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Error compiling on Linux: fatal error: 'xutility' file not found

I’m trying to compile 4.24.3 release the source code on Linux, but I’m facing the following error:



In file included from /home/fccoelho/Code/UnrealEngine-release/Engine/Source/Programs/BenchmarkTool/Private/BenchmarkTool.cpp:7:
In file included from /home/fccoelho/Code/UnrealEngine-release/Engine/Source/Runtime/Launch/Public/RequiredProgramMainCPPInclude.h:9:
/home/fccoelho/Code/UnrealEngine-release/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:1567:85: error: use of undeclared identifier 'bHasCommandletToken'
        const bool bFirstTokenIsModeOverride = bFirstTokenIsGame || bFirstTokenIsServer || bHasCommandletToken;
                                                                                           ^
/home/fccoelho/Code/UnrealEngine-release/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:1580:7: error: use of undeclared identifier 'bHasCommandletToken'
                if (bHasCommandletToken)
                    ^
/home/fccoelho/Code/UnrealEngine-release/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:1601:6: error: use of undeclared identifier 'bHasCommandletToken'
        if (bHasCommandletToken)
            ^
/home/fccoelho/Code/UnrealEngine-release/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:1604:3: error: use of undeclared identifier 'PRIVATE_GIsRunningCommandlet'
                PRIVATE_GIsRunningCommandlet = true;
                ^
/home/fccoelho/Code/UnrealEngine-release/Engine/Source/Programs/BenchmarkTool/Private/BenchmarkTool.cpp:9:10: fatal error: 'xutility' file not found
#include <xutility>
         ^~~~~~~~~~