LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1246432669) SRandInit(-1246432655).
LogTaskGraph: Started task graph with 5 named threads and 12 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.500871
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.16-CL-3514769
LogInit: Engine Version: 4.16.2-3514769+++UE4+Release-4.16
LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
LogInit: Net CL: 3452394
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
LogInit: Compiled (64-bit): Jun 29 2017 02:03:24
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.16
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: INARQUITECTOS-2
LogInit: User: INARQUITECTOS2
LogInit: CPU Page size=4096, Cores=8
LogInit: High frequency timer resolution =14.318180 MHz
LogMemory: Memory total: Physical=31.9GB (32GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 274.68 MB used, 274.68 MB peak
LogMemory: Process Virtual Memory: 262.56 MB used, 262.56 MB peak
LogMemory: Physical Memory: 3662.91 MB used, 29033.52 MB free, 32696.43 MB total
LogMemory: Virtual Memory: 645.08 MB used, 29033.52 MB free, 134217728.00 MB total
LogInit: Using OS detected language (es-ES).
LogInit: Using OS detected locale (es-CO).
LogTextLocalizationManager: No specific localization for ‘es-ES’ exists, so the ‘es’ localization will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘AMD Radeon ™ R7 370 Series’ (Feature Level 11_0)
LogD3D11RHI: 4077/0/16348 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/16348 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x6811 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘AMD Radeon ™ R7 370 Series’ (P:1 D:1)
LogWindows: 1. ‘AMD Radeon ™ R7 370 Series’ (P:0 D:0)
LogWindows: 2. ‘AMD Radeon ™ R7 370 Series’ (P:0 D:0)
LogWindows: 3. ‘AMD Radeon ™ R7 370 Series’ (P:0 D:0)
LogWindows: 4. ‘AMD Radeon ™ R7 370 Series’ (P:0 D:0)
LogWindows: 5. ‘AMD Radeon ™ R7 370 Series’ (P:0 D:0)
LogWindows: 6. ‘EPSON Projector Support Driver for UD’ (P:0 D:0)
LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:6
LogD3D11RHI: Adapter Name: AMD Radeon ™ R7 370 Series
LogD3D11RHI: Driver Version: Crimson ReLive 17.4.4 (internal:22.19.162.4, unified:22.19.162.4)
LogD3D11RHI: Driver Date: 4-24-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (…/…/…/…/…/…/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Intermediate/Shaders/WorkingDirectory/692/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/INARQUITECTOS-2/AppData/Local/Temp/UnrealShaderWorkingDir/BEAAA6CA40EC3009C61D7A9A12C62652/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.29s 111MB C:/Users/INARQUITECTOS-2/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/INARQUITECTOS-2/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/INARQUITECTOS-2/Desktop/CasaCorozal/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/INARQUITECTOS-2/Desktop/CasaCorozal/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/INARQUITECTOS-2/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: CasaCorozal , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2799550373)
LogAssetRegistry: FAssetRegistry took 0.0284 seconds to start up
LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.054644 seconds
LogUObjectArray: 34194 objects as part of root set at end of initial load.
LogUObjectAllocator: 7260424 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Información El control de código fuente está desactivado
SourceControl: Información El control de código fuente está desactivado
SourceControl: Información El control de código fuente está desactivado
SourceControl: Información El control de código fuente está desactivado
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Altavoces (Realtek High Definition Audio)’ : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.06s 111MB C:/Users/INARQUITECTOS-2/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Disabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Cargar el editor
LocalizationService: Información Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘C:/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Content/’ took 0.04s
SourceControl: Información El control de código fuente está desactivado
Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Content/NIVELES/MENU_PRINCIPAL.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Diseñar la iluminación
MapCheck: New page: Revisión del mapa
LightingResults: New page: Diseñar la iluminación
LogAIModule: Creating AISystem for world MENU_PRINCIPAL
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Información Map check complete: 0 Error(s), 0 Warning(s), took 51,23ms to complete.
LogFileHelpers: Loading map ‘MENU_PRINCIPAL’ took 0.567
LogCollectionManager: Loaded 0 collections in 0.001768 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Content/Developers/INARQUITECTOS2/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
LogContentBrowser: Native class hierarchy populated in 0.0124 seconds. Added 2344 classes and 499 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0006 seconds. Added 0 classes and 0 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogSlate: Took 0.001676 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.005930 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.001370 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 924x572 NumSamples 1 (Frame:1).
LogUObjectGlobals:Warning: Error al encontrar el objeto ‘Class Ninguno.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0011 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 22.87 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.11 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogHMD: Starting GearVRController plugin
LogSlate: Took 0.001601 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogAssetRegistry: Asset discovery search completed in 15.0252 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000002 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000064 seconds (updated 0 objects)
Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Content/NIVELES/NIVEL_DIA.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LogSlate: Took 0.000156 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LightingResults: New page: Diseñar la iluminación
LoadErrors: New page: Cargando mapa: NIVEL_DIA.umap
MapCheck: New page: Revisión del mapa
LightingResults: New page: Diseñar la iluminación
LogSlate: Took 0.000151 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogMaterial: Uniform references updated for custom material expression TemporalAA SampleID.
LogMaterial: Uniform references updated for custom material expression Custom.
LogAIModule: Creating AISystem for world NIVEL_DIA
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Información Map check complete: 0 Error(s), 0 Warning(s), took 479,075ms to complete.
LogFileHelpers: Loading map ‘NIVEL_DIA’ took 80.325
LogEditorViewport: Clicking on Actor (LMB): CineCameraActor (CineCameraActor1)
LogEditorViewport: Clicking on Actor (context menu): CineCameraActor (CineCameraActor1)
LogSlate: Took 0.001801 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K)
LogRenderer: Reallocating scene render targets to support 960x572 NumSamples 1 (Frame:283).
LogRenderer: Reallocating scene render targets to support 1104x572 NumSamples 1 (Frame:285).
LogRenderer: Reallocating scene render targets to support 1232x572 NumSamples 1 (Frame:287).
LogRenderer: Reallocating scene render targets to support 1336x572 NumSamples 1 (Frame:289).
LogRenderer: Reallocating scene render targets to support 1416x572 NumSamples 1 (Frame:291).
LogRenderer: Reallocating scene render targets to support 1464x572 NumSamples 1 (Frame:293).
LogRenderer: Reallocating scene render targets to support 1504x572 NumSamples 1 (Frame:295).
LogRenderer: Reallocating scene render targets to support 1508x572 NumSamples 1 (Frame:301).
LogRenderer: Reallocating scene render targets to support 1516x572 NumSamples 1 (Frame:303).
LogRenderer: Reallocating scene render targets to support 1524x572 NumSamples 1 (Frame:305).
LogRenderer: Reallocating scene render targets to support 1532x572 NumSamples 1 (Frame:307).
LogRenderer: Reallocating scene render targets to support 1536x572 NumSamples 1 (Frame:309).
LogRenderer: Reallocating scene render targets to support 1536x588 NumSamples 1 (Frame:341).
LogRenderer: Reallocating scene render targets to support 1536x648 NumSamples 1 (Frame:343).
LogRenderer: Reallocating scene render targets to support 1536x704 NumSamples 1 (Frame:345).
LogRenderer: Reallocating scene render targets to support 1536x764 NumSamples 1 (Frame:347).
LogRenderer: Reallocating scene render targets to support 1536x808 NumSamples 1 (Frame:349).
LogRenderer: Reallocating scene render targets to support 1536x848 NumSamples 1 (Frame:351).
LogRenderer: Reallocating scene render targets to support 1536x864 NumSamples 1 (Frame:353).
LogRenderer: Reallocating scene render targets to support 1536x872 NumSamples 1 (Frame:355).
LogRenderer: Reallocating scene render targets to support 1536x876 NumSamples 1 (Frame:359).
LogRenderer: Reallocating scene render targets to support 1536x880 NumSamples 1 (Frame:361).
LogRenderer: Reallocating scene render targets to support 1536x884 NumSamples 1 (Frame:363).
LogRenderer: Reallocating scene render targets to support 1536x888 NumSamples 1 (Frame:365).
LogRenderer: Reallocating scene render targets to support 1536x892 NumSamples 1 (Frame:367).
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (CC_MURO-EXTERIOR)
LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (CC_MURO-EXTERIOR_Box295)
LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (CC_ACCESOPRINCIPAL_Box308)
LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (CC_ACCESOPRINCIPAL_Box305)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (CC_MURO-EXTERIOR)
LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (CC_ACCESOPRINCIPAL_Box308)
LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (CC_ACCESOPRINCIPAL_Box305)
LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (CC_MURO-EXTERIOR_Box295)
LogSlate: Took 0.000185 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (CC_PISO_EXTERIOR_pisoexterior2)
LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere)
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Editar Draw Debug Look at Tracking Position
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Editar Draw Debug Look at Tracking Position
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Editar Enable Look at Tracking
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Editar Enable Look at Tracking
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (CC_ESTRUCTURAFACHADAFRONTAL)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (CAR_2_HDM_03_sill_1)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
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LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
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LogEditorActor: Deleted Actor: StaticMeshActor
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LogEditorActor: Deleted Actor: StaticMeshActor
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LogEditorActor: Deleted Actor: StaticMeshActor
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LogEditorActor: Deleted Actor: StaticMeshActor
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LogEditorActor: Deleted Actor: StaticMeshActor
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LogEditorActor: Deleted Actor: StaticMeshActor
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LogEditorActor: Deleted Actor: StaticMeshActor
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LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted 95 Actors (0.063 secs)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (CAR_HDM_03_01_trunk_lid)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
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LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted Actor: StaticMeshActor
LogEditorActor: Deleted 84 Actors (0.038 secs)
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Eliminar actores
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Pinchar en los actores
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Eliminar actores
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (CC_PISO_EXTERIOR_pisoexterior2)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (CC_ILUMINACIONMUROSEXTERIORES_arbor_bra_base015)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (CC_ILUMINACIONMUROSEXTERIORES_arbor_bra_base015)
LogEditorViewport: Clicking Background
LogRenderer: Reallocating scene render targets to support 13640x8892 NumSamples 1 (Frame:14306).
LogD3D11RHI: Timed out while waiting for GPU to catch up. (2.0 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (2.0 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (2.0 s)
LogClient: Captura de pantalla de alta resolución guardada como C:/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Saved/Screenshots/Windows/HighresScreenshot00000.png
LogSavePackage: Save=4757.61ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Saved/NIVEL_DIA_Auto10CD90D3D40F7BCE60DFA8696754F481D.tmp’ to ‘…/…/…/…/…/…/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Saved/Autosaves/Game/NIVELES/NIVEL_DIA_Auto1.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Saved/Autosaves/Game/NIVELES/NIVEL_DIA_Auto1.umap
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/NIVELES/NIVEL_DIA’ took 4.814
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 4.814
LogRenderer: Reallocating scene render targets to support 13640x8892 NumSamples 1 (Frame:20116).
LogD3D11RHI: Timed out while waiting for GPU to catch up. (2.0 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (2.0 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (2.0 s)
LogClient: Captura de pantalla de alta resolución guardada como C:/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Saved/Screenshots/Windows/HighresScreenshot00001.png
LogSavePackage: Save=5151.23ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Saved/NIVEL_DIA_Auto2B44178084A7DBA455B1401B4BC46CC06.tmp’ to ‘…/…/…/…/…/…/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Saved/Autosaves/Game/NIVELES/NIVEL_DIA_Auto2.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Saved/Autosaves/Game/NIVELES/NIVEL_DIA_Auto2.umap
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/NIVELES/NIVEL_DIA’ took 5.415
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 5.415
LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere)
LogRenderer: Reallocating scene render targets to support 13640x8892 NumSamples 1 (Frame:21096).
LogD3D11RHI: Timed out while waiting for GPU to catch up. (2.0 s)
LogClient: Captura de pantalla de alta resolución guardada como C:/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Saved/Screenshots/Windows/HighresScreenshot00000.png
LogSavePackage: Save=6235.70ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Saved/NIVEL_DIA_Auto39BF797A04AD88EE602E4E792E4548A3C.tmp’ to ‘…/…/…/…/…/…/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Saved/Autosaves/Game/NIVELES/NIVEL_DIA_Auto3.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Saved/Autosaves/Game/NIVELES/NIVEL_DIA_Auto3.umap
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/NIVELES/NIVEL_DIA’ took 6.310
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 6.310
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (CC_PISOPRINCIPALARREGLADO)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (CC_PISO_EXTERIOR_pisoexterior2)
LogEditorViewport: Clicking on Actor (LMB): InstancedFoliageActor (InstancedFoliageActor2)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (CC_PISO_EXTERIOR_pisoexterior2)
LogRenderer: Reallocating scene render targets to support 1372x892 NumSamples 1 (Frame:26524).
LogRenderer: Reallocating scene render targets to support 1408x892 NumSamples 1 (Frame:26526).
LogRenderer: Reallocating scene render targets to support 1492x892 NumSamples 1 (Frame:26528).
LogRenderer: Reallocating scene render targets to support 1560x892 NumSamples 1 (Frame:26530).
LogRenderer: Reallocating scene render targets to support 1592x892 NumSamples 1 (Frame:26532).
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/NIVELES/NIVEL_DIA" FILE="…/…/…/…/…/…/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Content/NIVELES/NIVEL_DIA.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=4714.68ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Saved/NIVEL_DIAA6F3F591404969E936BDEDB17760F924.tmp’ to ‘…/…/…/…/…/…/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Content/NIVELES/NIVEL_DIA.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Content/NIVELES/NIVEL_DIA.umap
LogFileHelpers: Saving map ‘NIVEL_DIA’ took 7.586
UATHelper: Empaquetado (Windows (64-bit)): Running AutomationTool…
UATHelper: Empaquetado (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/INARQUITECTOS-2/Desktop/CasaCorozal/CasaCorozal.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/INARQUITECTOS-2/Desktop/CasaCorozal/CasaCorozal.uproject -cook -stage -archive -archivedirectory=C:/Users
/INARQUITECTOS-2/Documents/ue4 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: Empaquetado (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject
UATHelper: Empaquetado (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe CasaCorozal Win64 Development -Project=C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject -NoUBTMakefiles -remoteini=“C:\Users\INARQ
UITECTOS-2\Desktop\CasaCorozal” -noxge -generatemanifest -NoHotReload
UATHelper: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: Took 1,3251193s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe CasaCorozal Win64 Development -Project=C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject -NoUBTMakefiles -remoteini=“C:\Users\INARQ
UITECTOS-2\Desktop\CasaCorozal” -noxge -NoHotReload -ignorejunk
UATHelper: Empaquetado (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: Took 6,3696319s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Empaquetado (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe CasaCorozal Win64 Development -Project=C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.
uproject C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject -NoUBTMakefiles -remoteini=“C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.10.04-11.29.11.txt’
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dict
ionary2 InTargetToManifest) UATHelper: Empaquetado (Windows (64-bit)): en Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Empaquetado (Windows (64-bit)): en BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Empaquetado (Windows (64-bit)): en BuildCookRun.ExecuteBuild() UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.BuildCommand.Execute() UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Automation.Process(String[] Arguments) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Program.MainProc(Object Param) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Program.Main()
UATHelper: Empaquetado (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Empaquetado (Windows (64-bit)): BUILD FAILED
LogSlate: Took 0.002244 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)
Running C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“C:/Users/INARQUITECTOS-2/Desktop/CasaCorozal/CasaCorozal.uproject” -game -rocket -progress
Discovering modules, targets and source code for project…
Messages while compiling C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\Intermediate\Build\BuildRules\CasaCorozalModuleRules.dll:
c:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\Intermediate\Source\CasaCorozal.Target.cs(6,14) : error CS0101: El espacio de nombres ‘’ ya contiene una definici?n para ‘CasaCorozalTarget’
UnrealBuildTool Exception: ERROR: UnrealBuildTool encountered an error while compiling source files
LogVSAccessor:Warning: Cannot add source file ‘C:/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Source/CasaCorozal/floor.h’ as it doesn’t belong to a known module
LogVSAccessor:Warning: Cannot add source file ‘C:/Users/INARQUITECTOS-2/Desktop/CasaCorozal/Source/CasaCorozal/floor.cpp’ as it doesn’t belong to a known module
Running C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“C:/Users/INARQUITECTOS-2/Desktop/CasaCorozal/CasaCorozal.uproject” -game -rocket -progress
Discovering modules, targets and source code for project…
Messages while compiling C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\Intermediate\Build\BuildRules\CasaCorozalModuleRules.dll:
c:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\Intermediate\Source\CasaCorozal.Target.cs(6,14) : error CS0101: El espacio de nombres ‘’ ya contiene una definici?n para ‘CasaCorozalTarget’
UnrealBuildTool Exception: ERROR: UnrealBuildTool encountered an error while compiling source files
UATHelper: Empaquetado (Windows (64-bit)): Running AutomationTool…
UATHelper: Empaquetado (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/INARQUITECTOS-2/Desktop/CasaCorozal/CasaCorozal.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/INARQUITECTOS-2/Desktop/CasaCorozal/CasaCorozal.uproject -cook -stage -archive -archivedirectory=C:/Users
/INARQUITECTOS-2/Documents/ue4 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: Empaquetado (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject
UATHelper: Empaquetado (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe CasaCorozal Win64 Development -Project=C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject -NoUBTMakefiles -remoteini=“C:\Users\INARQ
UITECTOS-2\Desktop\CasaCorozal” -noxge -generatemanifest -NoHotReload
UATHelper: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: Took 1,1643032s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe CasaCorozal Win64 Development -Project=C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject -NoUBTMakefiles -remoteini=“C:\Users\INARQ
UITECTOS-2\Desktop\CasaCorozal” -noxge -NoHotReload -ignorejunk
UATHelper: Empaquetado (Windows (64-bit)): UnrealBuildTool: Parsing headers for CasaCorozal
UATHelper: Empaquetado (Windows (64-bit)): UnrealBuildTool: Running UnrealHeaderTool “C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject” “C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\Intermediate\Build\Win64\CasaCorozal\Development\CasaCorozal.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsA
sErrors -installed
UATHelper: Empaquetado (Windows (64-bit)): UnrealBuildTool: Reflection code generated for CasaCorozal in 6,5926516 seconds
UATHelper: Empaquetado (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: Took 11,9979837s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Empaquetado (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe CasaCorozal Win64 Development -Project=C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.
uproject C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject -NoUBTMakefiles -remoteini=“C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.10.04-11.41.38.txt’
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dict
ionary2 InTargetToManifest) UATHelper: Empaquetado (Windows (64-bit)): en Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Empaquetado (Windows (64-bit)): en BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Empaquetado (Windows (64-bit)): en BuildCookRun.ExecuteBuild() UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.BuildCommand.Execute() UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Automation.Process(String[] Arguments) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Program.MainProc(Object Param) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Program.Main()
UATHelper: Empaquetado (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Empaquetado (Windows (64-bit)): BUILD FAILED
UATHelper: Empaquetado (Windows (64-bit)): Running AutomationTool…
UATHelper: Empaquetado (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/INARQUITECTOS-2/Desktop/CasaCorozal/CasaCorozal.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/INARQUITECTOS-2/Desktop/CasaCorozal/CasaCorozal.uproject -cook -stage -archive -archivedirectory=C:/Users
/INARQUITECTOS-2/Documents/ue4 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: Empaquetado (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject
UATHelper: Empaquetado (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe CasaCorozal Win64 Development -Project=C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject -NoUBTMakefiles -remoteini=“C:\Users\INARQ
UITECTOS-2\Desktop\CasaCorozal” -noxge -generatemanifest -NoHotReload
UATHelper: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: Took 1,0589093s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe CasaCorozal Win64 Development -Project=C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject -NoUBTMakefiles -remoteini=“C:\Users\INARQ
UITECTOS-2\Desktop\CasaCorozal” -noxge -NoHotReload -ignorejunk
UATHelper: Empaquetado (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: Took 3,5031081s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Empaquetado (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe CasaCorozal Win64 Development -Project=C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.
uproject C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject -NoUBTMakefiles -remoteini=“C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.10.04-11.42.05.txt’
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dict
ionary2 InTargetToManifest) UATHelper: Empaquetado (Windows (64-bit)): en Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Empaquetado (Windows (64-bit)): en BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Empaquetado (Windows (64-bit)): en BuildCookRun.ExecuteBuild() UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.BuildCommand.Execute() UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Automation.Process(String[] Arguments) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Program.MainProc(Object Param) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Program.Main()
UATHelper: Empaquetado (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Empaquetado (Windows (64-bit)): BUILD FAILED
UATHelper: Empaquetado (Windows (64-bit)): Running AutomationTool…
UATHelper: Empaquetado (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/INARQUITECTOS-2/Desktop/CasaCorozal/CasaCorozal.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/INARQUITECTOS-2/Desktop/CasaCorozal/CasaCorozal.uproject -cook -stage -archive -archivedirectory=C:/Users
/INARQUITECTOS-2/Documents/ue4 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: Empaquetado (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject
UATHelper: Empaquetado (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe CasaCorozal Win64 Development -Project=C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject -NoUBTMakefiles -remoteini=“C:\Users\INARQ
UITECTOS-2\Desktop\CasaCorozal” -noxge -generatemanifest -NoHotReload
UATHelper: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: Took 1,0483041s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe CasaCorozal Win64 Development -Project=C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject -NoUBTMakefiles -remoteini=“C:\Users\INARQ
UITECTOS-2\Desktop\CasaCorozal” -noxge -NoHotReload -ignorejunk
UATHelper: Empaquetado (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: Took 3,4703746s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Empaquetado (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe CasaCorozal Win64 Development -Project=C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.
uproject C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal\CasaCorozal.uproject -NoUBTMakefiles -remoteini=“C:\Users\INARQUITECTOS-2\Desktop\CasaCorozal” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.10.04-11.43.57.txt’
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dict
ionary2 InTargetToManifest) UATHelper: Empaquetado (Windows (64-bit)): en Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Empaquetado (Windows (64-bit)): en BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Empaquetado (Windows (64-bit)): en BuildCookRun.ExecuteBuild() UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.BuildCommand.Execute() UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Automation.Process(String[] Arguments) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Program.MainProc(Object Param) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Program.Main()
UATHelper: Empaquetado (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Empaquetado (Windows (64-bit)): BUILD FAILED