Error (crash) when importing FBX with LODs (xxx_LOD0, xxx_LOD1). UE 4.7.6 + dx10 Gpu.
Crashes when message “Building Mesh distance fields” … crash!
Importing the LODs individually = no problem
Example1:
Cave
- -Cave_lod0
- -Cave_lod1
- -Cave_lod2
result = CRASHES
Example2:
Cave
- -Cave
- -Cave_1
- -Cave_2
result = FINE
Example3:
Cave
- -Cave_0
- -Cave_1
- -Cave_2
result = FINE
After the example2 or 3 are correcly imported, if I import the Example1 again, its imported right. ¿? Weird
In the oficial documentation:
StaticMesh
If Override FullName is:
Enabled
If single mesh in file - Named as %1
If multiple meshes in file and Combine Meshes is:
Enabled - Named as %1
Disabled - Named as %1_%2
and:
2.You should now have the meshes all grouped under the LOD Group.
https://docs.unrealengine.com/latest/images/Engine/Content/FBX/StaticMeshes/maya_lod_contents.jpg