Hi,
Getting this error when creating an android package under 4.13 (windows is working fine, and I’m not having problems under 4.11). The project is just a straightup test of the new VR template to see how it will work on GearVR btw.
LogSavePackage: Save=155.93ms
LogSavePackage: Moving ‘D:/UE4/TESTS/VRTemptest/VRTempTest2/Saved/UEDPCHMDLocomotionMap28A8F8974D3A6C79D02F418299150369.tmp’ to ‘D:/UE4/TESTS/VRTemptest/VRTempTest2/Saved/Autosaves/Game/VirtualRealityBP/Maps/UEDPCHMDLocomotionMap.umap’
LogSavePackage:Display: Finished SavePackage D:/UE4/TESTS/VRTemptest/VRTempTest2/Saved/Autosaves/Game/VirtualRealityBP/Maps/UEDPCHMDLocomotionMap.umap
LogEditorTransaction: Undo Spawn Play From Here Start
UATHelper: Packaging (Android (ETC2)): Running AutomationTool…
UATHelper: Packaging (Android (ETC2)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/UE4/TESTS/VRTemptest/VRTempTest2/VRTempTest2.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/UE4/TESTS/VRTemptest/VRTempTest2/VRTempTest2.uproject -cook
UATHelper: Packaging (Android (ETC2)): -stage -archive -archivedirectory=D:/UE4/TESTS/VRTemptest/VRTempTest2/Buildtest_01 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC2 -build -CrashReporter -utf8output
UATHelper: Packaging (Android (ETC2)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Android (ETC2)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\UE4\TESTS\VRTemptest\VRTempTest2\VRTempTest2.uproject
UATHelper: Packaging (Android (ETC2)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini=“D:\UE4\TESTS\VRTemptest\VRTempTest2” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: building WITHOUT VULKAN define
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: Vulkan SDK is installed, but the project disabled Vulkan (bSupportsVulkan setting in Engine). Disabling Vulkan RHI for Android
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 0.7436419s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -r
UATHelper: Packaging (Android (ETC2)): emoteini=“D:\UE4\TESTS\VRTemptest\VRTempTest2” -noxge -generatemanifest -NoHotReload. See logfile for details: ‘UnrealBuildTool-2016.09.07-13.16.59.txt’
UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Android (ETC2)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Android (ETC2)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictiona
ry2 InTargetToManifest) UATHelper: Packaging (Android (ETC2)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Android (ETC2)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Android (ETC2)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Android (ETC2)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Android (ETC2)): at AutomationTool.Automation.Process(String] Arguments) UATHelper: Packaging (Android (ETC2)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Android (ETC2)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (Android (ETC2)): at AutomationTool.Program.Main()
UATHelper: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (ETC2)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
I have NVPACK installed and setup as shown in the attached images.
Any help would be much appreciated! Thanks!