor-Engine.dll!UWorld::SpawnActor() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\LevelActor.cpp:567]
[2021.02.03-09.58.37:024] 6]LogOutputDevice: Error: [Callstack] 0x00007fffac61f7d8 UE4Editor-Engine.dll!UWorld::SpawnActor() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\LevelActor.cpp:304]
[2021.02.03-09.58.37:024] 6]LogOutputDevice: Error: [Callstack] 0x00007fffaa8e4611 UE4Editor-UnrealEd.dll!FClassActorThumbnailScene::SpawnPreviewActor() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\ThumbnailHelpers.cpp:1060]
[2021.02.03-09.58.37:024] 6]LogOutputDevice: Error: [Callstack] 0x00007fffaa8a93e6 UE4Editor-UnrealEd.dll!UBlueprintThumbnailRenderer::Draw() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\ThumbnailRendering\BlueprintThumbnailRenderer.cpp:88]
[2021.02.03-09.58.37:024] 6]LogOutputDevice: Error: [Callstack] 0x00007fffaa5afef3 UE4Editor-UnrealEd.dll!ThumbnailTools::RenderThumbnail() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\ObjectTools.cpp:4460]
[2021.02.03-09.58.37:024] 6]LogOutputDevice: Error: [Callstack] 0x00007fffa9d36446 UE4Editor-UnrealEd.dll!FAssetThumbnailPool::Tick() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\AssetThumbnail.cpp:1045]
[2021.02.03-09.58.37:024] 6]LogOutputDevice: Error: [Callstack] 0x00007fffa9c74a29 UE4Editor-UnrealEd.dll!FTickableEditorObject::TickObjects() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Public\TickableEditorObject.h:45]
[2021.02.03-09.58.37:024] 6]LogOutputDevice: Error: [Callstack] 0x00007fffaa088706 UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1501]
[2021.02.03-09.58.37:024] 6]LogOutputDevice: Error: [Callstack] 0x00007fffaa9a4206 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:426]
[2021.02.03-09.58.37:051] 6]LogOutputDevice: Error: [Callstack] 0x00007ff638269bda UE4Editor.exe!FEngineLoop::Tick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4836]
[2021.02.03-09.58.37:051] 6]LogOutputDevice: Error: [Callstack] 0x00007ff6382811ac UE4Editor.exe!GuardedMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
[2021.02.03-09.58.37:051] 6]LogOutputDevice: Error: [Callstack] 0x00007ff63828128a UE4Editor.exe!GuardedMainWrapper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
[2021.02.03-09.58.37:051] 6]LogOutputDevice: Error: [Callstack] 0x00007ff6382952ed UE4Editor.exe!WinMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
[2021.02.03-09.58.37:051] 6]LogOutputDevice: Error: [Callstack] 0x00007ff63829801a UE4Editor.exe!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2021.02.03-09.58.37:051] 6]LogOutputDevice: Error: [Callstack] 0x00007ffff2347034 KERNEL32.DLL!UnknownFunction ]
[2021.02.03-09.58.37:068] 6]LogOutputDevice: Error: [Callstack] 0x00007ffff345d0d1 ntdll.dll!UnknownFunction ]
[2021.02.03-09.58.37:068] 6]LogOutputDevice: Error:
[2021.02.03-09.58.37:289] 6]LogStats: SubmitErrorReport - 0.058 s
[2021.02.03-09.59.04:455] 6]LogStats: SendNewReport - 27.127 s
[2021.02.03-09.59.04:456] 6]LogStats: FDebug::EnsureFailed - 217.949 s
[2021.02.03-10.00.08:483] 7]LogAnalytics: Warning: EventCache either took too long to flush (21.087 ms) or had a very large payload (3.200 KB, 8 events). Listing events in the payload for investigation:
[2021.02.03-10.00.08:501] 7]LogAnalytics: Warning: SessionStart,751
[2021.02.03-10.00.08:501] 7]LogAnalytics: Warning: Engine.AbnormalShutdown,456
[2021.02.03-10.00.08:501] 7]LogAnalytics: Warning: Editor.ProgramStarted,105
[2021.02.03-10.00.08:501] 7]LogAnalytics: Warning: Editor.Usage.Project,276
[2021.02.03-10.00.08:501] 7]LogAnalytics: Warning: Editor.Usage.Modules,120
[2021.02.03-10.00.08:501] 7]LogAnalytics: Warning: Editor.Performance.Startup,93
[2021.02.03-10.00.08:501] 7]LogAnalytics: Warning: Editor.Usage.AssetCounts,171

1 Like

I think this is the issue here. Look into your character’s constructor. You can also share the code here, so that we can help.

1 Like

I’ve been a bad manager of my own issue here. It was solved through redirecting to a valid parent class I think. I’m sorry that I can not remember and give a final answer.
However, thanks a lot for having replied!