I am trying to start a project with ue5-main repo version of UE5 and am having trouble with the PowerIK plugin not compiling.
I have downloaded and tested it in UE5-EA2 from the launcher and the plugin compiles fine for that project but when I copy the newly compiled plugin to ue5-main version of a project I get a message that I have to recompile the plugin (though they are both UE5 I don’t quite understand why).
When I compile the plugin I get the following error (there are a number of similar errors):
'Num': is not a member of FRigBoneHierarchy '|MyProject3|F:\MyProject3\Plugins\PowerIK\Source\PowerIKRuntime\Private\PowerIK_UnrealCore.cpp
Is there any reason why the source version wouldn’t compile this plugin yet the launcer version does. I know I am trying to compile with the bleeding edge version of ue5-main… but I feel it should still compile like it does with EA2.
Thanks in advance