I opened a fresh copy of Tappy Chicken and followed the guide for IOS Game Development. I plugged in my iPhone and the build starts building as I hit launch “All_IOS_On_DESKTOP_ELEAK4B”. At the end of the build I get this error:
PackagingResults:Error: Error Deployment failed! Unknown Error
LogXAudio2:Warning: Failed to create audio buffer for 'SoundWave /Engine/EditorSounds/Notifications/CompileFailed.CompileFailed'
I googled the output and seems it like I am not the only one with this problem. But at the same time I cannot see anyone having this problem in the latest Unreal Engine (I am using 4.12.1)
Anyone know where I should start?