I have installed all android Sdk Ndk.
Error:
LogPlayLevel: [echo] Handling aidl files...
LogPlayLevel: [aidl] No AIDL files to compile.
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling RenderScript files...
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling Resources...
LogPlayLevel: [aapt] Found new input file
LogPlayLevel: [aapt] Generating resource IDs...
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling BuildConfig class...
LogPlayLevel: [buildconfig] No need to generate new BuildConfig.
LogPlayLevel: -pre-compile:
LogPlayLevel: -compile:
LogPlayLevel: [echo] Creating library output jar file...
LogPlayLevel: -post-compile:
LogPlayLevel: -obfuscate:
LogPlayLevel: -dex:
LogPlayLevel: [echo] Library project: do not convert bytecode...
LogPlayLevel: -crunch:
LogPlayLevel: [crunch] Crunching PNG Files in source dir: E:\My Documents\Unreal Projects\test\Intermediate\Android\APK\JavaLibs\play-services-auth-9.2.0\res
LogPlayLevel: [crunch] To destination dir: E:\My Documents\Unreal Projects\test\Intermediate\Android\APK\JavaLibs\play-services-auth-9.2.0\bin\res
LogPlayLevel: [crunch] Crunched 0 PNG files to update cache
LogPlayLevel: -package-resources:
LogPlayLevel: [echo] Library project: do not package resources...
LogPlayLevel: -package:
LogPlayLevel: [echo] Library project: do not package apk...
LogPlayLevel: -post-package:
LogPlayLevel: -do-debug:
LogPlayLevel: [echo] Library project: do not create apk...
LogPlayLevel: [propertyfile] Updating property file: E:\My Documents\Unreal Projects\test\Intermediate\Android\APK\JavaLibs\play-services-auth-9.2.0\bin\build.prop
LogPlayLevel: [propertyfile] Updating property file: E:\My Documents\Unreal Projects\test\Intermediate\Android\APK\JavaLibs\play-services-auth-9.2.0\bin\build.prop
LogPlayLevel: [propertyfile] Updating property file: E:\My Documents\Unreal Projects\test\Intermediate\Android\APK\JavaLibs\play-services-auth-9.2.0\bin\build.prop
LogPlayLevel: [propertyfile] Updating property file: E:\My Documents\Unreal Projects\test\Intermediate\Android\APK\JavaLibs\play-services-auth-9.2.0\bin\build.prop
LogPlayLevel: -post-build:
LogPlayLevel: debug:
LogPlayLevel: nodeps:
LogPlayLevel: -set-mode-check:
LogPlayLevel: -set-debug-files:
LogPlayLevel: -check-env:
LogPlayLevel: [checkenv] Android SDK Tools Revision 24.2.0
LogPlayLevel: [checkenv] Installed at E:\Android\android-sdk-windows
LogPlayLevel: -setup:
LogPlayLevel: [echo] Project Name: play-services-ads-lite-9.2.0
LogPlayLevel: [gettype] Project Type: Android Library
LogPlayLevel: -set-debug-mode:
LogPlayLevel: -debug-obfuscation-check:
LogPlayLevel: -pre-build:
LogPlayLevel: -build-setup:
LogPlayLevel: [getbuildtools] Using latest Build Tools: 25.0.2
LogPlayLevel: [echo] Resolving Build Target for play-services-ads-lite-9.2.0...
LogPlayLevel: [gettarget] Project Target: Android 2.3.1
LogPlayLevel: [gettarget] API level: 9
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Creating output directories if needed...
LogPlayLevel: [mkdir] Created dir: E:\My Documents\Unreal Projects\test\Intermediate\Android\APK\JavaLibs\play-services-ads-lite-9.2.0\bin\rsObj
LogPlayLevel: [mkdir] Created dir: E:\My Documents\Unreal Projects\test\Intermediate\Android\APK\JavaLibs\play-services-ads-lite-9.2.0\bin\rsLibs
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Resolving Dependencies for play-services-ads-lite-9.2.0...
LogPlayLevel: [dependency] Library dependencies:
LogPlayLevel: [dependency] No Libraries
LogPlayLevel: [dependency]
LogPlayLevel: [dependency] ------------------
LogPlayLevel: [dependency] API<=15: Adding annotations.jar to the classpath.
LogPlayLevel: -code-gen:
LogPlayLevel: [mergemanifest] Found Deleted Target File
LogPlayLevel: [mergemanifest] Merging AndroidManifest files into one.
LogPlayLevel: [mergemanifest] Manifest merger disabled. Using project manifest only.
LogPlayLevel: [echo] Handling aidl files...
LogPlayLevel: [aidl] No AIDL files to compile.
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling RenderScript files...
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling Resources...
LogPlayLevel: [aapt] Generating resource IDs...
LogPlayLevel: [aapt] E:\My Documents\Unreal Projects\test\Intermediate\Android\APK\JavaLibs\play-services-ads-lite-9.2.0\bin\AndroidManifest.xml:26: error: Error: String types not allowed (at 'configChanges' with value 'keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize').
LogPlayLevel: [aapt]
LogPlayLevel: BUILD FAILED
LogPlayLevel: E:\Android\android-sdk-windows\tools\ant\build.xml:601: The following error occurred while executing this line:
LogPlayLevel: E:\Android\android-sdk-windows\tools\ant\build.xml:653: The following error occurred while executing this line:
LogPlayLevel: E:\Android\android-sdk-windows\tools\ant\build.xml:698: null returned: 1
LogPlayLevel: Total time: 16 seconds
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: System.IO.FileNotFoundException: Could not find file 'E:\My Documents\Unreal Projects\test\Intermediate/Android/APK/bin/test-debug.apk'.
LogPlayLevel: File name: 'E:\My Documents\Unreal Projects\test\Intermediate/Android/APK/bin/test-debug.apk'
LogPlayLevel: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFilesDir)
LogPlayLevel: at UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy)
LogPlayLevel: at AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC)
LogPlayLevel: at Project.Deploy(ProjectParams Params)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at BuildCookRun.ExecuteBuild()
LogPlayLevel: at AutomationTool.BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] Arguments)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 70.657526
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error