My next task is to see if I can get the visual studio extension working. Its not updated and released for 5.4 yet and I have created a request for that in Developer Community. That link also has a workaround which I havenât tried to check if it works but at this point I would rather wait for the extension to be officially released. Maybe a few votes would make it a priority .
This didnât solve all of the problems, but got the ball rolling again. Apparently, in 5.3.2, itâs a good idea to verify the engineâs files after updating Visual Studio.
Update: bit the bullet and started building Unreal from source. Indeed, the fixes described here for BgScriptReader and CheckForHacks fix all problems related to the AutomationTool. Iâm currently working on the AutoRTFMTests, which seems to be just a missing download.
Update #2: The AutoRTFMTests project is internal to Epic and requires code not available to the public; it shouldnât be built by licensees. So just unmark the project in the Build/Configuration Manager window in Visual Studio and it will be skipped, removing the error.