Error displaying paper2D sprites in Android


When i launch my my game to Samsung I-9500GT, the background paper2D sprite doesn’t display anything. (Check the image below). I am using ETC1 as my texture compression method.

However, the same thing runs perfectly on my other phone HTC D816. What am I doing wrong?


Hey DNADrone,

Try packaging or launching on using the Multi platform. I would also be sure you have added a feature level switch node if you are using the sprite as a material to be rendered to the screen.

Would you mind providing me with the steps you are taking when calling this sprite to be rendered to the screen?