ERROR: Cook failed

LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.341261
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +3:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin Firebase
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin RLPlugin
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.22-CL-7053642
LogInit: Engine Version: 4.22.3-7053642+++UE4+Release-4.22
LogInit: Compatible Engine Version: 4.22.0-5660361+++UE4+Release-4.22
LogInit: Net CL: 5660361
LogInit: OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core™ i7-3632QM CPU @ 2.20GHz, GPU: Intel(R) HD Graphics 4000
LogInit: Compiled (64-bit): Jun 18 2019 03:09:11
LogInit: Compiled with Visual C++: 19.16.27025.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.22
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.22/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[r.VSync:0]]
LogConfig: Setting CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
LogConfig: Setting CVar [[r.MobileHDR:0]]
LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]]
LogConfig: Setting CVar [[r.MobileMSAA:1]]
LogConfig: Setting CVar [[r.Mobile.UseLegacyShadingModel:0]]
LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]]
LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]]
LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]]
LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
LogConfig: Setting CVar [[r.TextureStreaming:1]]
LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
LogConfig: Setting CVar [[r.ForwardShading:0]]
LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
LogConfig: Setting CVar [[r.CustomDepth:1]]
LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]]
LogConfig: Setting CVar [[r.DOF.Algorithm:1]]
LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]]
LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]]
LogConfig: Setting CVar [[r.UsePreExposure:0]]
LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:0]]
LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]]
LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
LogConfig: Setting CVar [[r.StencilForLODDither:0]]
LogConfig: Setting CVar [[r.EarlyZPass:3]]
LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
LogConfig: Setting CVar [[r.DBuffer:1]]
LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]]
LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]]
LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
LogConfig: Setting CVar [[r.GBufferFormat:1]]
LogConfig: Setting CVar [[r.MorphTarget.Mode:1]]
LogConfig: Setting CVar [[vr.InstancedStereo:0]]
LogConfig: Setting CVar [[vr.MultiView:0]]
LogConfig: Setting CVar [[vr.MobileMultiView:0]]
LogConfig: Setting CVar [[vr.MobileMultiView.Direct:0]]
LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]]
LogConfig: Setting CVar [[vr.ODSCapture:0]]
LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
LogConfig: Setting CVar [[r.RayTracing:0]]
LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]]
LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]]
LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]]
LogConfig: Setting CVar [[r.SupportMaterialLayers:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogHAL: Display: Platform has ~ 8 GB [8476975104 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:0 ; Required until we fix HLR fall-out]]
LogInit: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@0] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:2]]
LogConfig: Setting CVar [[r.ViewDistanceScale:0.4]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@0] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:0]]
LogConfig: Applying CVar settings from Section [ShadowQuality@0] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:0]]
LogConfig: Setting CVar [[r.ShadowQuality:0]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:1]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:512]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:512]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.06]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.6]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]]
LogConfig: Setting CVar [[r.DistanceFieldAO:0]]
LogConfig: Setting CVar [[r.VolumetricFog:0]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:0]]
LogConfig: Setting CVar [[r.CapsuleShadows:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:0]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:0]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:0]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.2]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:300]]
LogConfig: Setting CVar [[r.LensFlareQuality:0]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:0]]
LogConfig: Setting CVar [[r.BloomQuality:4]]
LogConfig: Setting CVar [[r.FastBlurThreshold:0]]
LogConfig: Setting CVar [[r.Upscale.Quality:1]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]]
LogConfig: Setting CVar [[r.LightShaftQuality:0]]
LogConfig: Setting CVar [[r.Filter.SizeScale:0.6]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:0]]
LogConfig: Applying CVar settings from Section [TextureQuality@0] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:16]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:1]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:1]]
LogConfig: Setting CVar [[r.Streaming.Boost:0.3]]
LogConfig: Setting CVar [[r.MaxAnisotropy:0]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:400]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:24]]
LogConfig: Setting CVar [[r.RefractionQuality:0]]
LogConfig: Setting CVar [[r.SSR.Quality:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:3]]
LogConfig: Setting CVar [[r.DetailMode:0]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:0 ; Low quality]]
LogConfig: Setting CVar [[r.SSS.Scale:0]]
LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
LogConfig: Setting CVar [[r.SSS.Quality:0]]
LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.125]]
LogConfig: Setting CVar [[r.ParticleLightQuality:0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@0] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:0]]
LogConfig: Setting CVar [[grass.DensityScale:0]]
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Engine.ini]
LogInit: Computer: DESKTOP-3K7UJLM
LogInit: User: Abbas
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 99.73 MB used, 99.74 MB peak
LogMemory: Process Virtual Memory: 96.84 MB used, 96.84 MB peak
LogMemory: Physical Memory: 3488.40 MB used, 4595.87 MB free, 8084.27 MB total
LogMemory: Virtual Memory: 4650.28 MB used, 134213080.00 MB free, 134217728.00 MB total
LogInit: Overriding language with editor language configuration option (en).
LogInit: Overriding locale with editor locale configuration option (en).
LogInit: Setting process to per monitor DPI aware
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogHMD: Failed to initialize OpenVR with code 110
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘AMD Radeon HD 7600M Series’ (Feature Level 11_0)
LogD3D11RHI: 2028/0/3840 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
LogD3D11RHI: 1. ‘Intel(R) HD Graphics 4000’ (Feature Level 11_0)
LogD3D11RHI: 32/0/1760 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/4042 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x6840 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘Intel(R) HD Graphics 4000’ (P:1 D:1)
LogWindows: 1. ‘Intel(R) HD Graphics 4000’ (P:0 D:0)
LogWindows: 2. ‘Intel(R) HD Graphics 4000’ (P:0 D:0)
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
LogD3D11RHI: Adapter Name: AMD Radeon HD 7600M Series
LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
LogD3D11RHI: Driver Date: Unknown
LogRHI: Texture pool is 1419 MB (70% of 2028 MB)
LogD3D11RHI: AMD Pre GCN architecture detected, some driver workarounds will be in place
LogD3D11RHI: Async texture creation enabled
LogRendererCore: FGlobalReadBuffer::InitRHI
LogRendererCore: FGlobalReadBuffer::InitRHI
LogRendererCore: FGlobalReadBuffer::InitRHI
LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
LogTemp: Display: Module ‘AllDesktopTargetPlatform’ loaded TargetPlatform ‘AllDesktop’
LogTemp: Display: Module ‘MacClientTargetPlatform’ loaded TargetPlatform ‘MacClient’
LogTemp: Display: Module ‘MacNoEditorTargetPlatform’ loaded TargetPlatform ‘MacNoEditor’
LogTemp: Display: Module ‘MacServerTargetPlatform’ loaded TargetPlatform ‘MacServer’
LogTemp: Display: Module ‘MacTargetPlatform’ loaded TargetPlatform ‘Mac’
LogTemp: Display: Module ‘WindowsClientTargetPlatform’ loaded TargetPlatform ‘WindowsClient’
LogTemp: Display: Module ‘WindowsNoEditorTargetPlatform’ loaded TargetPlatform ‘WindowsNoEditor’
LogTemp: Display: Module ‘WindowsServerTargetPlatform’ loaded TargetPlatform ‘WindowsServer’
LogTemp: Display: Module ‘WindowsTargetPlatform’ loaded TargetPlatform ‘Windows’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTC’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATC’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXT’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1a’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTC’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘AndroidClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTCClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATCClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXTClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1Client’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1aClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2Client’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTCClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_Multi’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_MultiClient’
LogTemp: Display: Module ‘HTML5TargetPlatform’ loaded TargetPlatform ‘HTML5’
LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOSClient’
LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOS’
LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOSClient’
LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOS’
LogTemp: Display: Module ‘LinuxClientTargetPlatform’ loaded TargetPlatform ‘LinuxClient’
LogTemp: Display: Module ‘LinuxNoEditorTargetPlatform’ loaded TargetPlatform ‘LinuxNoEditor’
LogTemp: Display: Module ‘LinuxServerTargetPlatform’ loaded TargetPlatform ‘LinuxServer’
LogTemp: Display: Module ‘LinuxTargetPlatform’ loaded TargetPlatform ‘Linux’
LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘Lumin’
LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘LuminClient’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (…/…/…/…/…/…/Users/Abbas/Documents/Unreal Projects/MyProject11/Intermediate/Shaders/WorkingDirectory/9916/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Abbas/AppData/Local/Temp/UnrealShaderWorkingDir/1C676A2D458EC7FFE0C606BD3B389152/’.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.06s 71MB C:/Users/Abbas/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Abbas/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Abbas/Documents/Unreal Projects/MyProject11/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/Abbas/Documents/Unreal Projects/MyProject11/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path C:/Users/Abbas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using FreeType 2.6.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0493 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: MyProject11 1.0.0, NetCL: 5660361, EngineNetVer: 10, GameNetVer: 0 (Checksum: 3633446861)
LogPackageLocalizationCache: Processed 10 localized package path(s) for 1 prioritized culture(s) in 0.101137 seconds
LogUObjectArray: 42205 objects as part of root set at end of initial load.
LogUObjectAllocator: 7325032 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogOcInput: OculusInput pre-init called
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Speakers / HP (IDT High Definition Audio CODEC)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogDerivedDataCache: Saved boot cache 0.30s 71MB C:/Users/Abbas/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogMaterial: Verifying Global Shaders for PCD3D_SM4
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
LogFileCache: Scanning file cache for directory ‘C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Content/’ took 0.03s
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 0
SourceControl: Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/Abbas/Documents/Unreal Projects/MyProject11/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogUObjectHash: Compacting FUObjectHashTables data took 2.38ms
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 3.11ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.884ms to complete.
LogFileHelpers: Loading map ‘ThirdPersonExampleMap’ took 40.897
LogWorld: Changing Feature Level (Enum) from 3 to 2
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogCollectionManager: Loaded 0 collections in 0.002550 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Content/Developers/Abbas/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy populated in 0.0130 seconds. Added 2734 classes and 662 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0005 seconds. Added 1 classes and 2 folders.
LogSlate: Took 0.000669 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000521 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.016852 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 1084x464 Format 9 NumSamples 1 (Frame:1).
LogSlate: Took 0.032296 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 86.53 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogContentStreaming: Texture pool size now 400 MB
LogAssetRegistry: Asset discovery search completed in 76.6245 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000086 seconds (updated 0 objects)
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:10.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:6]]
LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]]
LogConfig: Setting CVar [[r.LensFlareQuality:3]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:4]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogMaterial: Display: Missing cached shader map for material RL_Standard, compiling.
LogMaterial: Display: Missing cached shader map for material RL_Standard, compiling.
LogMaterial: Display: Missing cached shader map for material RL_EyeRefractive, compiling.
LogMaterial: Display: Missing cached shader map for material NewMediaPlayer_Video_Mat, compiling.
LogMaterial: Display: Missing cached shader map for material NewMediaPlayer_Video_Mat, compiling.
LogMaterial: Display: Missing cached shader map for material RL_EyeRefractive, compiling.
LogRenderer: Reallocating scene render targets to support 1084x464 Format 10 NumSamples 1 (Frame:53).
LogD3D11RHI: Error: agsDriverExtensionsDX11_SetDepthBounds(1,0.000000, 1.000000) returned error code 6. *PLEASE UPDATE YOUR VIDEO DRIVERS
LogContentStreaming: Texture pool size now 3000 MB
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@0] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:2]]
LogConfig: Setting CVar [[r.ViewDistanceScale:0.4]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@0] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:0]]
LogConfig: Applying CVar settings from Section [ShadowQuality@0] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:0]]
LogConfig: Setting CVar [[r.ShadowQuality:0]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:1]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:512]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:512]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.06]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.6]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]]
LogConfig: Setting CVar [[r.DistanceFieldAO:0]]
LogConfig: Setting CVar [[r.VolumetricFog:0]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:0]]
LogConfig: Setting CVar [[r.CapsuleShadows:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:0]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:0]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:0]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.2]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:300]]
LogConfig: Setting CVar [[r.LensFlareQuality:0]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:0]]
LogConfig: Setting CVar [[r.BloomQuality:4]]
LogConfig: Setting CVar [[r.FastBlurThreshold:0]]
LogConfig: Setting CVar [[r.Upscale.Quality:1]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]]
LogConfig: Setting CVar [[r.LightShaftQuality:0]]
LogConfig: Setting CVar [[r.Filter.SizeScale:0.6]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:0]]
LogConfig: Applying CVar settings from Section [TextureQuality@0] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:16]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:1]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:1]]
LogConfig: Setting CVar [[r.Streaming.Boost:0.3]]
LogConfig: Setting CVar [[r.MaxAnisotropy:0]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:400]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:24]]
LogConfig: Setting CVar [[r.RefractionQuality:0]]
LogConfig: Setting CVar [[r.SSR.Quality:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:3]]
LogConfig: Setting CVar [[r.DetailMode:0]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:0 ; Low quality]]
LogConfig: Setting CVar [[r.SSS.Scale:0]]
LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
LogConfig: Setting CVar [[r.SSS.Quality:0]]
LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.125]]
LogConfig: Setting CVar [[r.ParticleLightQuality:0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@0] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:0]]
LogConfig: Setting CVar [[grass.DensityScale:0]]
LogRenderer: Reallocating scene render targets to support 1084x464 Format 9 NumSamples 1 (Frame:55).
LogContentStreaming: Texture pool size now 400 MB
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogSlate: Window ‘New Project’ being destroyed
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@0] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:2]]
LogConfig: Setting CVar [[r.ViewDistanceScale:0.4]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@0] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:0]]
LogConfig: Applying CVar settings from Section [ShadowQuality@0] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:0]]
LogConfig: Setting CVar [[r.ShadowQuality:0]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:1]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:512]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:512]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.06]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.6]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]]
LogConfig: Setting CVar [[r.DistanceFieldAO:0]]
LogConfig: Setting CVar [[r.VolumetricFog:0]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:0]]
LogConfig: Setting CVar [[r.CapsuleShadows:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:0]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:0]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:0]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.2]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:300]]
LogConfig: Setting CVar [[r.LensFlareQuality:0]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:0]]
LogConfig: Setting CVar [[r.BloomQuality:4]]
LogConfig: Setting CVar [[r.FastBlurThreshold:0]]
LogConfig: Setting CVar [[r.Upscale.Quality:1]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]]
LogConfig: Setting CVar [[r.LightShaftQuality:0]]
LogConfig: Setting CVar [[r.Filter.SizeScale:0.6]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:0]]
LogConfig: Applying CVar settings from Section [TextureQuality@0] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:16]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:1]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:1]]
LogConfig: Setting CVar [[r.Streaming.Boost:0.3]]
LogConfig: Setting CVar [[r.MaxAnisotropy:0]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:400]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:24]]
LogConfig: Setting CVar [[r.RefractionQuality:0]]
LogConfig: Setting CVar [[r.SSR.Quality:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:3]]
LogConfig: Setting CVar [[r.DetailMode:0]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:0 ; Low quality]]
LogConfig: Setting CVar [[r.SSS.Scale:0]]
LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
LogConfig: Setting CVar [[r.SSS.Quality:0]]
LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.125]]
LogConfig: Setting CVar [[r.ParticleLightQuality:0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@0] File [C:/Users/Abbas/Documents/Unreal Projects/MyProject11/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:0]]
LogConfig: Setting CVar [[grass.DensityScale:0]]
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogUObjectHash: Compacting FUObjectHashTables data took 1.72ms
UATHelper: Packaging (Android (ETC2)): Running AutomationTool…
UATHelper: Packaging (Android (ETC2)): Parsing command line: -ScriptsForProject=“C:/Users/Abbas/Documents/Unreal Projects/MyProject11/MyProject11.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Abbas/Documents/Unreal Projects/MyProject11/MyProject11.uproject” -cook -stage -archive -archivedirectory=“C:/Users/Abbas/Deskt
op/exprt games andorid” -package -clientconfig=Development -ue4exe=“C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC2 -build -utf8output
UATHelper: Packaging (Android (ETC2)): Setting up ProjectParams for C:\Users\Abbas\Documents\Unreal Projects\MyProject11\MyProject11.uproject
UATHelper: Packaging (Android (ETC2)): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Android (ETC2)): Running UE4Editor Cook for project C:\Users\Abbas\Documents\Unreal Projects\MyProject11\MyProject11.uproject
UATHelper: Packaging (Android (ETC2)): Commandlet log file is C:\Program Files\Epic Games\UE_4.22\Engine\Programs\AutomationTool\Saved\Cook-1441.02.22-15.56.44.txt
UATHelper: Packaging (Android (ETC2)): Running: C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\Abbas\Documents\Unreal Projects\MyProject11\MyProject11.uproject” -run=Cook -TargetPlatform=Android_ETC2 -fileopenlog -unversioned -abslog=“C:\Program Files\Epic Games\UE_4.22\Engine\Programs\AutomationTool\Saved\Cook-1441.02
.22-15.56.44.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
UATHelper: Packaging (Android (ETC2)): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
UATHelper: Packaging (Android (ETC2)): LogInit: Display: Running engine for game: MyProject11
UATHelper: Packaging (Android (ETC2)): LogHAL: Display: Platform has ~ 8 GB [8476975104 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘AllDesktopTargetPlatform’ loaded TargetPlatform ‘AllDesktop’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘MacClientTargetPlatform’ loaded TargetPlatform ‘MacClient’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘MacNoEditorTargetPlatform’ loaded TargetPlatform ‘MacNoEditor’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘MacServerTargetPlatform’ loaded TargetPlatform ‘MacServer’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘MacTargetPlatform’ loaded TargetPlatform ‘Mac’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘WindowsClientTargetPlatform’ loaded TargetPlatform ‘WindowsClient’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘WindowsNoEditorTargetPlatform’ loaded TargetPlatform ‘WindowsNoEditor’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘WindowsServerTargetPlatform’ loaded TargetPlatform ‘WindowsServer’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘WindowsTargetPlatform’ loaded TargetPlatform ‘Windows’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTC’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATC’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXT’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1a’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTC’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘AndroidClient’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTCClient’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATCClient’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXTClient’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1Client’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1aClient’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2Client’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTCClient’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_Multi’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_MultiClient’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘HTML5TargetPlatform’ loaded TargetPlatform ‘HTML5’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOSClient’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOS’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOSClient’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOS’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘LinuxClientTargetPlatform’ loaded TargetPlatform ‘LinuxClient’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘LinuxNoEditorTargetPlatform’ loaded TargetPlatform ‘LinuxNoEditor’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘LinuxServerTargetPlatform’ loaded TargetPlatform ‘LinuxServer’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘LinuxTargetPlatform’ loaded TargetPlatform ‘Linux’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘Lumin’
UATHelper: Packaging (Android (ETC2)): LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘LuminClient’
UATHelper: Packaging (Android (ETC2)): LogTargetPlatformManager: Display: Building Assets For Android_ETC2
UATHelper: Packaging (Android (ETC2)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Packaging (Android (ETC2)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Packaging (Android (ETC2)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Abbas/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Android (ETC2)): LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Mobile HDR setting 0
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Creating asset registry
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Discovering localized assets
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked content cleared for platform Android_ETC2
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Unable to read previous cook inisettings for platform Android_ETC2 invalidating cook
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Sandbox cleanup took 5.863 seconds for platforms Android_ETC2 iterative false
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 0 Packages Remain 602 Total 602
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 50 Packages Remain 601 Total 651
UATHelper: Packaging (Android (ETC2)): LogMaterial: Display: Missing cached shader map for material RL_Standard, compiling.
UATHelper: Packaging (Android (ETC2)): LogMaterial: Display: Missing cached shader map for material RL_LWSkin, compiling.
UATHelper: Packaging (Android (ETC2)): LogMaterial: Display: Missing cached shader map for material RL_LWSkin, compiling.
UATHelper: Packaging (Android (ETC2)): LogMaterial: Display: Missing cached shader map for material RL_GumsTongueTeeth, compiling.
UATHelper: Packaging (Android (ETC2)): LogMaterial: Display: Missing cached shader map for material RL_EyeRefractive, compiling.
UATHelper: Packaging (Android (ETC2)): LogMaterial: Display: Missing cached shader map for material RL_Eyelash, compiling.
UATHelper: Packaging (Android (ETC2)): LogMaterial: Display: Missing cached shader map for material RL_Standard, compiling.
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 100 Packages Remain 613 Total 713
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 150 Packages Remain 612 Total 762
UATHelper: Packaging (Android (ETC2)): LogMaterial: Display: Missing cached shader map for material RL_Standard, compiling.
UATHelper: Packaging (Android (ETC2)): LogMaterial: Display: Missing cached shader map for material RL_EyeRefractive, compiling.
UATHelper: Packaging (Android (ETC2)): LogMaterial: Display: Missing cached shader map for material RL_Eyelash, compiling.
UATHelper: Packaging (Android (ETC2)): LogMaterial: Display: Missing cached shader map for material RL_GumsTongueTeeth, compiling.
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 200 Packages Remain 620 Total 820
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 250 Packages Remain 622 Total 872
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 250 Packages Remain 621 Total 871
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 300 Packages Remain 620 Total 920
UATHelper: Packaging (Android (ETC2)): LogMaterial: Display: Missing cached shader map for material RL_LWSkin, compiling.
UATHelper: Packaging (Android (ETC2)): LogMaterial: Display: Missing cached shader map for material RL_LWSkin, compiling.
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 350 Packages Remain 619 Total 969
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 400 Packages Remain 618 Total 1018
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Nails_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Nails_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:skullcap_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Punk_Leather_jacket_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:lower_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Skin_Body_Inst) for platform GLSL_ES2, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:skullcap_Inst) for platform GLSL_ES2, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Punk_Leather_jacket_Inst) for platform GLSL_ES2, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:lower_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Skin_Body_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:upper_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:upper_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Eye_R_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Eye_R_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Eye_L_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Sun_Glasses_len_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Sun_Glasses_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Upper_Teeth_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Tongue_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Eye_L_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Sun_Glasses_len_Inst) for platform GLSL_ES2, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Sun_Glasses_Inst) for platform GLSL_ES2, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Upper_Teeth_Inst) for platform GLSL_ES2, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Tongue_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Skin_Leg_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Skin_Head_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Skin_Leg_Inst) for platform GLSL_ES2, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Skin_Head_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Skin_Body_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Skin_Body_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Skin_Arm_Inst) for platform GLSL_ES2, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Skin_Arm_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Nails_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Nails_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Lower_Teeth_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Eye_L_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Lower_Teeth_Inst) for platform GLSL_ES2, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Eye_L_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Eye_R_Inst) for platform GLSL_ES2, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Eye_R_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:High_polytail_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:High_polytail_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Cornea_R_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Cornea_R_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Cornea_L_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Cornea_L_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 618 Total 1068
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 617 Total 1067
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 616 Total 1066
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 615 Total 1065
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 614 Total 1064
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 613 Total 1063
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 612 Total 1062
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 611 Total 1061
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 610 Total 1060
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 609 Total 1059
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 608 Total 1058
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 607 Total 1057
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 606 Total 1056
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 605 Total 1055
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 604 Total 1054
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 603 Total 1053
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 602 Total 1052
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 601 Total 1051
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 600 Total 1050
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 599 Total 1049
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 598 Total 1048
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 597 Total 1047
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 596 Total 1046
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 595 Total 1045
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 594 Total 1044
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 593 Total 1043
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 592 Total 1042
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 591 Total 1041
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 590 Total 1040
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 589 Total 1039
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 588 Total 1038
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 587 Total 1037
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 586 Total 1036
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 585 Total 1035
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 584 Total 1034
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 583 Total 1033
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 582 Total 1032
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 581 Total 1031
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 580 Total 1030
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 579 Total 1029
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 578 Total 1028
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 577 Total 1027
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 576 Total 1026
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 575 Total 1025
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 574 Total 1024
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 573 Total 1023
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 572 Total 1022
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 571 Total 1021
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 570 Total 1020
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 569 Total 1019
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 568 Total 1018
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 567 Total 1017
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 566 Total 1016
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 565 Total 1015
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 564 Total 1014
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 563 Total 1013
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 562 Total 1012
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 561 Total 1011
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 560 Total 1010
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 559 Total 1009
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 558 Total 1008
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 557 Total 1007
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 556 Total 1006
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 555 Total 1005
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 554 Total 1004
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 553 Total 1003
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 552 Total 1002
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 551 Total 1001
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 550 Total 1000
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 549 Total 999
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 548 Total 998
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 547 Total 997
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 546 Total 996
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 545 Total 995
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 544 Total 994
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 543 Total 993
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 542 Total 992
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 541 Total 991
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 540 Total 990
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 539 Total 989
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 538 Total 988
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 537 Total 987
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 536 Total 986
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 535 Total 985
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 534 Total 984
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 533 Total 983
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 532 Total 982
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 531 Total 981
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 530 Total 980
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 529 Total 979
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 528 Total 978
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 527 Total 977
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 526 Total 976
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 525 Total 975
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 524 Total 974
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 523 Total 973
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 522 Total 972
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 521 Total 971
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 520 Total 970
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 519 Total 969
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 518 Total 968
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 517 Total 967
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 516 Total 966
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 515 Total 965
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 514 Total 964
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 513 Total 963
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 512 Total 962
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 511 Total 961
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 510 Total 960
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 509 Total 959
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 508 Total 958
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 507 Total 957
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 506 Total 956
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 505 Total 955
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 504 Total 954
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 503 Total 953
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 502 Total 952
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 501 Total 951
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 500 Total 950
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 499 Total 949
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 498 Total 948
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 497 Total 947
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 496 Total 946
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 495 Total 945
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 494 Total 944
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 493 Total 943
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 492 Total 942
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 491 Total 941
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 490 Total 940
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 489 Total 939
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 488 Total 938
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 487 Total 937
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 486 Total 936
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 485 Total 935
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 484 Total 934
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 483 Total 933
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 482 Total 932
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 481 Total 931
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 480 Total 930
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 479 Total 929
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 478 Total 928
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 477 Total 927
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 476 Total 926
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 475 Total 925
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 474 Total 924
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 473 Total 923
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 472 Total 922
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 471 Total 921
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 470 Total 920
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 469 Total 919
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 468 Total 918
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 467 Total 917
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 466 Total 916
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 450 Packages Remain 465 Total 915
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 10 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 9 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/SkinShader/RL_LWSkin.RL_LWSkin (MI:Std_Skin_Arm_LW_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 15 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/SkinShader/RL_LWSkin.RL_LWSkin (MI:Std_Skin_Leg_LW_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 15 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/SkinShader/RL_LWSkin.RL_LWSkin (MI:Std_Skin_Head_LW_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 15 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/SkinShader/RL_LWSkin.RL_LWSkin (MI:Std_Skin_Body_LW_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 15 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/SkinShader/RL_LWSkin.RL_LWSkin (MI:Std_Skin_Arm_LW_Inst) for platform GLSL_ES2, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/SkinShader/RL_LWSkin.RL_LWSkin (MI:Std_Skin_Leg_LW_Inst) for platform GLSL_ES2, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/SkinShader/RL_LWSkin.RL_LWSkin (MI:Std_Skin_Head_LW_Inst) for platform GLSL_ES2, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/SkinShader/RL_LWSkin.RL_LWSkin (MI:Std_Skin_Body_LW_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/SkinShader/RL_LWSkin.RL_LWSkin (MI:Std_Skin_Arm_LW_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 15 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/SkinShader/RL_LWSkin.RL_LWSkin (MI:Std_Skin_Leg_LW_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 15 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/SkinShader/RL_LWSkin.RL_LWSkin (MI:Std_Skin_Arm_LW_Inst) for platform GLSL_ES2, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/SkinShader/RL_LWSkin.RL_LWSkin (MI:Std_Skin_Leg_LW_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/SkinShader/RL_LWSkin.RL_LWSkin (MI:Std_Skin_Head_LW_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 15 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/SkinShader/RL_LWSkin.RL_LWSkin (MI:Std_Skin_Body_LW_Inst) for platform GLSL_ES2, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/SkinShader/RL_LWSkin.RL_LWSkin (MI:Std_Skin_Head_LW_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/SkinShader/RL_LWSkin.RL_LWSkin (MI:Std_Skin_Body_LW_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 15 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/GumsTongueTeethShader/RL_GumsTongueTeeth.RL_GumsTongueTeeth (MI:Std_Lower_Teeth_LWHQ_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 10 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 9 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/GumsTongueTeethShader/RL_GumsTongueTeeth.RL_GumsTongueTeeth (MI:Std_Upper_Teeth_LWHQ_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 10 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 9 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/GumsTongueTeethShader/RL_GumsTongueTeeth.RL_GumsTongueTeeth (MI:Std_Tongue_LWHQ_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 10 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 9 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/GumsTongueTeethShader/RL_GumsTongueTeeth.RL_GumsTongueTeeth (MI:Std_Lower_Teeth_LWHQ_Inst) for platform GLSL_ES2, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/GumsTongueTeethShader/RL_GumsTongueTeeth.RL_GumsTongueTeeth (MI:Std_Upper_Teeth_LWHQ_Inst) for platform GLSL_ES2, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/GumsTongueTeethShader/RL_GumsTongueTeeth.RL_GumsTongueTeeth (MI:Std_Tongue_LWHQ_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/EyeShader/RL_EyeRefractive.RL_EyeRefractive (MI:Std_Cornea_L_LWHQ_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 16 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 15 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 17 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/EyeShader/RL_EyeRefractive.RL_EyeRefractive (MI:Std_Cornea_R_LWHQ_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 16 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 15 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 17 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/EyeShader/RL_EyeRefractive.RL_EyeRefractive (MI:Std_Cornea_L_LWHQ_Inst) for platform GLSL_ES2, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/EyeShader/RL_EyeRefractive.RL_EyeRefractive (MI:Std_Cornea_R_LWHQ_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/EyelashShader/RL_Eyelash.RL_Eyelash (MI:Std_Eyelash_LWHQ_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/EyelashShader/RL_Eyelash.RL_Eyelash (MI:Std_Eyelash_LWHQ_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Eyelash_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 10 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Scalp_High_polytail_Inst) for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 10 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Std_Eyelash_Inst) for platform GLSL_ES2, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/StandardShader/RL_Standard.RL_Standard (MI:Scalp_High_polytail_Inst) for platform GLSL_ES2, Default Material will be used in game.
LogSlate: FSceneViewport::OnFocusLost() reason 0
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/EyeShader/RL_EyeRefractive.RL_EyeRefractive for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 15 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 14 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 16 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/EyeShader/RL_EyeRefractive.RL_EyeRefractive for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/EyelashShader/RL_Eyelash.RL_Eyelash for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 10 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 9 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/EyelashShader/RL_Eyelash.RL_Eyelash for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/GumsTongueTeethShader/RL_GumsTongueTeeth.RL_GumsTongueTeeth for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 10 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 9 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/GumsTongueTeethShader/RL_GumsTongueTeeth.RL_GumsTongueTeeth for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/SkinShader/RL_LWSkin.RL_LWSkin for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 10 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/SkinShader/RL_LWSkin.RL_LWSkin for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/CC_Shaders/SkinShader/RL_LWSkin.RL_LWSkin for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 12 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 11 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 10 samplers exceeding the limit of 8
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: (): shader uses 13 samplers exceeding the limit of 8
PackagingResults: Warning: Failed to compile Material /Game/CC_Shaders/SkinShader/RL_LWSkin.RL_LWSkin for platform GLSL_ES2, Default Material will be used in game.
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 495 Packages Remain 464 Total 959
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 463 Total 966
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 462 Total 965
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 461 Total 964
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 460 Total 963
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 459 Total 962
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 458 Total 961
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 457 Total 960
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 456 Total 959
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 455 Total 958
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 454 Total 957
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 453 Total 956
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 452 Total 955
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 451 Total 954
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 450 Total 953
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 449 Total 952
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 448 Total 951
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 447 Total 950
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 446 Total 949
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 445 Total 948
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 444 Total 947
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 443 Total 946
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 442 Total 945
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 441 Total 944
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 440 Total 943
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 439 Total 942
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 438 Total 941
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 437 Total 940
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 436 Total 939
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 435 Total 938
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 434 Total 937
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 433 Total 936
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 432 Total 935
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 431 Total 934
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 430 Total 933
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 429 Total 932
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 428 Total 931
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 427 Total 930
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 426 Total 929
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 425 Total 928
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 424 Total 927
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 423 Total 926
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 422 Total 925
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 421 Total 924
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 420 Total 923
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 419 Total 922
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 418 Total 921
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 417 Total 920
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 416 Total 919
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 415 Total 918
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 414 Total 917
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 413 Total 916
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 412 Total 915
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 411 Total 914
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 410 Total 913
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 409 Total 912
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 408 Total 911
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 407 Total 910
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 406 Total 909
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 405 Total 908
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 404 Total 907
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 403 Total 906
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 402 Total 905
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 401 Total 904
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 400 Total 903
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 399 Total 902
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 398 Total 901
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 397 Total 900
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 396 Total 899
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 395 Total 898
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 394 Total 897
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 393 Total 896
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 392 Total 895
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 391 Total 894
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 390 Total 893
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 389 Total 892
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 388 Total 891
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 387 Total 890
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 386 Total 889
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 385 Total 888
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 384 Total 887
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 383 Total 886
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 382 Total 885
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 381 Total 884
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 380 Total 883
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 379 Total 882
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 378 Total 881
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 377 Total 880
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 376 Total 879
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 375 Total 878
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 374 Total 877
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 373 Total 876
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 372 Total 875
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 371 Total 874
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 370 Total 873
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 369 Total 872
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 368 Total 871
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 503 Packages Remain 367 Total 870
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 514 Packages Remain 366 Total 880
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 514 Packages Remain 365 Total 879
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 515 Packages Remain 364 Total 879
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 516 Packages Remain 363 Total 879
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 516 Packages Remain 362 Total 878
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 517 Packages Remain 361 Total 878
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 518 Packages Remain 360 Total 878
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 519 Packages Remain 359 Total 878
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 520 Packages Remain 358 Total 878
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 521 Packages Remain 357 Total 878
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 522 Packages Remain 356 Total 878
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 523 Packages Remain 355 Total 878
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 524 Packages Remain 354 Total 878
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 525 Packages Remain 353 Total 878
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 526 Packages Remain 352 Total 878
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 527 Packages Remain 351 Total 878
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 528 Packages Remain 350 Total 878
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 529 Packages Remain 349 Total 878
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 530 Packages Remain 348 Total 878
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 531 Packages Remain 347 Total 878
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 531 Packages Remain 346 Total 877
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 531 Packages Remain 345 Total 876
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 531 Packages Remain 344 Total 875
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 531 Packages Remain 343 Total 874
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 531 Packages Remain 342 Total 873
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 531 Packages Remain 341 Total 872
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 531 Packages Remain 340 Total 871
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 531 Packages Remain 339 Total 870
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 531 Packages Remain 338 Total 869
UATHelper: Packaging (Android (ETC2)): (post truncated)