Error (crash) when importing FBX with LODs

Hi Blackhole Bilbao,

Can you post your DxDiag along with the crash logs (project folder > saved > logs) and your call stack with your machine ID?

I’m not able to reproduce this on my end at the moment.

From your notes, just to verify, is it only crashing when you’re using the “_lod1” style naming at the end? Also, do you have a Mesh Distance Fields enabled in the project settings?

Here’s my setup for testing so far:

Using 3Ds Max

  • Create four meshes
  • Base LOD plus three lower lods
  • Named them: Mesh, Mesh_lod1, Mesh_lod2, Mesh_lod3
  • Grouped them and aligned to world origin
  • Utilities > more > level of detail
  • exported fbx
  • import fbx into UE4 with flag enabled for “import Mesh LODs”

Thanks!

Tim