Engine Build (release branch):
./RunUAT.sh BuildGraph -target="Make Installed Build Linux" -script=Engine/Build/InstalledEngineBuild.xml -set:HostPlatformOnly=true -set:WithDDC=false -clean
Project Build:
Creating a new code-project after starting the editor or opening an existing project gives:
The project could not be compiled. Would you like to open it in an IDE to edit source code?
Running /home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Binaries/DotNET/UnrealBuildTool.exe TestProject Development Linux -project="/home/jacksonmeister/ue4-projects/TestProject/TestProject.uproject" -editorrecompile -progress -NoHotReloadFromIDE
Setting swap interval to 'Immediate'
Running Mono...
~/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine ~/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Binaries/Linux
Using clang version '3.9.1' (string), 3 (major), 9 (minor), 1 (patch)
Performing full C++ include scan (building a new target)
Creating makefile for TestProject (no existing makefile)
@progress push 5%
Parsing headers for TestProjectEditor
Running UnrealHeaderTool "/home/jacksonmeister/ue4-projects/TestProject/TestProject.uproject" "/home/jacksonmeister/ue4-projects/TestProject/Intermediate/Build/Linux/B4D820EA/TestProjectEditor/Development/TestProjectEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Using binned.
LogPlatformFile: Not using cached wrapper
LogInit:Display: RandInit(320933417) SRandInit(320933417).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
[2017.04.15-15.18.48:156][ 0]LogLinux: Skipped benchmarking clocks because the engine is running in a standalone program mode - CLOCK_REALTIME will be used.
[2017.04.15-15.18.48:156][ 0]LogTextLocalizationManager: No translations for ('') exist, falling back to 'en' for localization and internationalization data.
[2017.04.15-15.18.48:156][ 0]LogCompile: UHT Command Line: /home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/../Binaries/Linux/UnrealHeaderTool /home/jacksonmeister/ue4-projects/TestProject/TestProject.uproject /home/jacksonmeister/ue4-projects/TestProject/Intermediate/Build/Linux/B4D820EA/TestProjectEditor/Development/TestProjectEditor.uhtmanifest "-LogCmds=loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
[2017.04.15-15.18.48:158][ 0]LogCompile: Loaded manifest: /home/jacksonmeister/ue4-projects/TestProject/Intermediate/Build/Linux/B4D820EA/TestProjectEditor/Development/TestProjectEditor.uhtmanifest
[2017.04.15-15.18.48:158][ 0]LogCompile: Manifest.IsGameTarget=True
[2017.04.15-15.18.48:158][ 0]LogCompile: Manifest.RootLocalPath=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux
[2017.04.15-15.18.48:158][ 0]LogCompile: Manifest.RootBuildPath=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/
[2017.04.15-15.18.48:159][ 0]LogCompile: Manifest.TargetName=TestProjectEditor
[2017.04.15-15.18.48:159][ 0]LogCompile: Manifest.Modules=12
[2017.04.15-15.18.48:159][ 0]LogCompile: CoreUObject
[2017.04.15-15.18.48:159][ 0]LogCompile: .BaseDirectory=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/Runtime/CoreUObject/
[2017.04.15-15.18.48:159][ 0]LogCompile: .IncludeBase=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/Runtime/CoreUObject/
[2017.04.15-15.18.48:159][ 0]LogCompile: .GeneratedIncludeDirectory=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/CoreUObject/
[2017.04.15-15.18.48:159][ 0]LogCompile: .SaveExportedHeaders=False
[2017.04.15-15.18.48:159][ 0]LogCompile: .GeneratedCPPFilenameBase=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/CoreUObject/CoreUObject.generated
[2017.04.15-15.18.48:159][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.04.15-15.18.48:159][ 0]LogCompile: InputCore
[2017.04.15-15.18.48:159][ 0]LogCompile: .BaseDirectory=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/Runtime/InputCore/
[2017.04.15-15.18.48:159][ 0]LogCompile: .IncludeBase=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/Runtime/InputCore/
[2017.04.15-15.18.48:159][ 0]LogCompile: .GeneratedIncludeDirectory=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/InputCore/
[2017.04.15-15.18.48:159][ 0]LogCompile: .SaveExportedHeaders=False
[2017.04.15-15.18.48:159][ 0]LogCompile: .GeneratedCPPFilenameBase=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/InputCore/InputCore.generated
[2017.04.15-15.18.48:159][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.04.15-15.18.48:159][ 0]LogCompile: SlateCore
[2017.04.15-15.18.48:159][ 0]LogCompile: .BaseDirectory=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/Runtime/SlateCore/
[2017.04.15-15.18.48:159][ 0]LogCompile: .IncludeBase=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/Runtime/SlateCore/
[2017.04.15-15.18.48:159][ 0]LogCompile: .GeneratedIncludeDirectory=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/SlateCore/
[2017.04.15-15.18.48:159][ 0]LogCompile: .SaveExportedHeaders=False
[2017.04.15-15.18.48:159][ 0]LogCompile: .GeneratedCPPFilenameBase=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/SlateCore/SlateCore.generated
[2017.04.15-15.18.48:159][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.04.15-15.18.48:159][ 0]LogCompile: Slate
[2017.04.15-15.18.48:159][ 0]LogCompile: .BaseDirectory=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/Runtime/Slate/
[2017.04.15-15.18.48:159][ 0]LogCompile: .IncludeBase=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/Runtime/Slate/
[2017.04.15-15.18.48:159][ 0]LogCompile: .GeneratedIncludeDirectory=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/Slate/
[2017.04.15-15.18.48:159][ 0]LogCompile: .SaveExportedHeaders=False
[2017.04.15-15.18.48:159][ 0]LogCompile: .GeneratedCPPFilenameBase=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/Slate/Slate.generated
[2017.04.15-15.18.48:159][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.04.15-15.18.48:159][ 0]LogCompile: EngineMessages
[2017.04.15-15.18.48:159][ 0]LogCompile: .BaseDirectory=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/Runtime/EngineMessages/
[2017.04.15-15.18.48:159][ 0]LogCompile: .IncludeBase=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/Runtime/EngineMessages/
[2017.04.15-15.18.48:159][ 0]LogCompile: .GeneratedIncludeDirectory=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/EngineMessages/
[2017.04.15-15.18.48:159][ 0]LogCompile: .SaveExportedHeaders=False
[2017.04.15-15.18.48:159][ 0]LogCompile: .GeneratedCPPFilenameBase=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/EngineMessages/EngineMessages.generated
[2017.04.15-15.18.48:159][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.04.15-15.18.48:159][ 0]LogCompile: MessagingRpc
[2017.04.15-15.18.48:159][ 0]LogCompile: .BaseDirectory=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/Runtime/MessagingRpc/
[2017.04.15-15.18.48:159][ 0]LogCompile: .IncludeBase=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/Runtime/MessagingRpc/
[2017.04.15-15.18.48:159][ 0]LogCompile: .GeneratedIncludeDirectory=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/MessagingRpc/
[2017.04.15-15.18.48:159][ 0]LogCompile: .SaveExportedHeaders=False
[2017.04.15-15.18.48:159][ 0]LogCompile: .GeneratedCPPFilenameBase=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/MessagingRpc/MessagingRpc.generated
[2017.04.15-15.18.48:159][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.04.15-15.18.48:159][ 0]LogCompile: PortalRpc
[2017.04.15-15.18.48:159][ 0]LogCompile: .BaseDirectory=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/Runtime/Portal/Rpc/
[2017.04.15-15.18.48:159][ 0]LogCompile: .IncludeBase=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/Runtime/Portal/Rpc/
[2017.04.15-15.18.48:159][ 0]LogCompile: .GeneratedIncludeDirectory=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PortalRpc/
[2017.04.15-15.18.48:159][ 0]LogCompile: .SaveExportedHeaders=False
[2017.04.15-15.18.48:159][ 0]LogCompile: .GeneratedCPPFilenameBase=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PortalRpc/PortalRpc.generated
[2017.04.15-15.18.48:159][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.04.15-15.18.48:159][ 0]LogCompile: PortalServices
[2017.04.15-15.18.48:159][ 0]LogCompile: .BaseDirectory=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/Runtime/Portal/Services/
[2017.04.15-15.18.48:159][ 0]LogCompile: .IncludeBase=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/Runtime/Portal/Services/
[2017.04.15-15.18.48:159][ 0]LogCompile: .GeneratedIncludeDirectory=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PortalServices/
[2017.04.15-15.18.48:159][ 0]LogCompile: .SaveExportedHeaders=False
[2017.04.15-15.18.48:159][ 0]LogCompile: .GeneratedCPPFilenameBase=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PortalServices/PortalServices.generated
[2017.04.15-15.18.48:159][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.04.15-15.18.48:159][ 0]LogCompile: EngineSettings
[2017.04.15-15.18.48:159][ 0]LogCompile: .BaseDirectory=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/Runtime/EngineSettings/
[2017.04.15-15.18.48:159][ 0]LogCompile: .IncludeBase=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/Runtime/EngineSettings/
[2017.04.15-15.18.48:159][ 0]LogCompile: .GeneratedIncludeDirectory=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/EngineSettings/
[2017.04.15-15.18.48:159][ 0]LogCompile: .SaveExportedHeaders=False
[2017.04.15-15.18.48:159][ 0]LogCompile: .GeneratedCPPFilenameBase=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/EngineSettings/EngineSettings.generated
[2017.04.15-15.18.48:159][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.04.15-15.18.48:159][ 0]LogCompile: PacketHandler
[2017.04.15-15.18.48:159][ 0]LogCompile: .BaseDirectory=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/Runtime/PacketHandlers/PacketHandler/
[2017.04.15-15.18.48:159][ 0]LogCompile: .IncludeBase=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/Runtime/PacketHandlers/PacketHandler/
[2017.04.15-15.18.48:159][ 0]LogCompile: .GeneratedIncludeDirectory=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PacketHandler/
[2017.04.15-15.18.48:159][ 0]LogCompile: .SaveExportedHeaders=False
[2017.04.15-15.18.48:159][ 0]LogCompile: .GeneratedCPPFilenameBase=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/PacketHandler/PacketHandler.generated
[2017.04.15-15.18.48:159][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.04.15-15.18.48:160][ 0]LogCompile: Engine
[2017.04.15-15.18.48:160][ 0]LogCompile: .BaseDirectory=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/Runtime/Engine/
[2017.04.15-15.18.48:160][ 0]LogCompile: .IncludeBase=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Source/Runtime/Engine/
[2017.04.15-15.18.48:160][ 0]LogCompile: .GeneratedIncludeDirectory=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/Engine/
[2017.04.15-15.18.48:160][ 0]LogCompile: .SaveExportedHeaders=False
[2017.04.15-15.18.48:160][ 0]LogCompile: .GeneratedCPPFilenameBase=/home/jacksonmeister/ue4-projects/UnrealEngine/LocalBuilds/Engine/Linux/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/Engine/Engine.generated
[2017.04.15-15.18.48:160][ 0]LogCompile: .ModuleType=EngineRuntime
[2017.04.15-15.18.48:160][ 0]LogCompile: TestProject
[2017.04.15-15.18.48:160][ 0]LogCompile: .BaseDirectory=/home/jacksonmeister/ue4-projects/TestProject/Source/TestProject/
[2017.04.15-15.18.48:160][ 0]LogCompile: .IncludeBase=/home/jacksonmeister/ue4-projects/TestProject/Source/TestProject/
[2017.04.15-15.18.48:160][ 0]LogCompile: .GeneratedIncludeDirectory=/home/jacksonmeister/ue4-projects/TestProject/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/TestProject/
[2017.04.15-15.18.48:160][ 0]LogCompile: .SaveExportedHeaders=True
[2017.04.15-15.18.48:160][ 0]LogCompile: .GeneratedCPPFilenameBase=/home/jacksonmeister/ue4-projects/TestProject/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/TestProject/TestProject.generated
[2017.04.15-15.18.48:160][ 0]LogCompile: .ModuleType=GameRuntime
[2017.04.15-15.18.48:162][ 0]LogCompile: Preparsed module /Script/CoreUObject containing 3 files(s) in 0.00 secs.
[2017.04.15-15.18.48:163][ 0]LogCompile: Preparsed module /Script/InputCore containing 1 files(s) in 0.00 secs.
[2017.04.15-15.18.48:173][ 0]LogCompile: Preparsed module /Script/SlateCore containing 19 files(s) in 0.01 secs.
[2017.04.15-15.18.48:176][ 0]LogCompile: Preparsed module /Script/Slate containing 18 files(s) in 0.00 secs.
[2017.04.15-15.18.48:176][ 0]LogCompile: Preparsed module /Script/EngineMessages containing 1 files(s) in 0.00 secs.
[2017.04.15-15.18.48:176][ 0]LogCompile: Preparsed module /Script/MessagingRpc containing 2 files(s) in 0.00 secs.
[2017.04.15-15.18.48:176][ 0]LogCompile: Preparsed module /Script/PortalRpc containing 1 files(s) in 0.00 secs.
[2017.04.15-15.18.48:176][ 0]LogCompile: Preparsed module /Script/PortalServices containing 1 files(s) in 0.00 secs.
[2017.04.15-15.18.48:177][ 0]LogCompile: Preparsed module /Script/EngineSettings containing 7 files(s) in 0.00 secs.
[2017.04.15-15.18.48:178][ 0]LogCompile: Preparsed module /Script/PacketHandler containing 1 files(s) in 0.00 secs.
[2017.04.15-15.18.48:459][ 0]LogCompile: Preparsed module /Script/Engine containing 933 files(s) in 0.28 secs.
[2017.04.15-15.18.48:459][ 0]LogCompile: Preparsed module /Script/TestProject containing 1 files(s) in 0.00 secs.
[2017.04.15-15.18.48:459][ 0]LogCompile: Found 0 script generator plugins.
[2017.04.15-15.18.48:467][ 0]LogCompile: Exporting native class declarations for /Script/CoreUObject
[2017.04.15-15.18.48:471][ 0]LogCompile: Autogenerating boilerplate cpp: CoreUObject.generated.cpp
[2017.04.15-15.18.48:472][ 0]LogCompile: Success: Parsed 1436 line(s), 85 statement(s) in 0.01 secs.
[2017.04.15-15.18.48:474][ 0]LogCompile: Exporting native class declarations for /Script/InputCore
[2017.04.15-15.18.48:474][ 0]LogCompile: Autogenerating boilerplate cpp: InputCore.generated.cpp
[2017.04.15-15.18.48:474][ 0]LogCompile: Success: Parsed 571 line(s), 21 statement(s) in 0.00 secs.
[2017.04.15-15.18.48:496][ 0]LogCompile: Exporting native class declarations for /Script/SlateCore
[2017.04.15-15.18.48:504][ 0]LogCompile: Autogenerating boilerplate cpp: SlateCore.generated.cpp
[2017.04.15-15.18.48:506][ 0]LogCompile: Success: Parsed 6342 line(s), 324 statement(s) in 0.01 secs.
[2017.04.15-15.18.48:513][ 0]LogCompile: Exporting native class declarations for /Script/Slate
[2017.04.15-15.18.48:516][ 0]LogCompile: Autogenerating boilerplate cpp: Slate.generated.cpp
[2017.04.15-15.18.48:517][ 0]LogCompile: Success: Parsed 1846 line(s), 219 statement(s) in 0.00 secs.
[2017.04.15-15.18.48:518][ 0]LogCompile: Exporting native class declarations for /Script/EngineMessages
[2017.04.15-15.18.48:518][ 0]LogCompile: Autogenerating boilerplate cpp: EngineMessages.generated.cpp
[2017.04.15-15.18.48:519][ 0]LogCompile: Success: Parsed 182 line(s), 12 statement(s) in 0.00 secs.
[2017.04.15-15.18.48:519][ 0]LogCompile: Exporting native class declarations for /Script/MessagingRpc
[2017.04.15-15.18.48:520][ 0]LogCompile: Autogenerating boilerplate cpp: MessagingRpc.generated.cpp
[2017.04.15-15.18.48:520][ 0]LogCompile: Success: Parsed 113 line(s), 15 statement(s) in 0.00 secs.
[2017.04.15-15.18.48:520][ 0]LogCompile: Exporting native class declarations for /Script/PortalRpc
[2017.04.15-15.18.48:521][ 0]LogCompile: Autogenerating boilerplate cpp: PortalRpc.generated.cpp
[2017.04.15-15.18.48:521][ 0]LogCompile: Success: Parsed 62 line(s), 7 statement(s) in 0.00 secs.
[2017.04.15-15.18.48:522][ 0]LogCompile: Exporting native class declarations for /Script/PortalServices
[2017.04.15-15.18.48:522][ 0]LogCompile: Autogenerating boilerplate cpp: PortalServices.generated.cpp
[2017.04.15-15.18.48:522][ 0]LogCompile: Success: Parsed 156 line(s), 12 statement(s) in 0.00 secs.
[2017.04.15-15.18.48:527][ 0]LogCompile: Exporting native class declarations for /Script/EngineSettings
[2017.04.15-15.18.48:529][ 0]LogCompile: Autogenerating boilerplate cpp: EngineSettings.generated.cpp
[2017.04.15-15.18.48:530][ 0]LogCompile: Success: Parsed 508 line(s), 133 statement(s) in 0.00 secs.
[2017.04.15-15.18.48:530][ 0]LogCompile: Exporting native class declarations for /Script/PacketHandler
[2017.04.15-15.18.48:530][ 0]LogCompile: Autogenerating boilerplate cpp: PacketHandler.generated.cpp
[2017.04.15-15.18.48:531][ 0]LogCompile: Success: Parsed 25 line(s), 12 statement(s) in 0.00 secs.
[2017.04.15-15.18.49:529][ 0]LogCompile: Exporting native class declarations for /Script/Engine
[2017.04.15-15.18.50:129][ 0]LogCompile: Autogenerating boilerplate cpp: Engine.generated.cpp
[2017.04.15-15.18.50:240][ 0]LogCompile: Success: Parsed 158572 line(s), 35030 statement(s) in 0.71 secs.
[2017.04.15-15.18.50:241][ 0]LogCompile: Exporting native class declarations for /Script/TestProject
[2017.04.15-15.18.50:242][ 0]LogCompile: Autogenerating boilerplate cpp: TestProject.generated.cpp
[2017.04.15-15.18.50:244][ 0]LogCompile: Exported updated C++ header: /home/jacksonmeister/ue4-projects/TestProject/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/TestProject/TestProjectGameModeBase.generated.h
[2017.04.15-15.18.50:244][ 0]LogCompile: Exported updated C++ header: /home/jacksonmeister/ue4-projects/TestProject/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/TestProject/TestProjectClasses.h
[2017.04.15-15.18.50:244][ 0]LogCompile: Exported updated C++ header: /home/jacksonmeister/ue4-projects/TestProject/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/TestProject/TestProject.generated.dep.h
[2017.04.15-15.18.50:244][ 0]LogCompile: Exported updated C++ header: /home/jacksonmeister/ue4-projects/TestProject/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/TestProject/TestProject.generated.cpp
[2017.04.15-15.18.50:244][ 0]LogCompile: Success: Parsed 20 line(s), 6 statement(s) in 0.00 secs.
[2017.04.15-15.18.50:245][ 0]LogCompile: Preparsing 12 modules took 0.30 seconds
[2017.04.15-15.18.50:245][ 0]LogCompile: Parsing took 1.04 seconds
[2017.04.15-15.18.50:245][ 0]LogCompile: Code generation took 0.74 seconds
[2017.04.15-15.18.50:245][ 0]LogCompile: ScriptPlugin overhead was 0.00 seconds
[2017.04.15-15.18.50:245][ 0]LogCompile: Macroize time was 0.03 seconds
[2017.04.15-15.18.50:261][ 0]LogObj: Freed 0b from 0 cluster array pools.
Reflection code generated for TestProjectEditor in 2.2680063 seconds
@progress pop
Using bundled libc++ standard C++ library.
Performing 5 actions (8 in parallel)
[1/5] Compile PCH.TestProject.h
ERROR: UBT ERROR: Failed to produce item: /home/jacksonmeister/ue4-projects/TestProject/Binaries/Linux/libUE4Editor-TestProject.so
Total build time: 8.69 seconds (Local executor: 0.00 seconds)
Compile log from console:
[2017.04.15-15.18.50:427][300]@progress pop
[2017.04.15-15.18.50:427][300]Using bundled libc++ standard C++ library.
[2017.04.15-15.18.52:029][300]Performing 5 actions (8 in parallel)
[2017.04.15-15.18.52:029][300][1/5] Compile PCH.TestProject.h
In file included from /home/jacksonmeister/ue4-projects/TestProject/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/TestProject/PCH.TestProject.h:113:
In file included from /home/jacksonmeister/ue4-projects/TestProject/Source/TestProject/TestProject.h:5:
In file included from Runtime/Engine/Public/Engine.h:12:
In file included from Runtime/Core/Public/Core.h:12:
In file included from Runtime/Core/Public/CoreMinimal.h:26:
Runtime/Core/Public/HAL/PlatformCrt.h:5:10: fatal error: 'new' file not found
#include <new>
^
1 error generated.
[2017.04.15-15.18.55:233][300]ERROR: UBT ERROR: Failed to produce item: /home/jacksonmeister/ue4-projects/TestProject/Binaries/Linux/libUE4Editor-TestProject.so
[2017.04.15-15.18.55:334][300]Total build time: 8.69 seconds (Local executor: 0.00 seconds)
[2017.04.15-15.18.55:862][300]LogLinux: Setting swap interval to 'Immediate'
System: Arch Linux
Clang 3.9
Any suggestions?