Hi, I’m struggling for some time with building my project with nativization feature. Basically when I’m trying to build it, either on 4.21 and 4.24 I keep to get these two errors. One is about BlueprintGeneratedClass
[2020.03.30-12.36.33:939] 0]LogOutputDevice: Error: === Handled ensure: ===
[2020.03.30-12.36.33:939] 0]LogOutputDevice: Error:
[2020.03.30-12.36.33:939] 0]LogOutputDevice: Error: Ensure condition failed: PointerToUberGraphFrame->UberGraphFunctionKey == BPGC->UberGraphFunctionKey [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 1499]
[2020.03.30-12.36.33:939] 0]LogOutputDevice: Error: Detected key mismatch in uber graph frame for instance /Engine/Transient.TRASH_Default__BP_MinerAi_C_0 of type /Game/AI/NPC/BP_MinerAi.BP_MinerAi_C, iteration will be unsafe
[2020.03.30-12.36.33:939] 0]LogOutputDevice: Error: Stack:
[2020.03.30-12.36.33:939] 0]LogOutputDevice: Error: [Callstack] 0x00007ff8a97a2e13 UE4Editor-Engine.dll!UnknownFunction ]
[2020.03.30-12.36.33:939] 0]LogOutputDevice: Error: [Callstack] 0x00007ff8b8356b9c UE4Editor-CoreUObject.dll!UnknownFunction ]
[2020.03.30-12.36.33:939] 0]LogOutputDevice: Error: [Callstack] 0x00007ff8b830f5fa UE4Editor-CoreUObject.dll!UnknownFunction ]
[2020.03.30-12.36.33:939] 0]LogOutputDevice: Error: [Callstack] 0x00007ff8b8316560 UE4Editor-CoreUObject.dll!UnknownFunction ]
[2020.03.30-12.36.33:939] 0]LogOutputDevice: Error: [Callstack] 0x00007ff8b92b0aec UE4Editor-Core.dll!UnknownFunction ]
[2020.03.30-12.36.33:939] 0]LogOutputDevice: Error: [Callstack] 0x00007ff8b92b1d70 UE4Editor-Core.dll!UnknownFunction ]
[2020.03.30-12.36.33:939] 0]LogOutputDevice: Error: [Callstack] 0x00007ff8b92bbaae UE4Editor-Core.dll!UnknownFunction ]
[2020.03.30-12.36.33:939] 0]LogOutputDevice: Error: [Callstack] 0x00007ff8b970c500 UE4Editor-Core.dll!UnknownFunction ]
[2020.03.30-12.36.33:939] 0]LogOutputDevice: Error: [Callstack] 0x00007ff8b96fcac1 UE4Editor-Core.dll!UnknownFunction ]
[2020.03.30-12.36.33:939] 0]LogOutputDevice: Error: [Callstack] 0x00007ff9194f7bd4 KERNEL32.DLL!UnknownFunction ]
[2020.03.30-12.36.33:939] 0]LogOutputDevice: Error: [Callstack] 0x00007ff9196cced1 ntdll.dll!UnknownFunction ]
[2020.03.30-12.36.33:939] 0]LogOutputDevice: Error:
[2020.03.30-12.36.33:940] 0]LogStats: SubmitErrorReport - 0.001 s
[2020.03.30-12.36.33:940] 0]LogStats: SendNewReport - 1.627 s
[2020.03.30-12.36.33:940] 0]LogStats: FDebug::EnsureFailed - 3.400 s
From time to time, I’m also getting this error( about CPPBackEndGatherDependencies):
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: InClass [File:D:\Build\++UE4\Sync\Engine\Source\Developer\BlueprintCompilerCppBackend\Private\BlueprintCompilerCppBackendGatherDependencies.cpp] [Line: 484]
PackagingResults: Error: [Callstack] 0x00007ff9bb6da859 KERNELBASE.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff93723cd1a UE4Editor-Core.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff93701a967 UE4Editor-Core.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff936f50df7 UE4Editor-Core.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff928212eb4 UE4Editor-BlueprintCompilerCppBackend.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff9281ef5f5 UE4Editor-BlueprintCompilerCppBackend.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff9281d1475 UE4Editor-BlueprintCompilerCppBackend.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff928208313 UE4Editor-BlueprintCompilerCppBackend.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff9298d4ae2 UE4Editor-KismetCompiler.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff92978d829 UE4Editor-BlueprintNativeCodeGen.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff92979225b UE4Editor-BlueprintNativeCodeGen.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff92978e03a UE4Editor-BlueprintNativeCodeGen.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff9344429e4 UE4Editor-UnrealEd.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff9344bd3e4 UE4Editor-UnrealEd.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff93431a79b UE4Editor-UnrealEd.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff93434d0bf UE4Editor-UnrealEd.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff676cbed22 UE4Editor-Cmd.exe!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff676cb5783 UE4Editor-Cmd.exe!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff676cb59ea UE4Editor-Cmd.exe!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff676cc48da UE4Editor-Cmd.exe!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff676cc584e UE4Editor-Cmd.exe!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff9bd357bd4 KERNEL32.DLL!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ff9bd90ced1 ntdll.dll!UnknownFunction ]
PackagingResults: Error: end: stack for UAT
PackagingResults: Error: Cook failed.
PackagingResults: Error: Unknown Cook Failure
Can anyone help me? I was trying to find the answer in this forum or in google, unfortunetaly without success. It’s really frustrating as I and my team are planning to release demo of our production, yet nativization seems to fail us everytine
Thank you guys for help and for your time